Alchemist Extracts

From Epic Path
Jump to: navigation, search

1st 2nd 3rd 4th 5th 6th

Level 1 Alchemist Extracts

Name Description Rev?
Adhesive Spittle Spit immobilizing goop at a creature. Y
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Blurred Movement As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Body Capacitance Gain protection against Electricity attacks and release the energy as a Touch Attack. Y
Bomber's Eye Increases thrown weapon range; +1 Insight Bonus to attack. N
Bouncy Body The target's flesh becomes flexible and rubbery. Y
Break Break an object or creature in range. Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Disguise Self Changes your appearance. Y
Endure Elements Exist comfortably in hot or cold regions. Y
Enlarge Person Humanoid creature gains one size category. Y
Expeditious Retreat Your base land speed increases. Y
Firebelly A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies). N
Fog Cloud Fog obscures vision. Y
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hydraulic Push Wave of water damages and pushes an enemy one square. Y
Illusion of Calm You appear to be standing calmly, even when you take some actions. Y
Jump Subject gains a Vaulting speed for one round. Y
Keen Senses Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision. N
Linebreaker You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun. N
Long Arm Your arms lengthen, giving you extra reach. N
Monkey Fish Gain a climb speed and a swim speed of 10 ft. or more for a time. Y
Nauseating Trail Creature leaves a trail of Stinking Cloud (Spell) squares. Y
Negate Aroma Subject cannot be tracked by Scent. N
Phantom Blood When struck in combat, gain temporary hp's and a phantom copy. Y
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Reduce Person Humanoid creature halves in size. N
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. Y
Shield Invisible disc gives +4 Arcane Bonus to AC. Y
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp Touch delivers Electricity (energy, common) damage. Y
Targeted Bomb Admixture Empowers bombs you throw to deal more damage to a single creature. N
Touch of the Sea Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. Y
True Strike 1d4+1 Bonus on your next attack roll. Y

Level 2 Alchemist Extracts

Name Description Rev?
Ablative Barrier Surrounds the target with layers of force. N
Acute Senses Subject gains an increasing Enhancement Bonus on Perception checks. N
Aid +1 Morale Bonus on attack rolls and saves against [fear], 1d8 temporary hp +1/lvl (max +10). N
Air Step Tread on air, with limitations. Y
Alchemical Allocation Gain potion's benefits without consuming it. N
Arrow Eruption Creates duplicates of an arrow used to kill a creature in the previous round. N
Barksin Grants +2 (or higher) Enhancement Bonus to Natural Armor. N
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced. Y
Blistering Invective Make an Intimidate check against all foes within 30 feet; those demoralized also take Fire Damage. N
Blood Armor Your blood hardens when you are wounded, increasing your AC. Y
Blood Blaze Aura that makes injured creatures spray burning blood. N
Blood Transcription Learn a spell from the target's blood. N
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Catatonia Catatonia (Spell) Catatonia (Spell)
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). Y
Deathwine Turn a healing potion into a pool that does not heal but increases the caster level of the next Necromancy spell you cast. N
Delay Disease Gain immunity to disease for 24h. N
Delay Poison Stops poison from harming subject for 1 hour/lvl. N
Elemental Touch Gain energy damage Touch Attack. N
Empower Holy Water You empower a flask of Holy Water to deal additional damage to Undead or Outsider creatures. N
False Life Gain 1d10 temporary hp + 1/lvl (max +10). Y
Fire Breath Exhale a cone of flame at will. N
Fire Sneeze Launch flaming, forceful loogies at your enemies. N
Focused Scrutiny Gain skill bonuses when interacting with the target. N
Heroic Fortune The target gains 1 temporary Action Point . N
Invisibility Subject is invisible until the end of its next encounter. Y
Ironskin Your skin hardens and takes on the color and texture of rough iron. N
Jitterbugs Prevents target from taking hold action, ready action, or total defense. N
Kinetic Reverberation Channels the force of your actions into a ray of Force damage. Y
Least Polymorph Assume form of a Small or Medium Humanoid. Y
Levitate Subject moves up and down at your direction. N
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Y
Merge with Familiar Your Tumor Familiar merges harmlessly into your body. N
Perceive Cues +5 Competence Bonus on Perception and Sense Motive checks. N
Protection from Arrows Subject gains DR 10/Magic against ranged attacks. N
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type. Y
Restoration, Lesser Removes a weak status condition
See Invisibility Reveals invisible creatures or objects. Y
Shadow Bomb Admixture Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. N
Skinsend Animate and possess your own skin as if it were a separate creature. N
Spider Climb Grants Greater Climb of 20 feet. N
Squeeze The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no penalty for squeezing. N
Stinking Cloud Vile vapors inflict damage and the Gagging condition.. Y
Touch Injection You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Transmute Potion to Poison Spit poison onto weapon after drinking potion. N
Undetectable Alignment Conceals the alignment of an object or a creature from all forms of divination. N
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Vomit Swarm Produces a spider swarm that fights for you. N
Waters of Maddening Create a more potent unholy water. N

