Auric Enhancer

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Auric Enhancer

Armor Slot Item - Enchantment Aura

An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.

Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wearer isn't high enough to affect more than one creature with such spells yet.

An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.

Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the Wand of Accessioning, and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Principle Auric Enhancer   [link]  [edit]

Cost: 15,000 gp
Weight: 6 lbs.
The Principle Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).

Advanced Auric Enhancer   [link]  [edit]

Cost: 40,000 gp
Weight: 10 lbs.
The Advanced Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 5 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 9 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Bailiwick Check (DC 28 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 20,000 gp (minus cost of symbolic item).

Superior Auric Enhancer   [link]  [edit]

Cost: 91,000 gp
Weight: 15 lbs.
The Superior Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 7 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 13 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Bailiwick Check (DC 36 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 45,500 gp (minus cost of symbolic item).

Penultimate Auric Enhancer   [link]  [edit]

Cost: 142,000 gp
Weight: 20 lbs.
The Penultimate Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 8 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 15 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Bailiwick Check (DC 40 (10 + double CL)), Pale remnant, An item symbolic of the enchantment, 71,000 gp (minus cost of symbolic item).

Ultimate Auric Enhancer   [link]  [edit]

Cost: 260,000 gp
Weight: 25 lbs.
The Ultimate Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 9 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 17 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Bailiwick Check (DC 44 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 130,000 gp (minus cost of symbolic item).

Transcendent Auric Enhancer   [link]  [edit]

Cost: 850,000 gp
Weight: 30 lbs.
The Transcendent Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 9 or less, as well as any True Dweomers of level 10 or less, which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 19 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 52 (10 + double CL)), Bright remnant, An item symbolic of the enchantment, 425,000 gp (minus cost of symbolic item).

Ideal Auric Enhancer   [link]  [edit]

Cost: 1,510,000 gp
Weight: 40 lbs.
The Ideal Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 9 or less, as well as any True Dweomers of level 11 or less, which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 21 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 56 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 755,000 gp (minus cost of symbolic item).

Infinite Auric Enhancer   [link]  [edit]

Cost: 2,600,000 gp
Weight: 50 lbs.
The Infinite Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 9 or less, as well as any True Dweomers of level 13 or less, which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 25 or earlier, assuming that ability meets the requirements described above.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 60 (10 + double CL)), Intense remnant, An item symbolic of the enchantment, 1,300,000 gp (minus cost of symbolic item).

Apotheotic Auric Enhancer   [link]  [edit]

Cost: 8,200,000 gp
Weight: 60 lbs.
The Apotheotic Auric Enhancer allows the wearer to add one additional target to any spell or True Dweomer they can cast of any spell level, which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).

The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possesses, assuming that ability meets the requirements described above.

Additionally, the Apotheotic Auric Enhancer can apply its effects to any rods the wearer uses, as long as the spell being cast from the rod meets the requirements described above.
Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 68 (10 + double CL)), Blazing remnant, An item symbolic of the enchantment, 4,100,000 gp (minus cost of symbolic item).