Bard Spells

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Spell Level

Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Spell Name School Spell Level Components Description
Dancing Lights evocation 0 V, S Creates torches or other lights.
Daze enchantment 0 V, S, M A single humanoid creature with 4 HD or less loses its next action.
Detect Magic divination 0 V, S Detects all spells and magic items within 60 ft.
Flare evocation 0 V Dazzles one creature (-1 on attack rolls).
Ghost Sound illusion 0 V, S, M Figment sounds.
Haunted Fey Aspect illusion 0 S You surround yourself with disturbing illusions.
Know Direction divination 0 V, S You discern north.
Light evocation 0 V, M/DF Object shines like a torch.
Lullaby enchantment 0 V, S Makes subject drowsy
Mage Hand transmutation 0 V, S 5-pound telekinesis.
Mending transmutation 0 V, S Makes minor repairs on an object.
Message transmutation 0 V, S, F Whisper conversation at distance.
Open/Close transmutation 0 V, S, F Opens or closes small or light things.
Prestidigitation universal 0 V, S Performs minor tricks.
Read Magic divination 0 V, S, F Read scrolls and spellbooks.
Resistance abjuration 0 V, S, M/DF Subject gains +1 Resistance Bonus on saving throws.
Sift divination 0 V, S See area as though examining it
Spark evocation 0 V or S Ignites flammable objects.
Summon Instrument conjuration 0 V, S Summons one musical instrument
Unwitting Ally enchantment 0 V, S Subject is considered ally for 1 round

Level 1 Bard Spells

Spell Name School Spell Level Components Description
Abstemiousness transmutation 1 V Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Abundant Ammunition conjuration 1 V, S, M/DF Replaces non-magical ammunition every round.
Adjuring Step abjuration 1 V, S, M You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adoration enchantment 1 V, S You gain a Morale Bonus on Diplomacy checks.
Alarm abjuration 1 V, S, F/DF Wards an area for 2 hours/lvl.
Alter Musical Instrument illusion 1 V, S, F Make one instrument sound like a different kind of instrument.
Animate Rope transmutation 1 V, S Makes a rope move at your command.
Anticipate Peril divination 1 V, S Target gains an Insight Bonus on one Initiative check.
Aspect of the Nightingale transmutation 1 V, S, DF +2 Competence Bonus to Perform and Diplomacy, and 1/min roll twice on charm effect saving throws
Beguiling Gift enchantment 1 V, S, F Subject immediately accepts an offered item and uses it.
Blurred Movement illusion 1 V, S As Blur (Spell), but only while you are moving.
Borrow Skill transmutation 1 S Make a skill check using another's total skill bonus.
Call Weapon transmutation 1 V, S Telekinetically summon a weapon from an ally's possession.
Cause Fear necromancy 1 V, S One creature of 5 HD or less flees for 1d4 rounds.
Charm Person enchantment 1 V, S Makes one person your friend.
Chord of Shards evocation 1 V, S Performance deals 2d6 Piercing Damage.
Clarion Call illusion 1 V, S, M Make a sound like a mighty horn or trumpet and subject can speak in a booming voice that carries over great distances.
Compel Hostility enchantment 1 V, S, M Compels opponents to attack you instead of your allies.
Comprehend Languages divination 1 V, S, M/DF You understand all spoken and written languages.
Confusion, Lesser enchantment 1 V, S, DF One creature is confused for 1 round.
Cultural Adaptation divination 1 V, S, M/DF You gain the correct native accent and mannerisms when you speak a language with a Tongues (Spell), granting you Circumstance Bonuses to interactions with native speakers of that language.
Cure Light Wounds conjuration 1 V, S Cures 1d8 damage + 1/lvl (max +5).
Dancing Lantern transmutation 1 V, S, F Animates a lantern that follows you.
Darting Duplicate illusion 1 V,S An illusory duplicate of you presents a tempting target before winking out of existence.
