Bard Spells

From Epic Path
Jump to: navigation, search


0th 1st 2nd 3rd 4th 5th 6th

Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Name School Description
Dancing Lights Illusion Creates illusory torches or other lights.
Detect Magic Universal Detects all spells and magic items within a 60 ft cone.
Flare Evocation Dazzles one creature.
Ghost Sound Illusion Create figment sounds in a location.
Hand of the Magus Transmutation You can telekinetically move and attack with a modest object.
Know Direction Universal You discern north.
Light Evocation Object shines like a torch.
Lullaby Enchantment Can make one or more subjects Drowsy.
Mending Transmutation Makes minor repairs on a non-magical object that is damaged or Broken.
Message Enchantment Whisper conversation at distance.
Prestidigitation Universal Performs minor tricks.
Read Magic Universal Read scrolls and spellbooks.
Resistance Abjuration Subject gains +1 bonus on saving throws.
Sift Universal Examine an area at a distance
Spark Abjuration Dangerous spark injures your attacker.
Summon Instrument Conjuration Summons one musical instrument
Unwitting Ally Enchantment Subject is considered ally for 1 round

Level 1 Bard Spells

Name School Description
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly.
Alarm Abjuration Wards an area for the night.
Alter Musical Instrument Illusion Treat any instrument as your bard instrument.
Animate Rope Transmutation Makes a rope move at your command, to trip or entangle an enemy.
Anticipate Peril Enchantment Targets gain a scaling bonus on their next initiative check.
Blurred Movement Illusion As Blur (Bard Spell), but only while you are moving, unless you move twice in a single round.
Bungle Enchantment Inflict a penalty on a target's d20 roll as an immediate action.
Cause Fear Necromancy One creature gains the Cringing condition.
Charm Person Enchantment Makes one Humanoid creature or person your friend.
Cure Light Wounds Conjuration Cures 2d8 damage + 1/lvl (max +10).
Dancing Lantern Enchantment Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu Enchantment Make a creature realize that things aren't so bad after all.
Disguise Self Illusion Changes your appearance.
Ear-Piercing Scream Illusion Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Embrace Destiny Universal Dice with Fate, for good or ill.
Expeditious Retreat Enchantment Your Walk speed increases.
Feather Fall Transmutation Instantly changes the rate at which the targets falls.
Feather Step Transmutation Ignores the adverse movement effects of difficult terrain.
Fumbletongue Enchantment Causes a creature to be unable to speak intelligibly.
Grease Conjuration Covers a 10-ft. square or one object with a layer of slippery grease.
Hideous Laughter Enchantment Subject becomes wobbly due to gales of forced mirth.
Horn of Pursuit Evocation Create 3 notes that can be heard up to five miles away.
Hypnotism Enchantment Distracts and inflicts psychic damage.
Liberating Command Transmutation Restrained target may make an Escape Artist check to escape as an immediate action.
Lock Gaze Enchantment Compel the target to look at you and only you, no matter how painful.
Magic Aura Abjuration Alter your aura to grant AC.
Magic Mouth Illusion Objects speaks once when triggered.
Memory Lapse Enchantment Subject forgets events back to last turn.
Peacebond Abjuration Locks a weapon in place on the target's body.
Poisoned Egg Transmutation Transform the contents of a normal egg into a single dose of Simple Venom.
Remove Fear Abjuration Suppresses fear or gives +4 bonus on saves against fear
Shillelagh Transmutation Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Silent Image Illusion Creates a visual-based illusion of your design.
Solid Note Conjuration Creates a tangible, immovable music note.
Summon Monster I Universal Summons one Summoned Monster to fight for you.
Tap Inner Beauty Universal Gain a bonus on all Charisma-based skill checks.
Timely Inspiration Enchantment Immediate spell gives an Arcane Bonus on failed skill check or attack roll.
Unseen Servant Conjuration Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish Illusion Immediately become Invisible for 1 round.
Ventriloquism Illusion Make your voice seem to issue from someplace else.

