Banishment (Spell)

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Level: Sorcerer/Wizard 7
School: Abjuration


Casting Time: Standard Action
Components: V, S, M (A loop of bronze, twisted on itself, worth 1 gp.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures you choose within range, no two of which are more than 30 feet apart.
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No


A Banishment spell is a more powerful version of Dismissal (Spell). You cast this spell, holding the bronze loop to your eye so that you see your targets through it. When you complete the spell, one or more bolts of energy dart forth, striking the creature(s) and delivering the full force of your scorn.
This spell generates multiple ray attacks of pure contempt. You must have line of sight and line of effect to each target, and then roll a ranged touch attack against each target. Each ray that hits inflicts (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of interstice (physical, rare) damage as your disregard breaks the target apart at its most fundamental of levels.
Even worse, this spell forces an extraplanar creature (typically an Outsider, but the GM adjudicates all unusual circumstances) back to its proper plane if it is driven below its Bloodied value (half hit points) by damage inflicted by this spell. (This only happens if the spell itself is what pushes the creature's damage below bloodied; if it was already bloodied before the spell hits it, this additional effect is not triggered, though the spell deals damage as normal. Timing is everything!) If enough damage is inflicted by the ray of scorn, the creature is instantly whisked away.