Dazzling Blade illusion 1 V, S Make 1 metal weapon appear as if crafted from pure silver and heavily polished, imparting Competence Bonus to Bluff checks made to Feint in combat, Maneuver Offenses to Disarm and Maneuver Defense to resist Disarm attempts. Can be discharged in a burst of light which might blind or dazzle an adjacent opponent.
Deadeye's Lore divination 1 V, S Gain a +1 Sacred Bonus on Survival and move full speed while tracking.
Decrepit Disguise illusion 1 V Make an object seem worthless.
Deja Vu enchantment 1 V Make a creature repeat its actions.
Delusional Pride enchantment 1 V, S Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects.
Detect Charm divination 1 V, S You determine whether a creature is under a (charm), (compulsion), and (possession) effects.
Detect Metal divination 1 V, S, F Detect objects or creatures made of a specified metal.
Detect Secret Doors divination 1 V, S Detect secret doors, compartments, caches, and so forth.
Discern Next of Kin divination 1 V, S, F Read the target's mind to learn about its family.
Disguise Self illusion 1 V, S Changes your appearance.
Disguise Weapon illusion 1 V, S Changes one manufactured weapon's appearance.
Ear-Piercing Scream evocation 1 V, S Deal Sonic Damage and either disoriented or unsteady to the target.
Enhance Water transmutation 1 V, S Transform water into an alcoholic beverage, removing poisons, diseases, and toxins.
Erase transmutation 1 V, S Mundane or magical writing vanishes.
Expeditious Retreat transmutation 1 V, S Your base land speed increases by 30 ft Enhancement Bonus.
Feather Fall transmutation 1 V Instantly changes the rate at which the targets falls.
Feather Step transmutation 1 V, S Ignores the adverse movement effects of difficult terrain.
Flare Burst evocation 1 V Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls).
Forced Quiet transmutation 1 S Muffle sound around the target.
Fumbletongue enchantment 1 V, S Causes a creature to be unable to speak intelligibly.
Glue Seal conjuration 1 V, S Cover a 5-ft. square or one object with a layer of sticky glue that entangles
Grease conjuration 1 V, S, M Covers a 10-ft. square or one object with a layer of slippery grease.
Haze of Dreams enchantment 1 V, M Target moves at 1/2 speed.
Heightened Awareness divination 1 V, M/DF +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in.
Hideous Laughter enchantment 1 V, S, M Subject falls prone and loses actions for 1 rnd/lvl.
Horn of Pursuit evocation 1 S Create 3 notes that can be heard up to five miles away.
Hypnotism enchantment 1 V, S Fascinates 2d4 HD of creatures.
Identify divination 1 V, S, M +10 Enhancement Bonus on Spellcraft checks made to identify magic items.
Innocence transmutation 1 V, S +10 Competence Bonus on Bluff skill checks to seem innocent.
Invigorate illusion 1 V Temporarily relieves fatigue or exhaustion.
Invisibility Alarm abjuration 1 V, S, F/DF As Alarm (Spell), but reacting only to invisible creatures.
Jitterbugs illusion 1 V, S –4 penalty on all DEX checks and Dexterity-based skill checks, and cannot take the Delay, Ready, or Total Defense actions.
Jury-Rig transmutation 1 V, S, M Relieves the broken condition for a short time.
Ki Arrow conjuration 1 S Thrown arrow deals damage as your unarmed strike.
Liberating Command transmutation 1 V Restrained target may make an Escape Artist check to escape as an immediate action.
Lighten Object transmutation 1 V, M Reduce weight of 1 object by 50%.
Lock Gaze enchantment 1 V, S Compel the target to look at you and only you.
Magic Aura illusion 1 V, S, F Alter an object's aura.
Magic Mouth illusion 1 V, S, M Objects speaks once when triggered.
Memorize Page enchantment 1 V, S Target perfectly memorizes one page of information.
Memory Lapse enchantment 1 V, S Subject forgets events back to last turn.
