Ardent (Vehicle Class)

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The ardent-class vehicle is a good all-around vehicle class, offering good battlefield control, reasonable damage and decent durability. It has no real weaknesses or shortcomings, but also lacks any areas in which it truly excels over the other single-attribute vehicle classes. It is more offensively-oriented than the vanguard-class, though not as punishingly powerful as the picket-class or foment-class.

As with any vehicle class, ardent-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.

Ardent-Class General Attributes

Vehicle Attribute: STR
Base Speed: 4 squares (200 feet)
Maneuverability:
Air: poor
Sub-surface: poor
Land: poor
Aquatic (surface): poor
Weapon Ranges:
Short: 1 - 2
Medium: 3 - 4
Long: 5 - 6
Available Actions:
Move:
  • Move
  • Sudden Halt (costs 1 focus)
Swift:
  • Quick Attack
Standard:
  • Build Focus
  • Damage Control
  • Second Move
  • Evasive Maneuvers
  • Standard Attack
  • Take Aim


Ardent-Class Base Stats

Ship Level Base Maneuver Offense Siege Damage Base Maneuver Defense Base Durability Base Vehicle DR Base Crew DR Vehicle Features
1 1 1d2 12 5 - 1 Careening Fire 1
2 2 1d3 13 6 - 1 Efficient Propulsion 1
3 3 1d3 14 7 - 1 Slicing Prow 1
4 4 1d4 15 8 - 1 -
5 5 1d6 17 9 - 1 Narrow Profile 1
6 6 1d6+1 17 10 - 1 -
7 7 1d6+1 19 11 - 1 Access Panels 1
8 9 1d6+2 20 13 - 1 -
9 10 2d6 21 14 - 1 Push the Limits
10 11 2d6+1 22 15 - 1 -
11 12 2d6+2 24 16 1 1 Slicing Prow 2
12 13 3d6 24 17 1 1 -
13 14 3d6 26 19 1 1 Careening Fire 2
14 15 3d6+1 27 20 1 1 -
15 17 3d6+2 28 22 1 1 Controls Feedback 1
16 18 4d6 29 23 2 1 -
17 19 4d6+2 31 24 2 1 Efficient Propulsion 2
18 20 5d6 31 25 2 1 -
19 21 5d6+2 33 27 2 1 Access Panels 2
20 22 6d6+2 34 30 2 1 Grappling Volley 1
21 23 7d6+2 35 31 3 1 Slicing Prow 3
22 25 8d6+1 36 33 3 1 -
23 26 9d6 38 34 3 1 Careening Fire 3
24 27 10d6 38 35 3 1 -
25 28 10d6+4 40 39 3 1 Grappling Volley 2
26 29 10d6+8 41 41 4 1 -
27 30 10d6+12 42 42 4 1 Narrow Profile 2
28 31 10d6+16 43 44 4 1 -
29 33 10d6+21 45 48 4 1 Grappling Volley 3
30 34 10d6+27 45 49 4 1 Access Panels 3
31 35 10d6+34 47 51 5 1 Slicing Prow 4
32 36 10d6+39 48 53 5 1 -
33 37 10d6+47 49 57 5 1 Controls Feedback 2
34 38 10d6+49 50 59 5 1 -
35 39 10d6+55 51 61 5 1 Access Panels 4

Ardent-Class Vehicle Features

Careening Fire

Beginning at level 1, any time you make a successful attack against an enemy vehicle or creature in your close, medium, or long range, in addition to dealing your normal damage, you may either slide the enemy up to 2 squares as forced movement and change its facing by up to 45-degrees, or slide a willing ally that is also within your close, medium, or long range and change its facing by up to 45-degrees.

Beginning at level 13, if Careening Fire hits the target, you can slide the enemy up to 3 squares, and change its facing by up to 90-degrees, or do the same to a willing ally within your close, medium, or long range.

Beginning at level 23, if Careening Fire hits the target, you can slide the enemy up to 4 squares, and change its facing as much as you wish, or do the same to a willing ally within your close, medium, or long range.

