Alchemist Extracts

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Level 1 Alchemist Extracts

Name Description
Adhesive Spittle Spit immobilizing goop at a creature.
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly.
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level.
Anticipate Peril Targets gain a scaling bonus on their next initiative check.
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement As Blur, but only while you are moving, unless you move twice in a single round.
Body Capacitance Gain protection against Electricity attacks and release the energy as a Touch Attack.
Bomber's Eye Increases thrown weapon range; +1 Arcane Bonus to attack.
Bouncy Body The target's flesh becomes flexible and rubbery.
Break Break an object or creature in range.
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10).
Disguise Self Changes your appearance.
Embrace Destiny Dice with Fate, for good or ill.
Endure Elements Exist comfortably in hot or cold regions.
Enlarge Person Humanoid creature gains one size category.
Expeditious Retreat Your Walk speed increases.
Firebelly A magical fire warms your belly.
Fog Cloud Fog obscures vision.
Hydraulic Push Wave of water damages and pushes an enemy one square.
Illusion of Calm You appear to be standing calmly, even when you take some actions.
Jump Subject gains a Vaulting speed for one round.
Keen Senses Subject gains Low-Light Vision and a bonus to Perception checks.
Linebreaker You gain many scaling bonuses to force your way into enemy lines.
Long Arm Your arms lengthen, giving you extra reach and...other abilities.
Monkey Fish Gain a climb speed and a swim speed of 10 ft. or more for a time.
Nauseating Trail Creature leaves a trail of Stinking Cloud squares.
Phantom Blood When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shield Invisible disc gives +4 Arcane Bonus to AC.
Shocking Grasp Touch delivers Electricity (energy, common) damage.
Targeted Bomb Admixture Empowers bombs you throw to deal damage as you wish.
Touch of the Sea Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Gain a bonus on your next attack roll.

Level 2 Alchemist Extracts

Name Description
Air Step Tread on air, with limitations.
Barkskin Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced.
Blood Armor Your blood hardens when you are wounded, increasing your AC.
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20).
Elemental Touch Gain energy damage Touch Attack.
False Life Gain 1d10 temporary hp + 1/lvl (max +10).
Fire Sneeze Launch flaming, forceful loogies at your enemies.
Heroic Fortune The target gains 1 temporary Action Point.
Invisibility Subject is invisible until the end of its next encounter.
Kinetic Reverberation Channels the force of your actions into a ray of Force damage.
Least Polymorph Assume form of a Small or Medium Humanoid.
Levitate Subject gains a Hover speed.
Life Pact Affected creatures automatically donate hp to stabilize fallen ally.
Merge with Familiar Your Tumor Familiar merges harmlessly into your body.
Reinforce Armaments, Communal As Reinforce Armaments, but you may affect multiple targets.
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type.
Restoration, Lesser Removes a weak status condition.
See Invisibility Reveals invisible creatures or objects.
Shadow Bomb Admixture Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage.
Spider Climb Grants Greater Climb of 20 feet.
Squeeze The target becomes flexible, regardless of its actual size and mass, for squeezing.
Stinking Cloud Vile vapors inflict damage and the Gagging condition..
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.

Level 3 Alchemist Extracts

Name Description
Absorb Toxicity You become immune to poisons, absorb one, and then spread it to others.
Absorbing Touch Caster absorbs an item until he next rests.
Adjustable Disguise As Disguise Self, but you can change the disguise as a swift action.
Arcane Sight Magical auras become visible, a ray attack becomes available.
Battle Trance Targets gain bonus damage to attacks while under the effects of the spell.
Bloodhound Grants caster Perfect Scent.
Burrow Target gains a burrow speed of 15.
Burst of Speed Increase Walk speed until the end of the encounter, and gain a free move action.
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30).
Diamond Spray You blast a ray of diamond slivers at a target in range.
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Elemental Aura Creates an aura of energy around you that damages others and protects you.
Endure Elements, Communal As Endure Elements, but you may protect several creatures you touch.
Excruciating Deformation Target takes squamous damage and may suffer even worse effects.
Fearsome Husk Make a monstrously distorted duplicate of you and control it.
Firefall Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Fly Subject gains Lesser Flight equal to its normal Walk speed.
Haste Two or more allies move faster, and gain a bonus attack on a full attack action.
Heroism Gives +2 bonus on attack rolls, saving throws, and skill checks.
Invisibility Purge Dispels invisibility within 5 ft./lvl.
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible.
Lesser Polymorph Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Life Bubble Protects creatures from some types of sustained environmental effects.
Lightning Lash Bomb Admixture Empowers bombs you throw to deal lightning damage as the Burned condition.
Mud Buddy You create a Small minion out of mud, and it obeys your commands.
Protection from Energy Grants 4 temp hitpoints/lvl, only against one kind of common energy.
Remove Disease Attempts to remove a disease from the target.
Resist Energy, Communal This spell functions like Resist Energy, except you can protect several creatures.
Spider Climb, Communal As Spider Climb, but affects multiple targets.
Water Breathing Subjects can breathe underwater.