Moment of Greatness enchantment 1 V, S, M/DF Doubles a Morale Bonus.
Nature's Paths divination 1 V, S, M/DF Instinctively know the shortest, easiest, and fastest way through the wilderness.
Negative Reaction illusion 1 S –10 penalty on any Bluff, Diplomacy, and Intimidate checks
Obscure Object abjuration 1 V, S, M/DF Masks object against scrying.
Play Instrument divination 1 V, S Play instrument as if you were skilled.
Poisoned Egg transmutation 1 V, S, DF Transform the contents of a normal egg into a single dose of Centipede (Small) poison.
Quintessence illusion 1 V, S Mask any flaws of or damage to a creature or object.
Read Weather divination 1 V, S, F Forecast the weather at your location for the next 48 hours.
Recharge Innate Magic transmutation 1 V, S Regain one use of a supernatural or spell-like racial trait.
Remove Fear abjuration 1 V, S Suppresses fear or gives +4 Morale Bonus on saves against fear for 1 subject + 1 per 4 levels
Restful Sleep necromancy 1 V, S, M Gain more hit points while sleeping.
Saving Finale evocation 1 V, S End Bardic Performance to allow the subject to immediately re-roll a failed saving throw.
See Alignment divination 1 V, S, M Creatures of a specified alignment glow with a ghostly radiance to your vision.
Share Language divination 1 V, S, M Share your facility for one particular language with another creature.
Silent Image illusion 1 V, S, F Creates minor illusion of your design.
Sleep enchantment 1 V, S, M Puts 4 HD of creatures into magical slumber.
Solid Note conjuration 1 V Creates tangible music note.
Sow Thought enchantment 1 V, S You plant an idea, concept, or suspicion in the mind of the subject.
Summon Minor Monster conjuration 1 V, S, F/DF Summon 1d3 Tiny or smaller animals.
Summon Monster I conjuration 1 V, S, F/DF Summons extra-planar creature to fight for you.
Swallow Your Fear enchantment 1 V, S Grants +2 Morale Bonus to STR and CON, +1 Morale Bonus to WILL saves, and -2 penalty to AC to subjects suffering from a [fear] effect. Prevents frightened subject from running.
Tap Inner Beauty divination 1 V, M (a tiny mirror) +2 Insight Bonus on all Charisma ability checks and Charisma-based skill checks.
Timely Inspiration divination 1 V Gives Competence Bonus on failed check/attack
Toilsome Chant enchantment 1 V, S Inspire Competence (Performance) persists until the target’s next skill check.
Touch of Gracelessness transmutation 1 V, S Subject loses 1d6 + 1 DEX/two levels and is prone to falling down.
Transfer Tattoo transmutation 1 V, S, M Transfer one Magic Tattoo from one creature to another.
Twisted Futures divination 1 V, S, M Disrupt fortunate outcomes for other creatures' class and/or racial abilities.
Unbreakable Heart enchantment 1 V, S +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions.
Undetectable Alignment abjuration 1 V, S Conceals the alignment of an object or a creature from all forms of divination.
Unnatural Lust enchantment 1 V, S Target is filled with lust and desire for a single creature or object.
Unprepared Combatant enchantment 1 V, S Target takes –4 penalty on Initiative and REFL saves.
Unseen Servant conjuration 1 V, S, M Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish illusion 1 V, S As Invisibility (Spell) for 1 rnd/lvl (5 max).
Ventriloquism illusion 1 V, F Make your voice seem to issue from someplace else.
Vocal Alteration transmutation 1 V, S Disguise the target’s voice.
Weaponwand transmutation 1 V, S, F Merge a magic wand with a weapon to wield both simultaneously.
Windy Escape transmutation 1 V, S Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack.
Youthful Appearance transmutation 1 V, S Make your target look like a younger version of itself.

Level 2 Bard Spells

Spell Name School Spell Level Components Description
Acute Senses transmutation 2 V, S, M Subject gains an increasing Enhancement Bonus on Perception checks.
