Table: Animal Companions Advancement
|Level||HD||BAB||Fort||Ref||Will||Skills||Feats||Natural Armor Bonus||Str/Dex Bonus||Bonus Tricks||Special|
|1st||2||+1||+3||+3||+0||2||1||+0||+0||1||Link, share spells|
|4th||4||+3||+4||+4||+1||4||2||+2||+1||2||Ability score increase|
|5th||5||+3||+4||+4||+1||5||3||+2||+1||2||Improved natural attack|
|9th||8||+6||+6||+6||+2||8||4||+6||+3||4||Ability score increase, Multiattack|
|10th||9||+6||+6||+6||+3||9||5||+6||+3||4||Improved natural attack|
|14th||12||+9||+8||+8||+4||12||6||+8||+4||5||Ability score increase|
|16th||13||+9||+8||+8||+4||13||7||+10||+5||6||Improved natural attack|
|20th||16||+12||+10||+10||+5||16||8||+12||+6||7||Ability score increase|
|21st||17||+13||+11||+11||+5||17||9||+13||+7||8||Improved natural attack|
|24th||19||+15||+12||+12||+6||19||10||+14||+8||9||Improved natural attack|
|25th||20||+15||+12||+12||+6||20||11||+14||+8||9||Ability score increase|
|28th||22||+17||+13||+13||+7||22||12||+15||+9||10||Improved natural attack|
|30th||24||+17||+14||+14||+8||24||13||+16||+10||11||Improved natural attack, Ability score increase|
|33rd||26||+19||+16||+16||+8||26||14||+17||+11||12||Improved natural attack|
|35th||28||+20||+17||+17||+9||28||15||+18||+12||13||Ability score increase|
- Note: Companions receive Improved natural attack eight times. This is a departure from the standard usage of this feat, in that it may be taken and stacked all of these times. In general, the feat must be distributed as evenly as possible among the companions natural attacks. When it is applied two or more times to a given attack, simply move that attack more steps up the damage chart.
Yes, a level 35 dog companion started with a 1d4 bite attack, and ends up with 12d6. Honestly, at level 35 12d6 is pretty normal. :)
Magic Item Slots for Animals
The vast diversity among species of familiars and animal companions often makes it difficult to determine what kinds of magic items are suitable for certain creatures to wear. While wearable wondrous items typically resize themselves to fit a creature trying to wear them, the situation becomes a little more complicated if the creature simply lacks the requisite appendage or body part.
The following table presents all of the animal companions and familiars available to characters, divided into general categories that loosely define their body type as well as which magic item slots are available to them. Available slots followed by either "(saddle)" or "(horseshoes)" denote that creatures of that body type can only wear magic items in the appropriate slots as long as they are either saddles or horseshoes, respectively (for instance, a hoofed quadruped can wear a saddle of the sky-river, but not a belt of dwarvenkind).
Some creature body types are able to grasp and carry one object at a time in their paws, claws, or hands, including weapons, rods, wands, and staves, though they may not be able to use such items effectively (GM's discretion) and take penalties for nonproficiency as usual. These are indicated by "Yes" in the "Grasp/Carry" column in the table below.
Specific animals may be able to wear different types of items as specified in their original monster entry.
If you are using animal companions or familiars from another source, you can use the information in this table as a guideline for those creatures. Additionally, GMs may use this table as a guide to determine what kinds of magical gear non-humanoid monsters can wear and use. Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items.
Table: Magic Item Slots for Animals
|Body Type||Available Slots||Grasp/Carry||Animal Companions||Familiars|
|Avian||Armor, belt, chest, eyes, headband, neck, ring, wrist||Yes||Axe beak, dimorphodon, dinosaur (pteranodon), dire bat, eagle, giant vulture, hawk, owl, quetzalcoatlus, roc||Bat, dodo, hawk, osprey, owl, parrot, raven, rhamphorhynchus, snail kite, thrush, toucan|
|Biped (claws/paws)||Armor, belt, chest, eyes, headband, neck, ring, shoulders, wrist||Yes||Allosaurus, deinonychus, iguanodon, pachycephalosaurus, parasaurolophus, spinosaurus, tyrannosaurus, velociraptor, kangaroo||Compsognathus|
|Biped (hands)||All item slots||Yes||Ape, baboon||Monkey|
|Piscine||Belt, chest (saddle), eyes||No||tylosaurus, dolphin, manta ray, orca, shark, stingray, walrus||Seal|
|Quadruped (claws/paws)||Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist||No||Badger, bear, cheetah, dire rat, dog, giant weasel, goblin dog, hyena, leopard, lion, panda, thylacine, tiger, wolf, wolverine||Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel|
|Quadruped/Hexapod (feet)||Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist||No||Camel, triceratops, elephant, giant ant, giant mantis, giant wasp, hippopotamus, mammoth, mastodon, arsinoitherium, baluchitherium, megatherium, rhinoceros|
|Quadruped (hooves)||Armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders, wrist||No||Antelope, aurochs, bison, boar, buffalo, elk, horse, llama, megaloceros, moose, pony, ram||Goat, pig|
|Quadruped (squat-body)||Armor, eyes, headband, neck, shoulders, wrist||No||elasmosaurus, giant frog, giant snapping turtle, archelon, glyptodon||Snapping turtle, toad, turtle|
|Saurian||Armor, belt (saddle), chest, eyes, headband, neck||No||Alligator, crocodile, ankylosaurus, brachiosaurus, dimetrodon, stegosaurus, giant chameleon, giant gecko, megalania, monitor lizard||Dwarf caiman, lizard, marine iguana|
|Serpentine||Belt, eyes, headband||No||Constrictor snake, electric eel, gar, giant leech, giant moray eel, giant slug, basilosaurus||Sea krait, viper|
|Verminous||Belt, eyes||No||Giant beetle, giant centipede, giant crab, giant scorpion, giant spider, octopus, squid||Blue-ringed octopus, giant isopod, greensting scorpion, house centipede, king crab|