Level 2 Bard Spells

Name School Description
Air Step Transmutation Tread on air, with limitations.
Allegro Transmutation Gain Haste (Bard Spell) while maintaining Bardic Performance.
Blade Tutor's Spirit Conjuration Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blistering Invective Evocation Target suffers fire damage and may become Slandered.
Blur Illusion Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Burning Gaze Evocation Inflict fire damage and Burned to creatures simply by looking at them.
Codespeak Enchantment Recipients gain the ability to speak, read, and write a new, coded language.
Compassionate Ally Enchantment Target is compelled to help injured ally or suffer the Antagonized condition.
Cure Moderate Wounds Conjuration Cures 4d8 damage +1/lvl (max. +20).
Disguise Other Illusion As Disguise Self (Bard Spell), but affects you or another.
Dust of Twilight Conjuration Black particles extinguish light sources and damages creatures.
False Life Necromancy Gain 1d10 temporary hp + 1/lvl (max +10).
Gallant Inspiration Enchantment Immediate spell allows +2d4 Arcane Bonus on failed attack roll or skill check.
Gentle Repose Necromancy Preserves one corpse.
Glitterdust Enchantment Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Haunting Mists Illusion Creatures are shaken and take gnashing damage...or DO they?
Heroic Fortune Evocation The target gains 1 temporary Action Point.
Heroism Enchantment Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Paralyzes one humanoid creature for a brief time.
Honeyed Tongue Transmutation Roll 2 dice for some uses of Diplomacy, take higher roll.
Invisibility Illusion Subject is invisible until the end of its next encounter.
Least Polymorph Transmutation Assume form of a Small or Medium Humanoid.
Marching Chant Transmutation Allies can hustle without penalty.
Minor Image Illusion Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image Illusion Creates a decoy duplicate of you.
Pilfering Hand of the Magus Evocation You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Pyrotechnics Transmutation Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
Qualm Enchantment Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Scare Necromancy Inflict psychic damage and Cringing on one or two targets.
Seducer's Eyes Enchantment You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
Share Memory Universal Share or inflict one memory upon the target.
Shatter Abjuration Sonic vibration damages objects or an enemy creature.
Spell Gauge Universal You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Suggestion Enchantment Compels subject to follow stated course of action.
Summon Monster II Universal Summons one Summoned Monster to fight for you.
Tactical Acumen Enchantment Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Mercy Enchantment The target creature gains the Secured condition.

Level 3 Bard Spells

Name School Description
Accept Affliction Conjuration The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Adjustable Disguise Illusion As Disguise Self (Bard Spell), but you can change the disguise as a swift action.
Blot Illusion Ruins writings and wipes creatures out of existence.
Charm Monster Enchantment Makes monster believe it is your ally.
Confusion Enchantment Subjects struck by ray behave oddly and are at risk of a synergy.
Coordinated Effort Universal Grants allies a Teamwork feat.
Crushing Despair Enchantment Subjects struggle to keep living against the assault of quiescent damage.
Cure Serious Wounds Conjuration Cures 6d8 damage + 1/lvl (max +30).
Daylight Evocation 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Dispel Magic Abjuration Cancels one magical spell or effect
Displacement Illusion Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Fear Necromancy Subjects within cone suffer Psychic damage and gain the Cringing condition.
Feather Step, Mass Transmutation As Feather Step (Bard Spell), but multiple creatures.
Good Hope Enchantment Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and skill checks
Haste Transmutation Two or more allies move faster, and gain a bonus attack on a full attack action.
Invisibility Sphere Illusion Makes creatures within 10 ft. of the touched recipient invisible.
Isolate Illusion Your ray attack causes a target to become Exiled.
Jester's Jaunt Conjuration Teleport target within 30 ft. of itself.
Lucky Strike Evocation You gain an increasing Arcane Bonus on attack and damage rolls.
Major Image Illusion As Minor Image (Bard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Overwhelming Grief Enchantment Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantom Steed Conjuration Magic mount appears for the day.
Remove Curse Abjuration Frees object or person from curse.
See Invisibility Universal Reveals invisible creatures or objects.
Slow Transmutation Inflicts Hindered upon multiple foes.
Summon Monster III Universal Summons one Summoned Monster to fight for you.
Tiny Hut Evocation Creates shelter for 10 creatures on a Material Plane.

