Alchemist Extracts

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Level 1 Alchemist Extracts

Spell Name School Spell Level Components Description
Adhesive Spittle conjuration (creation) 1 V, S Spit a Tanglefoot Bag at a creature.
Adjuring Step abjuration 1 V, S, M You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Ant Haul transmutation 1 V, S, M/DF (a small pulley) Increases the carrying capacity of a creature by 10 pounds per caster level.
Anticipate Peril divination 1 V, S Target gains an Insight Bonus on one Initiative check.
Blend illusion (glamer) 1 S Gain a Circumstance Bonus to Stealth and make checks without cover or concealment.
Blurred Movement illusion 1 V, S As Blur (Spell), but only while you are moving.
Body Capacitance transmutation [electricity] 1 V, S, M (an iron coil) Store Electricity attacks used against you and release the energy as a Touch Attack.
Bomber's Eye transmutation 1 S Increases thrown weapon range; +1 Insight Bonus to attack.
Bouncy Body transmutation 1 V, S The target's flesh becomes flexible and rubbery.
Comprehend Languages divination 1 V, S, M/DF You understand all non-secret spoken and written languages.
Crafter's Fortune transmutation 1 V, S, F (a tool) Subject gains +3 Luck Bonus on next Profession check.
Cure Light Wounds conjuration 1 V, S Cures 2d8 damage + 1/lvl (max +10).
Detect Metal divination 1 V, S, F Detect objects or creatures made of a specified metal.
Detect Secret Doors divination 1 V, S Detect secret doors, compartments, caches, and so forth.
Detect Undead divination 1 V, S, M/DF (earth from a grave) Reveals Undead within 60 ft.
Disguise Self illusion 1 V, S Changes your appearance.
Endure Elements abjuration 1 V, S Exist comfortably in hot or cold regions.
Enlarge Person transmutation 1 V, S, M (powdered iron) Humanoid creature doubles in size.
Expeditious Retreat transmutation 1 V, S Your base land speed increases by 30 ft Enhancement Bonus.
Firebelly abjuration 1 V, S, DF A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies).
Heightened Awareness divination 1 V, M/DF +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in.
Identify divination 1 V, S, M +10 Enhancement Bonus on Spellcraft checks made to identify magic items.
Illusion of Calm illusion (figment) 1 V, S You appear to be standing still, even when you take some actions.
Invisibility Alarm abjuration 1 V, S, F/DF As Alarm (Spell), but reacting only to invisible creatures.
Jump transmutation 1 V, S, M Subject gets Enhancement Bonus bonus on Acrobatics checks.
Keen Senses transmutation 1 V, M/DF Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision.
Linebreaker transmutation 1 V, S You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun.
Long Arm transmutation 1 V, S Your arms lengthen, giving you extra reach.
Longshot transmutation 1 V, S, M/DF (a piece of fletching) Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish transmutation 1 V, S Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma transmutation 1 V, S, M/DF (a pinch of alum) Subject cannot be tracked by Scent.
Phantom Blood necromancy 1 V, S Gain temporary hp if CON loss would knock you out or kill you.
Polypurpose Panacea transmutation 1 S Gain a relaxing or entertaining effect.
Recharge Innate Magic transmutation 1 V, S Regain one use of a supernatural or spell-like racial trait.
Reduce Person transmutation 1 V, S, M (a pinch of powdered iron) Humanoid creature halves in size.
Shield abjuration 1 V, S Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks.
Shock Shield abjuration [electricity, force] 1 V, S A shield of force protects you until you dismiss it in an explosion of electricity.
Stone Fist transmutation 1 V, S, M Your unarmed strikes are lethal.
Targeted Bomb Admixture transmutation 1 V, S Empowers bombs you throw to deal more damage to a single creature.
Touch of the Sea transmutation 1 V, S, M Greater Swim speed becomes 30 ft.
True Strike divination 1 V, F +20 Insight Bonus on your next attack roll.
Vocal Alteration transmutation 1 V, S Disguise the target’s voice.
Youthful Appearance transmutation 1 V, S Make your target look like a younger version of itself.

