Animal Companions

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Table: Animal Companions Advancement

Finally, Jasterly Jigglesbottom has some decent armor.
Level HD BAB Fort Ref Will Skills Feats Natural Armor Bonus Str/Dex Bonus Bonus Tricks Special
1st 2 +1 +3 +3 +0 2 1 +0 +0 1 Link, share spells
2nd 3 +2 +3 +3 +1 3 2 +0 +0 1 -
3rd 3 +2 +3 +3 +1 3 2 +2 +1 2 Evasion
4th 4 +3 +4 +4 +1 4 2 +2 +1 2 Ability score increase
5th 5 +3 +4 +4 +1 5 3 +2 +1 2 Improved natural attack
6th 6 +4 +5 +5 +2 6 3 +4 +2 3 Devotion
7th 6 +4 +5 +5 +2 6 3 +4 +2 3 -
8th 7 +5 +5 +5 +2 7 4 +4 +2 3 -
9th 8 +6 +6 +6 +2 8 4 +6 +3 4 Ability score increase, Multiattack
10th 9 +6 +6 +6 +3 9 5 +6 +3 4 Improved natural attack
11th 9 +6 +6 +6 +3 9 5 +6 +3 4 -
12th 10 +7 +7 +7 +3 10 5 +8 +4 5 -
13th 11 +8 +7 +7 +3 11 6 +8 +4 5 -
14th 12 +9 +8 +8 +4 12 6 +8 +4 5 Ability score increase
15th 12 +9 +8 +8 +4 12 6 +10 +5 6 Improved evasion
16th 13 +9 +8 +8 +4 13 7 +10 +5 6 Improved natural attack
17th 14 +10 +9 +9 +4 14 7 +10 +5 6 -
18th 15 +11 +9 +9 +5 15 8 +12 +6 7 -
19th 15 +11 +9 +9 +5 15 8 +12 +6 7 -
20th 16 +12 +10 +10 +5 16 8 +12 +6 7 Ability score increase
21st 17 +13 +11 +11 +5 17 9 +13 +7 8 Improved natural attack
22nd 18 +14 +11 +11 +6 18 10 +13 +7 8 -
23rd 18 +14 +11 +11 +6 18 10 +14 +8 9 Uncanny dodge
24th 19 +15 +12 +12 +6 19 10 +14 +8 9 Improved natural attack
25th 20 +15 +12 +12 +6 20 11 +14 +8 9 Ability score increase
26th 21 +16 +13 +13 +7 21 11 +15 +9 10 Improved devotion
27th 21 +16 +13 +13 +7 21 11 +15 +9 10 -
28th 22 +17 +13 +13 +7 22 12 +15 +9 10 Improved natural attack
29th 23 +17 +14 +14 +7 23 12 +16 +10 11 -
30th 24 +17 +14 +14 +8 24 13 +16 +10 11 Improved natural attack, Ability score increase
31st 24 +18 +15 +15 +8 24 13 +16 +10 11 -
32nd 25 +18 +15 +15 +8 25 14 +17 +11 12 -
33rd 26 +19 +16 +16 +8 26 14 +17 +11 12 Improved natural attack
34th 27 +19 +16 +16 +8 27 15 +17 +11 12 -
35th 28 +20 +17 +17 +9 28 15 +18 +12 13 Ability score increase
  • Note: Companions receive Improved natural attack eight times. This is a departure from the standard usage of this feat, in that it may be taken and stacked all of these times. In general, the feat must be distributed as evenly as possible among the companions natural attacks. When it is applied two or more times to a given attack, simply move that attack more steps up the damage chart.

Yes, a level 35 dog companion started with a 1d4 bite attack, and ends up with 12d6. Honestly, at level 35 12d6 is pretty normal. :)

Magic Item Slots for Animals

The vast diversity among species of familiars and animal companions often makes it difficult to determine what kinds of magic items are suitable for certain creatures to wear. While wearable wondrous items typically resize themselves to fit a creature trying to wear them, the situation becomes a little more complicated if the creature simply lacks the requisite appendage or body part.

The following table presents all of the animal companions and familiars available to characters, divided into general categories that loosely define their body type as well as which magic item slots are available to them. Available slots followed by either "(saddle)" or "(horseshoes)" denote that creatures of that body type can only wear magic items in the appropriate slots as long as they are either saddles or horseshoes, respectively (for instance, a hoofed quadruped can wear a saddle of the sky-river, but not a belt of dwarvenkind).

Some creature body types are able to grasp and carry one object at a time in their paws, claws, or hands, including weapons, rods, wands, and staves, though they may not be able to use such items effectively (GM's discretion) and take penalties for nonproficiency as usual. These are indicated by "Yes" in the "Grasp/Carry" column in the table below.

Specific animals may be able to wear different types of items as specified in their original monster entry.

If you are using animal companions or familiars from another source, you can use the information in this table as a guideline for those creatures. Additionally, GMs may use this table as a guide to determine what kinds of magical gear non-humanoid monsters can wear and use. Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items.

Table: Magic Item Slots for Animals

Body Type Available Slots Grasp/Carry Animal Companions Familiars
Avian Armor, belt, chest, eyes, headband, neck, ring, wrist Yes Axe beak, dimorphodon, dinosaur (pteranodon), dire bat, eagle, giant vulture, hawk, owl, quetzalcoatlus, roc Bat, dodo, hawk, osprey, owl, parrot, raven, rhamphorhynchus, snail kite, thrush, toucan
Biped (claws/paws) Armor, belt, chest, eyes, headband, neck, ring, shoulders, wrist Yes Allosaurus, deinonychus, iguanodon, pachycephalosaurus, parasaurolophus, spinosaurus, tyrannosaurus, velociraptor, kangaroo Compsognathus
Biped (hands) All item slots Yes Ape, baboon Monkey
Piscine Belt, chest (saddle), eyes No tylosaurus, dolphin, manta ray, orca, shark, stingray, walrus Seal
Quadruped (claws/paws) Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist No Badger, bear, cheetah, dire rat, dog, giant weasel, goblin dog, hyena, leopard, lion, panda, thylacine, tiger, wolf, wolverine Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel
Quadruped/Hexapod (feet) Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist No Camel, triceratops, elephant, giant ant, giant mantis, giant wasp, hippopotamus, mammoth, mastodon, arsinoitherium, baluchitherium, megatherium, rhinoceros
Quadruped (hooves) Armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders, wrist No Antelope, aurochs, bison, boar, buffalo, elk, horse, llama, megaloceros, moose, pony, ram Goat, pig
Quadruped (squat-body) Armor, eyes, headband, neck, shoulders, wrist No elasmosaurus, giant frog, giant snapping turtle, archelon, glyptodon Snapping turtle, toad, turtle
Saurian Armor, belt (saddle), chest, eyes, headband, neck No Alligator, crocodile, ankylosaurus, brachiosaurus, dimetrodon, stegosaurus, giant chameleon, giant gecko, megalania, monitor lizard Dwarf caiman, lizard, marine iguana
Serpentine Belt, eyes, headband No Constrictor snake, electric eel, gar, giant leech, giant moray eel, giant slug, basilosaurus Sea krait, viper
Verminous Belt, eyes No Giant beetle, giant centipede, giant crab, giant scorpion, giant spider, octopus, squid Blue-ringed octopus, giant isopod, greensting scorpion, house centipede, king crab