Air Step transmutation 2 V, S, M Tread unsteadily on air, with limitations.
Allegro transmutation 2 V Gain Haste (Spell) while maintaining Bardic Performance.
Alter Self transmutation 2 V, S, M Assume form of a Small or Medium Humanoid.
Alter Summoned Monster conjuration 2 V, S You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a Summon Monster (Spell) or Summon Nature's Ally (Spell).
Ancestral Communion divination 2 V, S, F/DF Gain an increasing Insight Bonus on a Knowledge check
Animal Messenger enchantment 2 V, S, M Sends a Tiny animal to a specific place.
Animal Purpose Training enchantment 2 V, S, M Animal gains a new general purpose.
Animal Trance enchantment 2 V, S Fascinates 2d6 HD of animals.
Anonymous Interaction enchantment 2 V, S Creatures forget details about you and conversations with you.
Anticipate Thoughts divination 2 V Gain increasing Insight Bonus to AC and on attack rolls and damage rolls against one creature.
Apport Object conjuration 2 V Send or receive a small object via teleportation.
Arcane Disruption enchantment 2 V, S, M This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Aversion enchantment 2 V, S Cause the target to avoid an object or location.
Babble enchantment 2 V, S Target becomes nauseated and causes nearby creatures to become fascinated.
Bestow Insight enchantment 2 V, S Target gain Insight Bonus on skill checks and is considered trained in that skill.
Bladed Dash transmutation 2 V Swiftly move 30 feet and attack one foe along the way.
Blindness/Deafness necromancy 2 V Makes subject blind to sight or deafened to sound.
Blistering Invective evocation 2 V, S Make an Intimidate check against all foes within 30 feet; those demoralized also take Fire Damage.
Blood Biography divination 2 V, S, M/DF Learn about a creature with its blood.
Blur illusion 2 V Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Boiling Blood transmutation 2 V, S Targets take Fire Damage; Orcs get +2 Morale Bonus to STR.
Book Ward abjuration 2 V, S, M/DF Protects an object against Fire and Acid Damage.
Buoyancy transmutation 2 V Targets easily float on water.
Cacophonous Call enchantment 2 V, S, M Nauseates target.
Callback conjuration 2 V, S, M Calls back Familiar if it takes hp damage.
Calm Emotions enchantment 2 V, S, DF Calms creatures, negating emotion effects.
Catatonia necromancy 2 S Make a willing target appear to be dead.
Cat's Grace transmutation 2 V, S, M Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl.
Charitable Impulse enchantment 2 V, S, F/DF Affected creature practices nonviolent combat behaviors according to a list of priorities.
Codespeak transmutation 2 V, S, M Recipients gain the ability to speak, read, and write a new, coded language.
Commune with Birds divination 2 V, S Communicate with birds up to a mile away.
Compassionate Ally enchantment 2 V, S Target is compelled to help injured ally.
Contagious Zeal enchantment 2 V, S Grant Morale Bonuses and temporary hit points that spread from creature to creature.
Create Treasure Map divination 2 V, S, M Creates treasure map out of a creature's corpse.
Cure Moderate Wounds conjuration 2 V, S Cures 2d8 damage +1/lvl (max. +10).
Darkness evocation 2 V, M/DF 20-ft. radius of supernatural shadow.
Daze Monster enchantment 2 V, S, M Living creature of 6 HD or less loses its next action.
Delay Pain enchantment 2 V, S Ignore pain for 1 hour/lvl.
Delay Poison conjuration 2 V, S, DF Stops poison from harming subject for 1 hour/lvl.
Detect Thoughts divination 2 V, S, F/DF Allows "listening" to surface thoughts.
Determine Depth divination 2 V, S With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Discovery Torch evocation 2 V, S Touched object emanates bright light that provides +2 Enhancement Bonus on Perception and Sense Motive checks.
Disguise Other illusion 2 V, S As Disguise Self (Spell), but affects you or another.
