Air Step (Ranger Poultice)

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Level: Ranger 2
School: Transmutation

Casting

Casting Time: Standard Action
Components: V, S, M (A puff of air expelled by an air elemental, worth 1 gp.)

Effect

Range: Self
Target or Area: you
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

This spell functions as Air Walk (Cleric Spell), except you gain Hover equal to half your Walk speed.
This spell can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by this spell are dispersed in those squares.
Obscuring spells include: Obscuring (Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell),  Euphoric Cloud (Sorcerer/Wizard Spell),  Fog Cloud (Sorcerer/Wizard Spell),  Twilight Haze (Sorcerer/Wizard Spell),  Barrow Haze (Sorcerer/Wizard Spell),  Stinking Cloud (Sorcerer/Wizard Spell),  Solid Fog (Sorcerer/Wizard Spell),  Mind Fog (Sorcerer/Wizard Spell),  Cloudkill (Sorcerer/Wizard Spell),  Acid Fog (Sorcerer/Wizard Spell),  Plague Storm (Sorcerer/Wizard Spell),  Incendiary Cloud (Sorcerer/Wizard Spell),  Twilight Haze (Paladin Spell),  Mind Fog (Paladin Spell),  Fog Cloud (Ranger Poultice),  Mind Fog (Bard Spell),  Fog Cloud (Alchemist Extract),  Nauseating Trail (Alchemist Extract),  Stinking Cloud (Alchemist Extract),  Barrow Haze (Cleric Spell),  Plague Storm (Cleric Spell),  Nauseating Trail (Druid Spell),  Aggressive Thundercloud (Druid Spell),  Euphoric Cloud (Druid Spell),  Fog Cloud (Druid Spell),  Aggressive Thundercloud, Greater (Druid Spell),  Plague Storm (Druid Spell),  Nauseating Trail (Sorcerer/Wizard Spell),  Aggressive Thundercloud (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.