Condition Severity: Strong
You fall asleep, dropping to the ground.
- You fall Prone and can take no actions (except those listed in the 'ended-by' section, below) until the condition ends.
- You are vulnerable to coup-de-grace attacks.
- You drop any objects you were holding in your hands. The objects fall to the ground in your space.
- If you are in a noisy environment, such as combat, you may make a new saving throw at the end of each of your turns to attempt to wake up. The DC for this saving throw is the same DC as the original effect. If successful, you are no longer Asleep, but are instead Sluggish and Prone. However, if the environment is relatively quiet (e.g. low talking, light activity in nearby area, etc.), you do not get a saving throw and the end of your turn(s).
- You can spend a full round action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status, even though you are asleep. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on this check, you shake off the condition and you bolt to your feet (ending the Prone condition). This is so sudden, it does not provoke attacks of opportunity from threatening enemies. You must still retrieve any fallen objects in your space as a separate action. You may only attempt this once – if you fail the Escape Artist check, you fall deeper into sleep and may not try again.
- Asleep is automatically reduced to Sluggish if any single attack (or effect) reduces your current (or temporary) hit points by an amount greater than or equal to your current level.
- Waking up from the Asleep condition does not automatically remove the Prone status condition. You must remove that condition separately.
- Note that picking up dropped objects in your square can be done as part of the move action to stand up from Prone, as long as you have one hand free for each object you are retrieving.