Distracting Cacophony evocation 2 V, S Noise makes it difficult to cast or concentrate.
Distressing Tone evocation 2 V, S Sound sickens 1d4 creatures.
Dust of Twilight conjuration 2 V, S, M Black particles extinguish light sources and fatigues creatures.
Eagle's Splendor transmutation 2 V, S, M/DF +4 Enhancement Bonus to CHA for 1 min/lvl.
Empower Holy Water transmutation 2 V, S You empower a Holy Water (Flask) to deal additional damage to Undead or Outsider creatures.
Enshroud Thoughts abjuration 2 V, S You are warded against the mental prying of others.
Enter Image transmutation 2 V, S, M/DF Transfers your consciousness to an object bearing your likeness.
Enthrall enchantment 2 V, S Captivates all within 100 ft. + 10 ft./lvl.
Escaping Ward abjuration 2 V, S Move 5 feet away from a larger attacking creature as an immediate action.
Focused Scrutiny divination 2 V, S Gain skill bonuses when interacting with the target.
Fox's Cunning transmutation 2 V, S, M/DF +4 Enhancement Bonus to INT for 1 min/lvl.
Gallant Inspiration divination 2 V +2d4 Competence Bonus on failed attack roll or skill check.
Ghostbane Dirge transmutation 2 V, S, M/DF Incorporeal creature takes half damage from non-magical weapons.
Ghostly Disguise illusion 2 V, S Make yourself appear translucent like a ghost.
Glitterdust conjuration 2 V, S, M Blinds creatures, outlines invisible creatures.
Haunting Mists illusion 2 V, S Creatures are shaken and take WIS damage.
Heightened Reflexes transmutation 2 V, S Each ally in area gains a +10 Competence Bonus on one REFL save.
Heroic Fortune evocation 2 V, S, M/DF The target gains 1 temporary Action Point .
Heroism enchantment 2 V, S Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks.
Hidden Knowledge transmutation 2 V, S, M You purposely forget some information which is transcribed upon you in the form of a tattoo.
Hidden Speech transmutation 2 V, S, M/DF Gain +10 Competence Bonus on Bluff to send secret messages.
Hold Person enchantment 2 V, S, F/DF Paralyzes one humanoid for 1 rnd/lvl, with a saving throw each round.
Honeyed Tongue transmutation 2 V, M/DF Roll 2 dice when using Diplomacy, take higher roll.
Hydrophobia necromancy 2 V, S Targets in the area must succeed at a WILL save or become deathly afraid of drowning.
Hypnotic Pattern illusion 2 V, S, M Fascinates (2d4 + level) HD of creatures.
Instant Weapon conjuration 2 V, S You create a melee weapon sized appropriately for you from opaque [force]. As a [force] effect, it can strike and damage Incorporeal creatures.
Investigative Mind enchantment 2 V, S Roll twice and take the higher roll when using certain mental skills.
Invisibility illusion 2 V, S, M/DF Subject is invisible for 1 min/lvl or until it attacks.
Locate Object divination 2 V, S, F/DF Senses direction toward object (specific or type).
Mad Hallucination illusion 2 V, S Target takes penalties to mental actions.
Marching Chant transmutation 2 V, S Allies can hustle without penalty while you sing or chant.
Mindlocked Messenger enchantment 2 V, S Target gains a message that can be given only to its intended recipient.
Minor Image illusion 2 V, S, F As Silent Image (Spell), plus some sound.
Mirror Image illusion 2 V, S Creates 1 or more decoy duplicates of you.
Misdirection illusion 2 V, S Misleads divinations for one creature or object.
Miserable Pity abjuration 2 V, S Opponents cannot attack a pathetic creature.
Muffle Sound illusion 2 V, S Allies gain a bonus on Stealth checks but risk verbal spell failure.
Oppressive Boredom enchantment 2 V, S Target loses its next action.