Level 2 Alchemist Extracts

Spell Name School Spell Level Components Description
Ablative Barrier conjuration (creation) [force] 2 V, S, M (a piece of metal cut from a shield) Surrounds the target with layers of force.
Acute Senses transmutation 2 V, S, M Subject gains an increasing Enhancement Bonus on Perception checks.
Adhesive Blood transmutation 2 V, S Attackers' weapons stick to your gluey blood.
Aid enchantment 2 V, S, DF +1 Morale Bonus on attack rolls and saves against [fear], 1d8 temporary hp +1/lvl (max +10).
Air Step transmutation 2 V, S, M Tread unsteadily on air, with limitations.
Alchemical Allocation transmutation 2 S Gain potion's benefits without consuming it.
Alter Self transmutation 2 V, S, M Assume form of a Small or Medium Humanoid.
Animal Aspect transmutation (polymorph) 2 V, S, M/DF (a part of the animal) You gain some of the beneficial qualities of an animal.
Ant Haul, Communal transmutation 2 V, S, M/DF (a small pulley) As Ant Haul (Spell), but you may divide the duration among creatures touched.
Barksin transmutation 2 V, S Grants +2 (or higher) Enhancement Bonus to Natural Armor.
Bear's Endurance transmutation 2 V, S, M/DF Subject gains +4 Enhancement Bonus to CON for 1 min/lvl.
Bestow Weapon Proficiency enchantment (compulsion) [mind-affecting] 2 V, S, M (pieces of shaved metal) Grants a creature proficiency in a single weapon for short period of time.
Blistering Invective evocation 2 V, S Make an Intimidate check against all foes within 30 feet; those demoralized also take Fire Damage.
Blood Armor transmutation 2 V, S Your blood hardens when you are wounded, increasing your AC.
Blood Blaze transmutation 2 V, S Aura that makes injured creatures spray burning blood.
Blood Transcription divination [evil] 2 V, S Learn a spell from the target's blood.
Blur illusion 2 V Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Bull's Strength transmutation 2 V, S, M/DF Subject gains +4 Enhancement Bonus to STR for 1 min/lvl.
Catatonia necromancy 2 S Make a willing target appear to be dead.
Cat's Grace transmutation 2 V, S, M Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl.
Certain Grip transmutation 2 V, S, M/DF You gain a +2 Competence Bonus on Acrobatics, Might, Movement, and to Maneuver Defense.
Cure Moderate Wounds conjuration 2 V, S Cures 4d8 damage +1/lvl (max. +20).
Darkvision transmutation 2 V, S, M (either a pinch of dried carrot or an agate) See 60 ft. in total darkness.
Deathwine necromancy 2 V, S Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast.
Defensive Shock evocation 2 V, S, M Electricity Damage your attackers.
Delay Disease conjuration (healing) 2 V, S, DF Gain immunity to disease for 24h.
Delay Poison conjuration 2 V, S, DF Stops poison from harming subject for 1 hour/lvl.
Detect Thoughts divination 2 V, S, F/DF Allows "listening" to surface thoughts.
Eagle's Splendor transmutation 2 V, S, M/DF +4 Enhancement Bonus to CHA for 1 min/lvl.
Elemental Touch divination 2 V, S, M Gain energy damage Touch Attack.
Empower Holy Water transmutation 2 V, S You empower a Holy Water (Flask) to deal additional damage to Undead or Outsider creatures.
Enshroud Thoughts abjuration 2 V, S You are warded against the mental prying of others.
Extreme Flexibility transmutation 2 V, S Gain a bonus to AC, on Escape Artist checks, and when grappling.
