Anchoring Rod

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Anchoring Rod

Anchoring Rod

CL 3 Magic Rod • Weak Abjuration
Cost: 4,500 gp
Weight: 1 lbs.

This rod is made of a hard, knotty blackwood branch, and is capped with silver endcaps. The wood is so dark that no grain is apparent, and numerous protuberances jut out from it, giving the impression of thorns, though the bulges are not actually sharp. The silver endcaps are not decorated, but provide a sharp contrast to the dark wood.

Wielders of this rod can utter a command word as a standard action to cast a Resist Energy spell, using up one charge from the rod.

Upon issuing the command word, one creature within the wielder's reach (which may be the wielder) is granted limited protection from damage of one Common (Acid,  Cold,  Fire,  Lightning,  Sonic) Energy Type chosen by the wielder at the time of casting.

The subject gains ER equal to 2 + the rod's caster level (max 37) against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's hit points. The spell protects the recipient's equipment as well, although it is not effective against siege damage, even if it is elemental in nature.

Resist Energy absorbs only damage. The subject could still suffer unfortunate side effects, and is vulnerable to environmental hazards.

Resist Energy lays a charge on the target, but that charge specifically overlaps (and stacks with) Protection from Energy (Sorcerer/Wizard Spell). If a character is warded by Protection from Energy and Resist Energy, both spells share the same charge and the Protection from Energy spell absorbs damage before Resist Energy is even affected, until the power of Protection from Energy is exhausted.

If a targeted creature has spell resistance, the wielder of the rod must first make a Bailiwick skill check against the target's Maneuver Defense. If they equal or exceed this number, the spell is resolved against the target as normal. If the check fails, the spell is cast from the rod (using up a charge) but has no effect on the target creature.

This spell lays an arcane charge on its target. Targets that already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.


You can purchase this rod at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the spell as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt
- -  - -
- -  - -
3 4,500 gp  16 -
4 6,600 gp  17 -
5 9,000 gp  18 -
6 12,000 gp  19 -
7 15,000 gp  19 -
8 19,200 gp  20 -
9 24,000 gp  20 -
10 30,000 gp  21 -
11 37,200 gp  22 -
12 45,000 gp  23 -
13 54,600 gp  24 -
14 67,200 gp  25 -
15 85,200 gp  27 -
16 115,800 gp  28 -
17 156,000 gp  28 -
18 216,000 gp  29 -
19 288,000 gp  30 -
20 384,000 gp  31 -
Creator Level Cost Save DC Damage Dealt
21 510,000 gp  32 -
22 684,000 gp  33 -
23 906,000 gp  34 -
24 1,200,000 gp  35 -
25 1,560,000 gp  36 -
26 2,100,000 gp  37 -
27 2,760,000 gp  38 -
28 3,720,000 gp  39 -
29 4,920,000 gp  41 -
30 6,540,000 gp  42 -
31 8,640,000 gp  44 -
32 11,340,000 gp  45 -
33 15,000,000 gp  46 -
34 19,860,000 gp  47 -
35 26,460,000 gp  48 -

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 16 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,250 gp (minus cost of symbolic item).