Path of Glory conjuration 2 V, S Create an expanding glow that heals allies within it of 1 hp of damage.
Piercing Shriek evocation 2 V Target is staggered by a painful sound.
Pilfering Hand evocation [force] 2 S You may seize an object or manipulate it from afar.
Pugwampi's Grace enchantment 2 V, S, M One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
Pyrotechnics transmutation 2 V, S, M Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke.
Qualm enchantment 2 V, S Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing.
Rage enchantment 2 V, S Gives +2 Morale Bonus to STR and CON , +1 Morale Bonus on WILL saves, -2 to AC
Reckless Infatuation enchantment 2 V, S Target is compelled to stay near another.
Resounding Clang transmutation 2 S, F You create a loud, resonating clangor that causes metallic objects to vibrate wildly.
Retrieve Item conjuration 2 V, S Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature.
Returning Weapon conjuration 2 V, S Grants a weapon the returning special weapon quality.
Scare necromancy 2 V, S, M Panics creatures of less than 6 HD.
Seducer's Eyes enchantment 2 V, S, DF You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive.
Shadow Anchor illusion 2 S Target needs to make a Bull Rush to move more than 5 feet away from his current square.
Share Language, Communal divination 2 V, S, M As Share Language (Spell), but you may divide the duration among creatures touched.
Share Memory divination 2 V, S Share one memory with the target.
Shatter evocation 2 V, S, M/DF Sonic vibration damages objects or crystalline creatures.
Silence illusion 2 V, S Negates sound in 20-ft. radius.
Silent Table illusion 2 V Give yourself privacy by muffling sound leaving the area.
Silk to Steel transmutation 2 V, S Use a scarf as a shield or whip.
Snapdragon Fireworks transmutation 2 V, S, M Create 1 dragon firework/lvl.
Sonic Scream evocation 2 V, S Create a cone of damaging sound at will.
Sound Burst evocation 2 V, S, F/DF Deals 1d8 Sonic Damage and may stun subjects.
Spell Gauge divination 2 V, S, F You become aware of a selection of spells the target creature has prepared or knows.
Steal Breath transmutation 2 V, S You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Voice necromancy 2 V Target gains the Caster Croak (Spellblight)
Suggestion enchantment 2 V, M Compels subject to follow stated course of action.
Summon Monster II conjuration 2 V, S, F/DF Summons extra-planar creature to fight for you.
Summon Swarm conjuration 2 V, S, M/DF Summons a swarm of bats, rats, or spiders.
Tactical Acumen enchantment 2 V, S, M/DF You gain an additional +1 Insight Bonus on attack rolls or to AC due to battlefield positioning.
Tattoo Potion transmutation 2 V, S, M Cause a potion to turn into a Tattoo, Spell (Magic Item) when it is drunk.
Tongues divination 2 V M/DF Speak and understand any language.
Touch of Mercy enchantment 2 V, S, DF The target creature deals only Non-Lethal Damage with all of its weapon attacks.
Track Ship divination 2 V, S, F Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked.
Trail of the Rose illusion 2 V, S Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see.
Umbral Weapon illusion 2 V, S, M 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 Cold Damage, plus 1 per 2 caster levels (maximum 1d8+10).
Unadulterated Loathing enchantment 2 V, S, M Target is compelled to avoid another creature.
Versatile Weapon transmutation 2 V, S, M Weapon bypasses some DR.
Wartrain Mount enchantment 2 V, S, M Animal gains the combat training general purpose
Whip of Spiders conjuration 2 V, S, M/DF Create a whip made of poisonous spiders.
Whispering Wind transmutation 2 V, S Sends a short message 1 mile/lvl.

Level 3 Bard Spells

Spell Name School Spell Level Components Description
Accept Affliction conjuration 3 V, S, M/DF The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Adjustable Disguise illusion 3 V, S As Disguise Self (Spell), but you can change the disguise as a swift action.
Arcane Concordance evocation 3 V, S, M Grants metamagic to arcane spells.
