Alchemist Extracts

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1st 2nd 3rd 4th 5th 6th

Level 1 Alchemist Extracts

Name School Description
Adhesive Spittle Conjuration Spit immobilizing goop at a creature.
Adjuring Step Abjuration You can move slowly and safely and still use extracts, until you move quickly.
Ant Haul Transmutation Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.
Anticipate Peril Enchantment Targets gain a scaling bonus on their next initiative check.
Blend Illusion Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion As Blur, but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Gain protection against Electricity attacks and release the energy as a Touch Attack.
Bomber's Eye Transmutation Increases thrown weapon range; +1 Arcane Bonus to attack.
Bouncy Body Abjuration The target's flesh becomes flexible and rubbery.
Break Transmutation Break an object or creature in range.
Cure Light Wounds Conjuration Cures 2d8 damage + 1/lvl (max +10).
Disguise Self Illusion Changes your appearance.
Embrace Destiny Universal Dice with Fate, for good or ill.
Endure Elements Abjuration Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Humanoid creature gains one size category.
Expeditious Retreat Enchantment Your Walk speed increases.
Firebelly Abjuration A magical fire warms your belly.
Fog Cloud Abjuration Fog obscures vision.
Hydraulic Push Evocation Wave of watery liquid damages and pushes an enemy one square.
Illusion of Calm Illusion You appear to be standing calmly, even when you take some actions.
Jump Transmutation Subject gains a Vaulting speed.
Keen Senses Transmutation Subject gains Low-Light Vision and a bonus to Perception checks.
Linebreaker Transmutation You gain many scaling bonuses to force your way into enemy lines.
Long Arm Transmutation Your arms lengthen, giving you extra reach and...other abilities.
Monkey Fish Transmutation Gain a climb speed and a swim speed of 10 ft. or more for a time.
Nauseating Trail Enchantment Creature leaves a trail of Stinking Cloud squares.
Phantom Blood Necromancy When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Transmutation Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shield Enchantment Translucent disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Touch delivers Electricity (energy, common) damage.
Targeted Bomb Admixture Transmutation Empowers bombs you throw to deal damage as you wish.
Touch of the Sea Transmutation Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Gain a bonus on your next attack roll.

Level 2 Alchemist Extracts

Name School Description
Air Step Transmutation Tread on air, with limitations.
Barkskin Transmutation Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Your blood hardens when you are wounded, increasing your AC.
Blur Illusion Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Cure Moderate Wounds Conjuration Cures 4d8 damage +1/lvl (max. +20).
Elemental Touch Universal Gain energy damage Touch Attack.
False Life Necromancy Gain 1d10 temporary hp + 1/lvl + Int Mod (max +50).
Fire Sneeze Evocation Launch flaming, forceful loogies at your enemies.
Heroic Fortune Evocation The target gains 1 temporary Action Point.
Invisibility Illusion Subject is invisible until the end of its next encounter.
Kinetic Reverberation Abjuration Channels the force of your actions into a ray of Force damage.
Least Polymorph Transmutation Assume form of a Small or Medium Humanoid.
Levitate Transmutation You gain a Hover speed.
Life Pact Necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Reinforce Armaments, Communal Transmutation As Reinforce Armaments, but you may affect multiple weapons or suits of armor.
Resist Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Common energy type.
Restoration, Lesser Conjuration Removes a weak status condition.
See Invisibility Universal Reveals invisible creatures or objects.
Shadow Bomb Admixture Conjuration Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage.
Spider Climb Transmutation Grants Greater Climb of 20 feet.
Squeeze Transmutation The target becomes flexible, regardless of its actual size and mass, for squeezing.
Stinking Cloud Enchantment Vile vapors inflict damage and the Gagging condition..
Vine Strike Conjuration Meaty bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.

Level 3 Alchemist Extracts

Name School Description
Absorb Toxicity Necromancy You become immune to poisons, absorb one, and then spread it to others.
Absorbing Touch Transmutation Caster absorbs an item until he next rests.
Adjustable Disguise Illusion As Disguise Self, but you can change the disguise as a swift action.
Arcane Sight Enchantment Magical auras become visible, a ray attack becomes available.
Battle Trance Enchantment Targets gain bonus damage to attacks while under the effects of the extract.
Bloodhound Transmutation Grants imbiber Perfect Scent.
Burrow Transmutation Target gains a burrow speed of 15.
Burst of Speed Transmutation Increase Walk speed until the end of the encounter, and gain a free move action.
Cure Serious Wounds Conjuration Cures 6d8 damage + 1/lvl (max +30).
Diamond Spray Conjuration You blast a ray of diamond slivers at a target in range.
Displacement Illusion Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Elemental Aura Abjuration Creates an aura of energy around you that damages others and protects you.
Endure Elements, Communal Abjuration As Endure Elements, but you may protect several creatures you touch.
Excruciating Deformation Transmutation Target takes squamous damage and may suffer even worse effects.
Fearsome Husk Necromancy Make a monstrously distorted duplicate of you and control it.
Firefall Transmutation Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Fly Universal Subject gains Lesser Flight equal to its normal Walk speed.
Haste Transmutation The imbiber moves faster, and gain a bonus attack on a full attack action.
Heroism Enchantment Gives +3 bonus on attack rolls, saving throws, and skill checks.
Invisibility Purge Evocation Dispels invisibility within 5 ft./lvl.
Invisibility Sphere Illusion Makes creatures within 10 ft. of the extract imbiber invisible.
Lesser Polymorph Transmutation Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Life Bubble Abjuration Protects creatures from some types of sustained environmental effects.
Lightning Lash Bomb Admixture Evocation Empowers bombs you throw to deal lightning damage as the Burned condition.
Mud Buddy Conjuration You create a Small minion out of mud, and it obeys your commands.
Protection from Energy Enchantment Grants 5 temp hitpoints/lvl, only against one kind of common energy.
Remove Disease Conjuration Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration This extract functions like Resist Energy, except you can protect several creatures.
Spider Climb, Communal Transmutation As Spider Climb, but affects multiple targets.
Water Breathing Transmutation Subjects can breathe underwater.