Level 4 Alchemist Extracts

Name Description
Adjustable Polymorph As Least Polymorph, but you can change the shape as a swift action.
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle).
Ball Lightning Flying ball of lightning deals heavy Electricity damage.
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter A crackling ray deals heavy damage and inflicts wobbly.
Caustic Blood You imbue your blood with corrosive acid.
Confusion Subjects struck by ray behave oddly and are at risk of a synergy.
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40).
Defensive Shock Electricity damages your enemies and punishes your attackers.
Dreadful Hulk Make a monstrously distorted duplicate of you and control it.
Dragon's Breath Gives you a dragon's Breath Weapon.
Echolocation Grants you Echolocation.
Elemental Body I Turns you into a creature associated with Air, Earth, Fire, or Water.
False Life, Greater Gain 2d10 temporary hp + 1/lvl.
Fire Shield Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Fluid Form Become a living liquid, gaining many bonus effects.
Freedom of Movement Subject moves, despite impediments to restrict movement.
Invisibility, Greater As Invisibility, but works against all senses.
Persistent Vigor Gain fast healing, and become much harder to affect with diseases or poisons.
Polymorph Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Restoration Removes a weak or moderate status condition.
Stoneskin Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Strong Jaw Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Touch of Slime Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Your enchantment blasts an area with destroying light (energy, uncommon).
Universal Formula Acts as a booster for the save DC of further Extracts you use.
Viper Bomb Admixture Empowers bombs you throw to poison your targets.

Level 5 Alchemist Extracts

Name Description
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition.
Air Walk, Communal As Air Walk, but you may affect multiple creatures.
Blood Boil Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cone of Cold Inflicts intense cold damage in a large cone.
Corrosive Consumption Ray causes targets form to transform into acid...with dire results.
Dust Form You become an incorporeal creature of dust for a short period of time.
Elemental Body II Turns you into a creature associated with Air, Earth, Fire, or Water.
Insanity Subject suffers continuous confusion.
Languid Bomb Admixture Empowers bombs you throw to cause the Cloistered condition.
Nightmare Sends vision dealing heavy psychic damage and fatigue.
Overland Flight You fly with tremendous stability and power, and are able to cruise long distances with ease.
Planar Adaptation Resist harmful non-lethal effects of environmental damage of another plane.
Resurgent Transformation Make a monstrously distorted duplicate of you and control it.
Rolling Stone Rolling ball of stone deals Abrasion and Crushing Damage.
Sending Delivers short message anywhere, instantly.
Sonic Thrust Ray of sound damages and moves targets.
Stoneskin, Communal As Stoneskin, but you may protect multiple creatures.

Level 6 Alchemist Extracts

Name Description
Ardor's Onslaught Targets gain bonus damage to attacks while under the effects of the spell.
Astral Projection Projects you and others onto Astral Plane.
Caustic Eruption Burst deals heavy acid damage.
Cloak of Dreams Ray causes living creatures to fall asleep and risk a Synergy.
Corrosive Touch Touch Attack deals Acid Damage.
Elemental Assessor Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Turns you into a creature associated with Air, Earth, Fire, or Water.
Eyebite Targets suffer rugosic damage and are dazzled.
Form of the Dragon I Turns you into a draconic creature.
Heal Cures 10 points/lvl damage, all diseases and mental conditions.
Infernal Bomb Admixture Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage.
Moving Mountain Rolling ball of stone deals Abrasion and Piercing Damage.
Nauseating Dart Poisonous stinger deals heavy Spindling damage and nauseates target.
Polymorph, Greater Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Regenerate Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Shadow Walk Step into shadow to travel rapidly.
Statue Subject can become a statue at will, being subject only to Sunders.
Stone Fist Your unarmed strikes are lethal.
True Seeing Lets you see things as they really are.
Twin Form Make a monstrously distorted duplicate of you and control it.
Vitriolic Mist As Fire Shield, except Acid Damage, and potentially much stronger.
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Winds of Vengeance Gives you the ability to fly and attack with wind.