Aura of the Unremarkable enchantment 3 V, S, M An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous.
Blink transmutation 3 V, S You randomly vanish and reappear for 1 round per level.
Blot transmutation 3 V, S, M Ruins writings.
Campfire Wall evocation 3 V, S, M/DF Creates a shelter around a campfire.
Channel the Gift evocation 3 V, S, DF Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
Charm Monster enchantment 3 V, S Makes monster believe it is your ally.
Clairaudience / Clairvoyance divination 3 V, S, F/DF Hear or see at a distance for 1 min/lvl.
Confusion enchantment 3 V, S, M/DF Subjects behave oddly for 1 rnd/lvl.
Contingent Action evocation 3 V, S Set the condition for triggering a target's readied standard, move, or swift action.
Control Summoned Creature enchantment 3 V, S Direct a summoned monster as if you had summoned it.
Coordinated Effort divination 3 V, S Grants allies a Teamwork feat.
Crushing Despair enchantment 3 V, S, M Subjects take-2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds conjuration 3 V, S Cures 3d8 damage + 1/lvl (max +15).
Curse of Disgust enchantment 3 V, S Target is sickened while viewing trigger.
Daylight evocation 3 V, S 60-ft. radius of bright light.
Death from Below abjuration 3 V, S Grant bonus to AC against larger creatures.
Deep Slumber enchantment 3 V, S, M Puts 10 HD of creatures to sleep.
Delay Poison, Communal conjuration 3 V, S, DF As Delay Poison (Spell), but you may divide the duration among creatures touched
Discern Value divination 3 V, S, F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.
Dispel Magic abjuration 3 V, S Cancels one magical spell or effect
Displacement illusion 3 V, M Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Disrupt Link abjuration 3 V, S The target has her link with her bonded creature temporarily severed.
Elemental Speech divination 3 V, S, M Enables you to speak to elementals and some creatures.
False Alibi enchantment 3 V, S, M As Modify Memory (Spell), except you can modify the target's memory only in a specific way.
Fear necromancy 3 V, S, M Subjects within cone flee for 1 rnd/lvl.
Fearsome Duplicate illusion 3 V, S Make a monstrously distorted duplicate of you and control it.
Feather Step, Mass transmutation 3 V, S As Feather Step (Spell), but multiple creatures.
Fractions of Heal and Harm transmutation 3 V, S Heal yourself when you cast your next damaging spell.
Gaseous Form transmutation 3 S, M/DF Subject becomes insubstantial and can fly slowly.
Geas, Lesser enchantment 3 V Commands subject of 7 HD or less.
Glibness transmutation 3 S You gain +2 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope enchantment 3 V, S Subjects gain +2 Morale Bonus on attack rolls, damage rolls, saves, and checks
Harrowing divination 3 V, S, F You use a Harrow deck to tell a fortune for yourself or someone else.
Haste transmutation 3 V, S, M One creature/lvl moves faster, +1 on attack rolls, AC, and REFL saves.
Haunting Choir necromancy [mind-affecting, pain] 3 V, S Spirits cause wracking pain to listeners.
Illusory Script illusion 3 V, S, M Only select creatures can read text.
Invigorate, Mass illusion 3 V As Invigorate (Spell), but for multiple creatures.
Invisibility Sphere illusion 3 V, S, M Makes everyone within 10 ft. Invisibility (Spell).
Isolate illusion 3 V, S You cause the target to become invisible and silent, but only to his allies.
Jester's Jaunt conjuration 3 V, S Teleport target within 30 ft. of itself.
Lover's Vengeance enchantment 3 V, M You inspire yourself or a lover to a vengeful rage against a chosen enemy.
Mad Monkeys conjuration 3 V, S, DF Summon a swarm of mischievous monkeys.
Major Image illusion 3 V, S, F As Silent Image (Spell), plus sound, smell and thermal effects.
Malicious Spite enchantment 3 V, S, M Target is compelled to plot against another.