Level 4 Bard Spells

Name School Description
Adjustable Polymorph Transmutation As Least Polymorph (Bard Spell), but you can change the shape as a swift action.
Cure Critical Wounds Conjuration Cures 8d8 damage + 2/lvl (max +40).
Dimension Door Conjuration Teleports you and possibly others a short distance
Dominate Person Enchantment Controls Humanoid telepathically.
Echolocation Transmutation Grants you Echolocation.
Envious Urge Enchantment Targets suffer damage and want what you have. A lot.
Freedom of Movement Abjuration Subject moves, despite impediments to restrict movement.
Heroic Fortune, Mass Evocation Multiple targets receive an Action Point.
Hold Monster Enchantment Briefly paralyzes one creature of any type.
Invisibility, Greater Illusion As Invisibility (Bard Spell), but works against all senses.
Master's Escape Conjuration Switch places with one summoned creature you control.
Modify Memory Enchantment Changes 5 minutes of subject's memories.
Neutralize Poison Conjuration Immunizes subject against poison, or detoxifies poison in or on subject.
Phantom Steed, Communal Conjuration Summon up to 6 Phantom Steeds, dividing the duration among them.
Rainbow Pattern Illusion Lights fascinate and inflict Light damage on chosen creatures.
Secure Shelter Conjuration Creates sturdy cottage.
Serenity Enchantment Peaceful feelings harm those attempting violence.
Shocking Image Illusion As Mirror Image (Bard Spell), but the duplicates emit electrical damage when destroyed.
Shout Evocation Damages creatures and objects within cone with Sonic damage.
Sonic Thrust Abjuration Ray of sound damages and moves targets.
Summon Monster IV Universal Summons one Summoned Monster to fight for you.
Utter Contempt Enchantment Targets suffer heavy Soul (energy, rare) damage as you deride them.
Wall of Blindness Illusion Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wall of Sound Enchantment Sonic wall damages creatures.
Wandering Star Motes Illusion Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.

Level 5 Bard Spells

Name School Description
Archon's Trumpet Enchantment Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Boneshatter Transmutation A crackling ray deals heavy damage and inflicts wobbly.
Cloak of Dreams Enchantment Ray causes living creatures to fall asleep and risk a Synergy.
Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/lvl, maximum +15.
Dispel Magic, Greater Abjuration Cancels multiple magical spells or effects
Foe to Friend Enchantment Redirect an enemy creature's attack.
Hallucinatory Terrain Illusion Appears like any sort of natural terrain, but does not conceal structures or creatures.
Heroism, Greater Enchantment Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Hymn of Mercy Enchantment The target creatures gain the Secured condition.
Mind Fog Illusion Illusory fog obscures vision and causes fictive damage.
Music of the Spheres Conjuration Grant Fast Healing, ER, and a bonus to saves to targets.
Nap Stack Necromancy Subjects only need 2 hours for a night's sleep.
Nightmare Illusion Sends vision dealing heavy psychic damage and fatigue.
Persistent Image Illusion As Minor Image (Bard Spell), but much stronger.
Phantasmal Web Illusion Catches subjects in an illusory web.
Resonating Word Transmutation Target is damaged, and suffers ongoing sonic damage.
Shadow Walk Illusion Step into shadow to travel rapidly.
Suggestion, Mass Enchantment As Suggestion (Bard Spell), affects multiple targets.
Summon Monster V Universal Summons one Summoned Monster to fight for you.

Level 6 Bard Spells

Name School Description
Brilliant Inspiration Enchantment Immediate spell can add 1d4+1 to many rolls for one round.
Charm Monster, Mass Enchantment As Charm Monster (Bard Spell), but multiple targets within 30 feet of each other.
Cure Moderate Wounds, Mass Conjuration Cures 3d8 damage + 1/lvl, maximum +20.
Eyebite Necromancy Targets suffer rugosic damage and are dazzled.
Forced Quiet Enchantment Muffle sound around the target.
Heroes' Feast Conjuration Food for several creatures, cures, and grants combat bonuses.
Insanity Enchantment Subject suffers continuous confusion.
Irresistible Dance Enchantment Forces subject to dance.
Mad Hallucination Illusion Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Mirage Arcana Illusion As Hallucinatory Terrain (Bard Spell), plus structures.
Overwhelming Presence Enchantment Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Programmed Image Illusion As Minor Image (Bard Spell), but dormant until triggered by event.
Project Image Illusion Illusory double can talk and cast spells.
Sending Evocation Delivers short message anywhere, instantly.
Shout, Greater Evocation Devastating yell deals Sonic damage.
Summon Monster VI Universal Summons one Summoned Monster to fight for you.
Sympathetic Vibration Evocation Deals Siege Damage to a portion of a freestanding structure.