False Life necromancy 2 V, S, M (a drop of blood) Gain 1d10 temporary hp + 1/lvl (max +10).
Fiery Runes evocation 2 V, S You charge a weapon with a magic rune of fire.
Fire Breath evocation 2 V, S, M Exhale a cone of flame at will.
Fire Sneeze evocation 2 V, S, M Launch flaming, forceful loogies at your enemies.
Focused Scrutiny divination 2 V, S Gain skill bonuses when interacting with the target.
Fox's Cunning transmutation 2 V, S, M/DF +4 Enhancement Bonus to INT for 1 min/lvl.
Ghostly Disguise illusion 2 V, S Make yourself appear translucent like a ghost.
Heroic Fortune evocation 2 V, S, M/DF The target gains 1 temporary Action Point .
Investigative Mind enchantment 2 V, S Roll twice and take the higher roll when using certain mental skills.
Invisibility illusion 2 V, S, M/DF Subject is invisible for 1 min/lvl or until it attacks.
Ironskin transmutation 2 V, S, M/DF Your skin hardens and takes on the color and texture of rough iron.
Kinetic Reverberation transmutation 2 V, S, M (rubber tree sap) Channels the force of an enemy's attack back into its weapon.
Levitate transmutation 2 V, S, F (a leather loop or golden wire bent into a cup shape) Subject moves up and down at your direction.
Merge with Familiar transmutation 2 V, S Your Familiar merges harmlessly into your body.
Minor Dream illusion 2 V, S As dream but messenger is you or a touched ally, and the message cannot be longer than 20 words.
Owl's Wisdom transmutation 2 V, S, M/DF (feathers or droppings from an owl) Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl.
Perceive Cues transmutation 2 V, S, M +5 Competence Bonus on Perception and Sense Motive checks.
Protection from Arrows abjuration 2 V, S, F Subject gains DR 10/Magic against ranged attacks.
Resist Energy abjuration 2 V, S, DF Ignores a scaling number of points of damage per attack from specified energy type.
Restoration, Lesser conjuration (healing) 2 V, S Removes a weak status condition
Scale Spikes transmutation 2 V, S, M/DF (a small thorn) Target's scales grow jagged +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
See Invisibility divination 2 V, S, M Reveals invisible creatures or objects.
Shadow Bomb Admixture conjuration (creation) 2 V, S Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
Skinsend necromancy 2 V, S Animate and possess your own skin as if it were a separate creature.
Spider Climb transmutation 2 V, S, M (a live spider) Grants Greater Climb of 20 feet.
Squeeze transmutation (polymorph) 2 V, S The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no penalty for squeezing.
Tattoo Potion transmutation 2 V, S, M Cause a potion to turn into a Tattoo, Spell (Magic Item) when it is drunk.
Touch Injection transmutation 2 V, S You can deliver an infusion, elixir, poison, or potion as a Touch Attack.
Transmute Potion to Poison transmutation 2 S Spit poison onto weapon after drinking potion.
Undetectable Alignment abjuration 2 V, S Conceals the alignment of an object or a creature from all forms of divination.
Vine Strike conjuration (creation) 2 V, S Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Vomit Swarm conjuration (summoning) 2 S Produces a spider swarm that fights for you.
Waters of Maddening conjuration (creation) 2 V, S, M (250 gp of powdered amber) Create a more potent unholy water.