Level 4 Alchemist Extracts

Name School Description
Adjustable Polymorph Transmutation As Least Polymorph, but you can change the shape as a swift action.
Air Walk Transmutation Subject treads on air as if solid (climb or descend at 45-degree angle).
Ball Lightning Evocation Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation A crackling ray deals heavy damage and inflicts wobbly.
Caustic Blood Transmutation You imbue your blood with corrosive acid.
Cure Critical Wounds Conjuration Cures 8d8 damage + 2/lvl (max +40).
Defensive Shock Abjuration Electricity damages your enemies and punishes your attackers.
Dreadful Hulk Necromancy Make a monstrously distorted duplicate of you and control it.
Dragon's Breath Evocation Gives you a dragon's Breath Weapon.
Echolocation Transmutation Grants you Echolocation.
Elemental Body I Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
False Life, Greater Necromancy Gain 2d10 temporary hp + 1/Int Mod, and share excess with creatures you touch.
Fire Shield Evocation Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Fluid Form Transmutation Become a living liquid, gaining many bonus effects.
Freedom of Movement Abjuration Subject moves, despite impediments to restrict movement.
Invisibility, Greater Illusion As Invisibility, but works against all senses.
Persistent Vigor Transmutation Gain fast healing, and become much harder to affect with diseases or poisons.
Polymorph Transmutation Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Resist Uncommon Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Restoration Conjuration Removes a weak or moderate status condition.
Stoneskin Enchantment Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Strong Jaw Transmutation Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Touch of Slime Conjuration Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Your enchantment blasts an area with destroying light (energy, uncommon).
Universal Formula Transmutation Acts as a booster for the save DC of further Extracts you use.
Viper Bomb Admixture Conjuration Empowers bombs you throw to poison your targets.

Level 5 Alchemist Extracts

Name School Description
Acidic Spray Conjuration Deals heavy Acid damage and inflicts the Singed condition.
Air Walk, Communal Transmutation As Air Walk, but you may affect multiple creatures.
Blood Boil Evocation Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cone of Cold Evocation Inflicts intense cold damage in a large cone.
Corrosive Consumption Transmutation Ray causes targets form to transform into acid...with dire results.
Dust Form Transmutation You become an incorporeal creature of dust for a short period of time.
Elemental Body II Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Languid Bomb Admixture Enchantment Empowers bombs you throw to cause the Cloistered condition.
Nightmare Illusion Sends vision dealing heavy psychic damage and fatigue.
Overland Flight Transmutation You fly with tremendous stability and power, and are able to cruise long distances with ease.
Planar Adaptation Transmutation Resist harmful effects of the environmental damage of another plane.
Resurgent Transformation Necromancy Make a monstrously distorted duplicate of you and control it.
Rolling Stone Abjuration Rolling ball of bodily stone that deals Abrasion and Crushing Damage.
Sending Evocation Delivers short message anywhere, instantly.
Sonic Thrust Abjuration Ray of sound damages and moves targets.
Stoneskin, Communal Enchantment As Stoneskin, but you may protect multiple creatures.

Level 6 Alchemist Extracts

Name School Description
Ardor's Onslaught Enchantment Targets gain bonus damage to attacks while under the effects of this elixir.
Astral Projection Necromancy Projects you and others onto Astral Plane.
Caustic Eruption Evocation Burst deals heavy acid damage.
Cloak of Dreams Enchantment Ray causes living creatures to fall asleep and risk a Synergy.
Corrosive Touch Conjuration "Touch" Attack deals Acid Damage.
Elemental Assessor Transmutation Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Eyebite Necromancy Targets suffer rugosic damage and are dazzled.
Form of the Dragon I Transmutation Turns you into a draconic creature.
Heal Conjuration Cures 10 points/lvl damage, all diseases and mental conditions.
Infernal Bomb Admixture Conjuration Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage.
Moving Mountain Abjuration Rolling ball of bodily stone that deals Abrasion and Piercing Damage.
Nauseating Dart Conjuration Poisonous stinger deals heavy Spindling damage and nauseates target.
Polymorph, Greater Transmutation Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Regenerate Conjuration Your severed limbs grow back, tiredness is removed, and you regrow hit points.
Resist Rare Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Shadow Walk Illusion Step into shadow to travel rapidly.
Statue Transmutation Subject can become a statue at will, being subject only to Sunders.
Stone Fist Transmutation Your unarmed strikes are lethal.
True Seeing Universal Lets you see things as they really are.
Twin Form Necromancy Make a monstrously distorted duplicate of you and control it.
Vitriolic Mist Abjuration As Fire Shield, except Acid Damage, and potentially much stronger.
Walk through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Winds of Vengeance Evocation Gives you the ability to fly and attack with wind.