Level 3 Alchemist Extracts

Name Description Rev?
Absorb Toxicity You become immune to diseases and poisons, absorb one, and then spread it to others. N
Absorbing Touch Caster absorbs an item for 1 day/lvl. N
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Arcane Sight Magical auras become visible, a ray attack becomes available. Y
Aura Sight Alignment auras become visible to you. N
Battle Trance Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against effects. Half-Orc only. N
Blood Scent Gain scent ability against injured creatures. N
Bloodhound Enhances sense of smell and grants the caster the Scent special ability. N
Burrow Target gains a burrow speed of 15. N
Burst of Speed Briefly increase your base speed, and do not provoke attacks of opportunity from movement N
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Delay Poison, Communal As Delay Poison (Spell), but you may divide the duration among creatures touched N
Diamond Spray You blast a ray of diamond slivers at a target in range. Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura Creates an aura of energy around you that damages others and protects you. Y
Endure Elements, Communal As Endure Elements (Spell), but you may protect several creatures you touch. Y
Eruptive Postules Eruptive Postules (Spell) Eruptive Postules (Spell)
Excruciating Deformation Target takes DEX and CON damage. N
Fearsome Husk Make a monstrously distorted duplicate of you and control it. N
Firefall Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. Y
Fly Subject gains Lesser Flight equal to its normal Walk speed. Y
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Haste Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Heroism Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Lesser Polymorph Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. Y
Life Bubble Protects creatures from some types of sustained environmental effects. Y
Lightning Lash Bomb Admixture Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. N
Orchid's Drop Heal 2d10 points of damage when you drink a mutagen, gain +2 Alchemical Bonus on saves. N
Protection from Arrows, Communal As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy Grants 4 temp hitpoints/lvl, only against one kind of common energy. Y
Remove Blindness Cures normal or magical blindness or deafness. N
Remove Disease Attempts to cure a disease in the target.
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you can protect several creatures. Y
Spider Climb, Communal As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Thorn Body Your attackers take 1d6 +1 damage/lvl. N
Water Breathing Subjects can breathe underwater. N