Level 3 Alchemist Extracts

Spell Name School Spell Level Components Description
Absorb Toxicity necromancy 3 V, S, M You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Touch transmutation 3 S Caster absorbs an item for 1 day/lvl.
Adjustable Disguise illusion 3 V, S As Disguise Self (Spell), but you can change the disguise as a swift action.
Age Resistance, Lesser transmutation 3 V, S Ignore penalties from middle age.
Air Breathing transmutation 3 V, S, M/DF (flower or piece of grass) The transmuted creatures can breathe air freely.
Amplify Elixir transmutation 3 S Empowers or Extends the effects of any potion or elixir.
Anchored Step transmutation 3 V, S, M (a bit of oak root) Vines beneath your feet stabilize you but slow you down.
Animal Aspect, Greater transmutation (polymorph) 3 V, S, M/DF (a part of the animal) As Animal Aspect (Spell), but you gain two animal qualities.
Arcane Sight divination 3 V, S Magical auras become visible to you.
Aura Sight divination 3 V, S Alignment auras become visible to you.
Battle Trance enchantment (compulsion) [emotion, mind-affecting] 3 V, S Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against [mind-affecting] effects. Half-Orc only.
Beast Shape I transmutation 3 V, S, M You take the form and some of the powers of a Small or Medium animal.
Blood Scent transmutation 3 V, S Gain scent ability against injured creatures.
Blood Sentinel transmutation 3 V, S, M Animate an animal sculpture to be your temporary Familiar.
Bloodhound transmutation 3 V, S, M Enhances sense of smell and grants the caster the Scent special ability.
Burrow transmutation 3 V, S Target gains a burrow speed of 15.
Burst of Speed transmutation 3 V Briefly increase your base speed, and do not provoke attacks of opportunity from movement
Countless Eyes transmutation 3 V, S Extra eyes give all-around vision.
Cure Serious Wounds conjuration 3 V, S Cures 6d8 damage + 1/lvl (max +30).
Darkvision, Communal transmutation 3 V, S, M (either a pinch of dried carrot or an agate) As Darkvision (Spell), except you may divide the duration in 1-hour intervals among the creatures touched.
Delay Poison, Communal conjuration 3 V, S, DF As Delay Poison (Spell), but you may divide the duration among creatures touched
Disable Construct transmutation 3 V, S Touch Attack makes a Construct helpless for 1 rnd/lvl.
Displacement illusion 3 V, M Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Draconic Reservoir evocation 3 V, S, M Subject can absorb energy damage and enhance melee attacks with it.
Elemental Aura evocation 3 V, S Creates an aura of energy around you.
Endure Elements, Communal abjuration 3 V, S As Endure Elements (Spell), but you may divide the duration among creatures touched.
Eruptive Postules transmutation 3 V, S Acid boils burst when you are attacked.
Fire Trail transmutation 3 V, S Trail of flame that follows your movements and deals 1d6+1 per CL (max +10).
Fly transmutation 3 V, S, F Subject flies at a speed of 60 ft.
Gaseous Form transmutation 3 S, M/DF Subject becomes insubstantial and can fly slowly.
Haste transmutation 3 V, S, M One creature/lvl moves faster, +1 on attack rolls, AC, and REFL saves.
Heroism enchantment 3 V, S Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks.
Lightning Lash Bomb Admixture evocation [electricity] 3 V, S Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Marionette Possession necromancy 3 V, S, F (a piece of paper with the target's name) As Magic Jar (Spell), but limited to line of sight.
Monstrous Physique I transmutation 3 V, S, M Take the form and some of the powers of a Small or Medium Monstrous Humanoid.
Nauseating Trail conjuration (creation) [poison] 3 V, S, M (a rotten egg or cabbage leaves) Creature leaves a trail of Stinking Cloud (Spell) squares.
Nondetection abjuration 3 V, S, M (diamond dust worth 50 gp) Hides subject from divination, Scrying (Spell).
Orchid's Drop transmutation 3 V, S, M (a much-diluted drop of sun orchid nectar worth 500 gp) Heal 2d10 points of damage when you drink a mutagen, gain +2 Alchemical Bonus on saves.
Prehensile Pilfer transmutation 3 V, S Use extra limb to make a Dirty Trick or Steal combat maneuver as a swift action when making full attack action.
Protection from Arrows, Communal abjuration 3 V, S, F (a piece of tortoiseshell or turtle shell) As Protection from Arrows (Spell), but you may divide the duration among creatures touched.
Protection from Energy abjuration 3 V, S, DF Absorbs 12 points/lvl of damage from one kind of energy.
Rage enchantment 3 V, S Gives +2 Morale Bonus to STR and CON , +1 Morale Bonus on WILL saves, -2 to AC
Remove Blindness conjuration 3 V, S Cures normal or magical blindness or deafness.
Remove Curse abjuration 3 V, S Frees object or person from curse.
Remove Disease conjuration 3 V, S Attempts to cure a disease in the target.
Resinous Skin transmutation 3 V, S You gain DR 5/piercing and +4 Circumstance Bonus to Maneuver Defense against Disarm attempts.
Resist Energy, Communal abjuration 3 V, S, DF This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched.
Seek Thoughts divination 3 V, S, M Detects thinking creatures' thoughts.
Spider Climb, Communal transmutation 3 V, S, M (a live spider) As Spider Climb (Spell), but you may divide the duration among creatures touched.
Thorn Body transmutation 3 V, S, DF Your attackers take 1d6 +1 damage/lvl.
Tongues divination 3 V M/DF Speak and understand any language.
Undead Anatomy I transmutation (polymorph) 3 V, S, M (a piece of the creature whose form you plan to assume) Take the form and some of the powers of a Small or Medium undead.
Water Breathing transmutation 3 V, S, M/DF Subjects can breathe underwater.