Efficient Propulsion

Beginning at level 2, once per encounter, you can perform a second move action as a swift action instead of a standard action.

Beginning at level 17, any time you perform a second move action, your vehicle's speed is increased by +1 square during that action.

Slicing Prow

Beginning at level 3, you gain DR 2 versus any damage you take from ramming or collisions that you cause.

Beginning at level 11, you deal an additional +1d6 points of siege damage when ramming an enemy vehicle or creature.

Beginning at level 21, vehicles or creatures that you ram cannot use their DR to reduce ramming damage that you inflict.

Beginning at level 31, your vehicle is treated as 2 size categories larger for purposes of determining who retains control of a square, any time you are involved with ramming or a collision.

Narrow Profile

Beginning at level 5, once per encounter, you can perform the Evasive Maneuvers action as a swift action, instead of a standard action.

Beginning at level 27, the maneuver defense bonus granted any time you perform the Evasive Maneuvers action is +4 instead of +2.

Access Panels

Beginning at level 7, once per encounter, you can perform the Damage Control action as a swift action, instead of a standard action.

Beginning at level 19, when you perform the Damage Control action, if your piloting check equals or exceeds a Hard DC, you repair 3 durability instead of 2. (Normally, this would require an Impossible DC.).

Beginning at level 30, when you perform the Damage Control action, if your piloting check equals or exceeds a Average DC, you repair 2 durability instead of 1. (Normally, this would require a Challenging DC.)

Beginning at level 35, when you perform the Damage Control action, you repair 2 durability on any piloting check result that equals or exceeds an Easy DC.


Pilot Check DC Achieved Durability Repaired
Normal Level 19 Level 30 Level 35
Easy 1 1 1 2
Average 1 1 2 2
Challenging 2 2 2 2
Hard 2 3 3 3
Impossible 3 3 3 3

Push the Limits

Beginning at level 9, once per encounter as part of either a move action or a second move action, you can spend 1 focus to move as though your maneuverability class were one better than it actually is. (E.g. if your maneuverability class is normally "average", it becomes "good" for the duration of the move action or a second move action.) If your vehicle's maneuverability class is already "good", it becomes "perfect", allowing you to move in any direction (including backwards) for the duration of the move action or a second move action.

Controls Feedback

Beginning at level 15, once per encounter, you can perform the Build Focus action as a swift action, instead of a standard action.

In addition, beginning at level 33, when you perform the Build Focus action, if your piloting check equals or exceeds a Hard DC, you regain 3 focus instead of 2. (Normally, this would require an Impossible DC.).



Pilot Check DC Achieved Focus Regained
Normal Level 33
Easy 1 1
Average 1 1
Challenging 2 2
Hard 2 3
Impossible 3 3

Grappling Volley

Beginning at level 20, as a swift action, you can spend 1 focus to make an attack against an enemy vehicle or creature in your close, medium, or long range. If the attack hits, you deal damage as normal, and until the start of your next turn, any time the target moves from its space, you are pulled along with it. Each time the enemy makes a move action or a second move action, you may move an equal number of squares. While your path does not need to follow the target enemy's path, you must end your movement no further from the enemy than when you began. If the affected enemy is able to move in such a way that you cannot end your movement at least as close as you were before the move, the Grappling Volley immediately ends. This is considered forced movement for your vehicle. After this forced movement, you may alter your facing by up to 45-degrees.

Beginning at level 25, during any forced movement caused by Grappling Volley, your vehicle can move up to 2 squares further than the enemy vehicle that is pulling you, for each move action or a second move action it performs. You must still end your movement no further from the enemy than when you began each time it moves, or the Grappling Volley immediately ends. After this forced movement, you may alter your facing by up to 90-degrees.

Beginning at level 29, during any forced movement caused by Grappling Volley, your vehicle can move up to 4 squares further than the enemy vehicle that is pulling you, for each move action or a second move action it performs. You must still end your movement no further from the enemy than when you began each time it moves, or the Grappling Volley immediately ends. After this forced movement, you may alter your facing as much as you wish.