Level 4 Alchemist Extracts

Name Description Rev?
Adjustable Polymorph As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle). Y
Ball Lightning Flying ball of lightning deals heavy Electricity damage. Y
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Boneshatter A crackling ray deals heavy damage and inflicts wobbly. Y
Caustic Blood You imbue your blood with corrosive acid. N
Confusion Subjects struck by ray behave oddly and are at risk of a synergy. Y
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40). Y
Death Ward Grants bonuses against "Death" spells and negative energy. N
Defensive Shock Electricity damages your enemies and punishes your attackers. Y
Detonate Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dragon's Breath Gives you a dragon's Breath Weapon. Y
Duplicate Familiar You create a duplicate of a Familiar. N
Earth Glide Gain the ability to pass through stone, dirt and earth. N
Echolocation Sonic sense gives you Blindsense 40 ft. N
Elemental Body I Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Eyes of the Void See 60 ft. in darkness, including magical darkness. N
False Life, Greater Gain 2d10 temporary hp + 1/lvl. N
Fire Shield Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Fluid Form Become a living liquid, gaining many bonus effects. Y
Freedom of Movement Subject moves, despite impediments to restrict movement. Y
Healing Warmth As Protection from Energy (Spell) (Fire Damage only), but can spend 12 points of energy absorption to heal 1d8. N
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
Miasmatic Form As gaseous form except your turn into a stinking or poison cloud. N
Mutagenic Touch You can pass a weaker version of your mutagen to another creature. N
Persistent Vigor Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. N
Polymorph Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. Y
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Y
Restoration Removes a weak or moderate status condition.
Rubberskin Bludgeoning and falling damage you take is converted into non-lethal damage. N
Scorching Ash Form As Gaseous Form (Spell), except you become a swirl of ash. N
Stoneskin Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. Y
Touch of Slime Touch infests a target with slime, doing heavy damage. Y
Unbearable Brightness Your enchantment blasts an area with destroying light (energy, uncommon). Y
Universal Formula Acts as any extract 3rd level or lower. N
Viper Bomb Admixture Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. N
Vitriolic Mist As Fire Shield (Spell), except Acid Damage. N

Level 5 Alchemist Extracts

Name Description Rev?
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition. Y
Air Walk, Communal As Air Walk (Spell), but you may affect multiple creatures. Y
Ancestral Memory Gain insight into current situation. N
Blood Boil Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk. Y
Cone of Cold Inflicts intense cold damage in a large cone. Y
Corrosive Consumption Ray causes targets form to transform into acid...with dire results. Y
Delayed Consumption Extract doesn't come into effect until you want it to. N
Dust Form You become an incorporeal creature of dust for a short period of time. N
Elemental Body II Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Elude Time Puts you in temporary suspended animation. N
Languid Bomb Admixture Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. N
Magic Jar Enables possession of another creature. N
Nightmare Sends vision dealing heavy psychic damage and fatigue. Y
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. N
Planar Adaptation Resist harmful effects of other plane. N
Resurgent Transformation Gain second wind when close to death. N
Rolling Stone Rolling ball of stone deals Abrasion and Crushing Damage. Y
Sending Delivers short message anywhere, instantly. N
Sonic Thrust Ray of sound damages and moves targets. Y
Spell Resistance Subject gains SR 12 + level. N
Stoneskin, Communal As Stoneskin (Spell), but you may protect multiple creatures. Y

Level 6 Alchemist Extracts

Name Description Rev?
Astral Projection Projects you and others onto Astral Plane. Y
Caging Bomb Admixture Your bombs create a cage of force that traps creatures inside the bomb's splash radius. N
Caustic Eruption Burst deals heavy acid damage. Y
Cloak of Dreams Ray causes living creatures to fall asleep and risk a Synergy. Y
Elemental Assessor Elemental ray transforms parts of the victim into a damaging canker. Y
Elemental Body III Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Eyebite Targets suffer rugosic damage and are dazzled. Y
Form of the Dragon I Turns you into a draconic creature. Y
Heal Cures 10 points/lvl damage, all diseases and mental conditions. Y
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Mislead Turns you invisible and creates illusory double. N
Moving Mountain Rolling ball of stone deals Abrasion and Piercing Damage. Y
Nauseating Dart Poisonous stinger deals 1d2 piercing damage and nauseates target. N
Polymorph, Greater Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. Y
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type. Y
Shadow Walk Step into shadow to travel rapidly. Y
Sonic Form Turn yourself into a creature of semisolid sound. N
Statue Subject can become a statue at will, being subject only to Sunders. N
Stone Fist Your unarmed strikes are lethal. Y
True Seeing Lets you see all things as they really are. N
Twin Form Creates controllable duplicate of you. N
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Y
Winds of Vengeance Gives you the ability to fly and attack with wind. Y