Level 4 Alchemist Extracts

Spell Name School Spell Level Components Description
Absorbing Inhalation transmutation [air] 4 V, S Inhale a gas removing it from the area without harm and use it as a Breath Weapon.
Adjustable Polymorph transmutation 4 V, S, M As Alter Self (Spell), but you can change the shape as a swift action.
Age Resistance transmutation 4 V, S Ignore penalties from old age.
Air Walk transmutation 4 V, S, DF Subject treads on air as if solid (climb or descend at 45-degree angle).
Arcane Eye divination 4 V, S, M Invisible floating eye moves 30 ft./round.
Beast Shape II transmutation 4 V, S, M You take the form and some of the powers of a Tiny or Large animal.
Caustic Blood transmutation [acid] 4 V, S, M (vial of black adder venom) You imbue your blood with corrosive acid.
Cure Critical Wounds conjuration 4 V, S Cures 8d8 damage + 2/lvl (max +40).
Darkvision, Greater transmutation 4 V, S, M (either a pinch of dried carrot or an agate) See 120 ft. in total darkness.
Death Ward necromancy 4 V, S, DF Grants bonuses against "Death" spells and negative energy.
Detonate evocation 4 V, S, M Inflicts 1d8/lvl energy damage to all creatures within 15 ft.
Discern Lies divination 4 V, S, DF Reveals deliberate falsehoods.
Dragon's Breath evocation 4 V, S, M Gives you a dragon's Breath Weapon.
Duplicate Familiar conjuration 4 V, S, M, F You create a duplicate of a Familiar.
Earth Glide transmutation 4 V, S Gain the ability to pass through stone, dirt and earth.
Echolocation transmutation 4 V Sonic sense gives you Blindsense 40 ft.
Elemental Body I transmutation 4 V, S, M Turns you into a Small elemental.
Enchantment Foil abjuration 4 V, S Trick opponents who try to cast enchantments on you.
Eyes of the Void transmutation 4 V, S, M (a pinch of dried carrot or an agate) See 60 ft. in darkness, including magical darkness.
False Life, Greater necromancy 4 V, S, M (a drop of blood) Gain 2d10 temporary hp + 1/lvl.
Fire Shield evocation 4 V, S, M Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Fluid Form transmutation 4 S, M Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water.
Freedom of Movement abjuration 4 V, S, DF, M Subject moves normally despite impediments to restrict movement.
Healing Warmth abjuration 4 V, S As Protection from Energy (Spell) (Fire Damage only), but can spend 12 points of energy absorption to heal 1d8.
Invisibility, Greater illusion 4 V, S As Invisibility (Spell), but works against all senses.
Miasmatic Form transmutation [air, poison] 4 S, M (contact or inhaled poison worth 100 gp) As gaseous form except your turn into a stinking or poison cloud.
Monstrous Physique II transmutation (polymorph) 4 V, S, M (a piece of the creature whose form you plan to assume) Take the form and some of the powers of a Tiny or Large Monstrous Humanoid.
Mutagenic Touch transmutation 4 V, S, M (a whole fingernail) You can pass a weaker version of your mutagen to another creature.
Neutralize Poison conjuration 4 V, S, M/DF Immunizes subject against poison, or detoxifies poison in or on subject.
Persistent Vigor transmutation 4 V, S, M/DF (ginseng root shavings) Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Restoration conjuration (healing) 4 V, S Removes a weak or moderate status condition.
Rubberskin transmutation 4 V, S, M Bludgeoning and falling damage you take is converted into non-lethal damage.
Scale Spikes, Greater transmutation 4 V, S, M/DF (a bit of thistle) When the target is affected by this spell, its scales grow jagged spikes.
Scorching Ash Form transmutation 4 S, M As Gaseous Form (Spell), except you become a swirl of ash.
Spell Immunity abjuration 4 V, S, DF Subject is immune to one spell per 4 caster levels.
Stoneskin abjuration 4 V, S, M Grants DR 10/Adamantine.
Tongues, Communal divination 4 V, M/DF As Tongues (Spell), but you may divide the duration in 10-minute intervals among creatures touched.
Touch of Slime conjuration (creation) [disease] 4 V, S, M (a drop of acid and a black glass sphere) Touch infests a target with Green Slime.
Unbearable Brightness evocation [light] 4 V, S Your glowing body dazzles or blinds others.
Universal Formula transmutation 4 V, S, M (quicksilver and powdered platinum worth 100 gp) Acts as any extract 3rd level or lower.
Vermin Shape I transmutation (polymorph) 4 V, S, M (a piece of the creature whose form you plan to assume) Take the form and some of the powers of a Small or Medium vermin.
Viper Bomb Admixture conjuration (creation) 4 V, S Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Vitriolic Mist evocation 4 V, S, M As Fire Shield (Spell), except Acid Damage.

Level 5 Alchemist Extracts

Spell Name School Spell Level Components Description
Age Resistance, Greater transmutation 5 V, S Ignore any penalties from venerable age.
Air Walk, Communal transmutation 5 V, S, DF As Air Walk (Spell), but you may divide the duration among creatures touched.
Ancestral Memory divination 5 V, S Gain insight into current situation.
Beast Shape III transmutation 5 V, S, M You take the form of a Diminutive or Huge Animal, or Small or Medium Magical Beast.
Contact Other Plane divination 5 V Lets you ask question of extraplanar entity.
Delayed Consumption transmutation 5 S Extract doesn't come into effect until you want it to.
Dream illusion 5 V, S Sends message to anyone sleeping.
Dust Form transmutation 5 V, S, M You become an incorporeal creature of dust for a short period of time.
Elemental Body II transmutation 5 V, S, M Turns you into a Medium elemental.
Elude Time transmutation 5 V, S, M Puts you in temporary suspended animation.
Half-blood Extraction transmutation 5 V, S, M/DF You transform the target Half-Orc into a full-blooded Orc.
Languid Bomb Admixture enchantment 5 V, S Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Magic Jar necromancy 5 V, S, F Enables possession of another creature.
Monstrous Physique III transmutation 5 V, S, M Take the form and some of the powers of a Diminutive or Huge Monstrous Humanoid.
Nightmare illusion 5 V, S Sends vision dealing 1d10 damage, fatigue.
Overland Flight transmutation 5 V, S You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation transmutation 5 V Resist harmful effects of other plane.
Plant Shape I transmutation 5 V, S, M Turns you into a Small or Medium plant.
Polymorph transmutation 5 V, S, M Gives one willing subject a new form.
Resurgent Transformation conjuration 5 V, S, M Gain second wind when close to death.
Sending evocation 5 V, S, M/DF Delivers short message anywhere, instantly.
Spell Resistance abjuration 5 V, S, DF Subject gains SR 12 + level.
Stoneskin, Communal abjuration 5 V, S, M As Stoneskin (Spell), but you may divide the duration among creatures touched.
Transplant Visage transmutation 5 V, S, M You add or remove a creature's face to or from your own.
Undead Anatomy II transmutation 5 V, S, M Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II transmutation 5 V, S, M Take the form and some of the powers of a Tiny or Large vermin.

Level 6 Alchemist Extracts

Spell Name School Spell Level Components Description
Analyze Dweomer divination 6 V, S, F Reveals magical aspects of subject.
Beast Shape IV transmutation 6 V, S, M You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Caging Bomb Admixture evocation 6 V, S Your bombs create a cage of force that traps creatures inside the bomb's splash radius.
Elemental Body III transmutation 6 V, S, M Turns you into a Large elemental.
Eyebite necromancy 6 V, S Target becomes panicked, sickened, and comatose.
Form of the Dragon I transmutation 6 V, S, M Turns you into a Medium Dragon.
Giant Form I transmutation 6 V, S, M Turns you into a Large giant.
Heal conjuration 6 V, S Cures 10 points/lvl damage, all diseases and mental conditions.
Magnetic Field abjuration 6 V, S You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Mislead illusion 6 S Turns you invisible and creates illusory double.
Monstrous Physique IV transmutation 6 V, S, M Take the form and some of the powers of any monstrous humanoid.
Plant Shape II transmutation 6 V, S, M Turns you into a Large plant.
Shadow Walk illusion 6 V, S Step into shadow to travel rapidly.
Sonic Form transmutation 6 V, S, M Turn yourself into a creature of semisolid sound.
Statue transmutation 6 V, S, M Subject can become a statue at will, being subject only to Sunders.
Transformation transmutation 6 V, S, M You gain combat bonuses.
True Seeing divination 6 V, S, M Lets you see all things as they really are.
Twin Form transmutation 6 V, S, M Creates controllable duplicate of you.
Undead Anatomy III transmutation 6 V, S, M Take the form and some of the powers of a Tiny or Large undead.
Walk through Space conjuration 6 V, S, M You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wind Walk transmutation [air] 6 V, S, DF You and your allies turn vaporous and travel fast.