Ardent-Class Cost By Size

The prices below are the gold piece cost for a Ardent-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Ardent-class vehicle. The cost for other vehicle classes varies.

The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.

Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.

Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).


Ship Level Tiny Small Medium Large Huge Gargantuan Colossal Titanic
1 600 800 1,100 1,600 2,100 3,500 5,000 7,000
2 1,400 1,800 2,500 3,600 4,700 7,900 11,300 15,800
3 2,300 3,000 4,100 6,000 7,900 13,100 18,800 26,300
4 3,300 4,400 6,100 8,800 11,600 19,300 27,500 38,500
5 4,500 6,000 8,300 12,000 15,800 26,300 37,500 52,500
6 6,000 8,000 11,000 16,000 21,000 35,000 50,000 70,000
7 7,500 10,000 13,800 20,000 26,300 43,800 62,500 87,500
8 9,600 12,800 17,600 25,600 33,600 56,000 80,000 112,000
9 12,000 16,000 22,000 32,000 42,000 70,000 100,000 140,000
10 15,000 20,000 27,500 40,000 52,500 87,500 125,000 175,000
11 18,600 24,800 34,100 49,600 65,100 108,500 155,000 217,000
12 22,500 30,000 41,300 60,000 78,800 131,300 187,500 262,500
13 27,300 36,400 50,100 72,800 95,600 159,300 227,500 318,500
14 33,600 44,800 61,600 89,600 117,600 196,000 280,000 392,000
15 42,600 56,800 78,100 113,600 149,100 248,500 355,000 497,000
16 57,900 77,200 106,200 154,400 202,700 337,800 482,500 675,500
17 78,000 104,000 143,000 208,000 273,000 455,000 650,000 910,000
18 108,000 144,000 198,000 288,000 378,000 630,000 900,000 1,260,000
19 144,000 192,000 264,000 384,000 504,000 840,000 1,200,000 1,680,000
20 192,000 256,000 352,000 512,000 672,000 1,120,000 1,600,000 2,240,000
21 255,000 340,000 467,500 680,000 892,500 1,487,500 2,125,000 2,975,000
22 342,000 456,000 627,000 912,000 1,197,000 1,995,000 2,850,000 3,990,000
23 453,000 604,000 830,500 1,208,000 1,585,500 2,642,500 3,775,000 5,285,000
24 600,000 800,000 1,100,000 1,600,000 2,100,000 3,500,000 5,000,000 7,000,000
25 780,000 1,040,000 1,430,000 2,080,000 2,730,000 4,550,000 6,500,000 9,100,000
26 1,050,000 1,400,000 1,925,000 2,800,000 3,675,000 6,125,000 8,750,000 12,250,000
27 1,380,000 1,840,000 2,530,000 3,680,000 4,830,000 8,050,000 11,500,000 16,100,000
28 1,860,000 2,480,000 3,410,000 4,960,000 6,510,000 10,850,000 15,500,000 21,700,000
29 2,460,000 3,280,000 4,510,000 6,560,000 8,610,000 14,350,000 20,500,000 28,700,000
30 3,270,000 4,360,000 5,995,000 8,720,000 11,445,000 19,075,000 27,250,000 38,150,000
31 4,320,000 5,760,000 7,920,000 11,520,000 15,120,000 25,200,000 36,000,000 50,400,000
32 5,670,000 7,560,000 10,395,000 15,120,000 19,845,000 33,075,000 47,250,000 66,150,000
33 7,500,000 10,000,000 13,750,000 20,000,000 26,250,000 43,750,000 62,500,000 87,500,000
34 9,930,000 13,240,000 18,205,000 26,480,000 34,755,000 57,925,000 82,750,000 115,850,000
35 13,230,000 17,640,000 24,255,000 35,280,000 46,305,000 77,175,000 110,250,000 154,350,000

Ardent-Class Upgrades

The following modules require only 1 upgrade slot in a Ardent-class vehicle:

The following modules require 2 upgrade slots in a Ardent-class vehicle:

The following modules require 3 upgrade slots in a Ardent-class vehicle: