Aggressive Thundercloud (Spell)

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Level: Druid 2Sorcerer/Wizard 2
School: Evocation

Casting

Casting Time: Standard Action
Components: V, S, M (A piece of a tree struck by lightning, carved with a lightning bolt, worth 1 gp.)

Effect

Range: Self
Target or Area: 1 size Medium thundercloud.
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

A crackling, spherical storm cloud that fills a single square (5 feet in diameter) appears adjacent to your space and flies as you desire, moving up to 100 feet with Greater Flight. If it enters a space that contains a creature, the storm inflicts (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of electricity (energy, common) damage to that creature, though a successful save as noted above halves that damage. Note that this only occurs when the cloud enters a creatures space. If a creature enters or passes through the cloud, purposefully or not, no damage is caused, and indeed, you can deliberately enter the cloud in order to gain concealment. It may only damage a given target once per casting, even if the victim is moved over several times. As noted above, it provides Partial Concealment (20% miss chance) to anything within it, and its flickering light illuminates the same area a torch would.
The sphere moves as you direct it as part of the action of casting it. On any round after the round in which it was cast, it may be further moved with a move action. Otherwise, it stays at rest and crackles with lightning. It can be moved by wind effects, but if moved without the will of the caster, it inflicts no damage, although it still sheds light. The sphere has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spell's range and cannot enter impeded or blocked squares.
The cloud is both an obscuring and a dispersing effect. If it is moved to intersect the area of an obscuring spell (Obscuring (Nauseating Trail (Spell),  Aggressive Thundercloud, Greater (Spell),  Euphoric Cloud (Spell),  Fog Cloud (Spell),  Twilight Haze (Spell),  Barrow Haze (Spell),  Stinking Cloud (Spell),  Solid Fog (Spell),  Mind Fog (Spell),  Cloudkill (Spell),  Acid Fog (Spell),  Plague Storm (Spell),  Incendiary Cloud (Spell),  Twilight Haze (Paladin Spell),  Mind Fog (Paladin Spell),  Fog Cloud (Ranger Poultice),  Mind Fog (Bard Spell),  Fog Cloud (Alchemist Extract),  Nauseating Trail (Alchemist Extract),  Stinking Cloud (Alchemist Extract),  Barrow Haze (Cleric Spell),  Plague Storm (Cleric Spell))), it disperses it.
On the other hand, if an Aggressive Thundercloud is subject to the effects of a Dispersing Spell (Dispersing (Aggressive Thundercloud, Greater (Spell),  Air Step (Alchemist Extract),  Air Step (Bard Spell),  Air Step (Cleric Spell),  Air Step (Paladin Spell),  Air Step (Ranger Poultice),  Air Step (Spell),  Calm Air (Spell),  Cloak of Winds (Ranger Poultice),  Cloak of Winds (Spell),  Freedom (Spell),  Gust of Wind (Spell),  Hurricane Blast (Spell),  Pillar of Fire (Spell),  Resilient Sphere (Spell),  Scouring Winds (Spell),  Telekinetic Sphere (Spell),  Wind Wall (Cleric Spell),  Wind Wall (Ranger Poultice),  Wind Wall (Spell))), then it is in turn dispersed.