Martial Marionette enchantment 3 V, S, M Manipulate foe's limbs to hamper its attacks and provide you cover.
Minor Dream illusion 3 V, S As dream but messenger is you or a touched ally, and the message cannot be longer than 20 words.
Nixie's Lure enchantment 3 V, S Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Overwhelming Grief enchantment 3 V, S Grieving target can take no actions and is denied its DEX bonus.
Phantom Driver conjuration 3 V, S Conjures a phantom to drive vehicles.
Phantom Steed conjuration 3 V, S Magic horse appears for 1 hour/caster level.
Pierce Disguise divination 3 V, S See through low-level magical disguises.
Prehensile Pilfer transmutation 3 V, S Use extra limb to make a Dirty Trick or Steal combat maneuver as a swift action when making full attack action.
Purging Finale conjuration 3 V, S Removes one negative effect.
Rain of Frogs conjuration 3 V, S, M/DF Summon a swarm of poisonous frogs.
Raven's Flight transmutation 3 V You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
Remove Curse abjuration 3 V, S Frees object or person from curse.
Returning weapon, Communal conjuration 3 V, S As Returning Weapon (Spell), but you may divide the duration among weapons touched.
Reviving Finale conjuration 3 V, S Allies cured 2d6 damage.
Scrying divination 3 V, S, M/DF, F Spies on subject from a distance.
Sculpt Sound transmutation 3 V, S Creates new sounds or changes existing ones into new sounds.
Secret Page transmutation 3 V, S, M Changes one page to hide its real content.
See Invisibility divination 3 V, S, M Reveals invisible creatures or objects.
Seek Thoughts divination [mind-affecting] 3 V, S, M Detects thinking creatures' thoughts.
Sepia Snake Sigil conjuration 3 V, S, M Creates text symbol that immobilizes reader.
Slow transmutation 3 V, S, M One subject/lvl is hindered and takes -1 to REFL saves.
Smug Narcissism enchantment 3 V, S, M Target is distracted by its sense of self.
Speak with Animals divination 3 V, S You can communicate with animals.
Summon Monster III conjuration 3 V, S, F/DF Summons extra-planar creature to fight for you.
Terrible Remorse enchantment 3 V, S Creature is compelled to harm itself.
Thunderous Drums evocation 3 V, S 1d8 sonic damage/lvl and knocked prone.
Tiny Hut evocation 3 V, S, M Creates shelter for 10 creatures.
Tongues, Communal divination 3 V, M/DF As Tongues (Spell), but you may divide the duration in 10-minute intervals among creatures touched.
Triggered Suggestion enchantment 3 V, M As Suggestion (Spell), but triggered only and target doesn't remember the suggestion.
Vision of Hell illusion 3 V, M Illusory hellscape makes creatures shaken.
Wall of Nausea illusion 3 V, S Creatures that pass through the wall are nauseated and might fall prone.
Witness divination 3 V, S See through the target's eyes and ears.

Level 4 Bard Spells

Spell Name School Spell Level Components Description
Adjustable Polymorph transmutation 4 V, S, M As Alter Self (Spell), but you can change the shape as a swift action.
Ancestral Gift conjuration 4 V, S, F/DF A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it.
Antithetical Constraint enchantment 4 V, S The target automatically misses with attacks against creatures that are not of the opposite alignment of it.
Apparent Master enchantment 4 V, S Charm makes a Construct regard you as its master.
Break Enchantment abjuration 4 V, S Frees subjects from enchantments, transmutations, and curses.
Contingent Scroll evocation 4 V, S, M Transfer a scroll's power to the target; the scroll is then triggered as Contingency (Spell).
Conversing Wind transmutation 4 V, S As Whispering Wind (Spell), except it can carry responses and doesn't end after delivering its first message.
Cure Critical Wounds conjuration 4 V, S Cures 4d8 damage + 1/lvl (max +20).
Dance of a Hundred Cuts transmutation 4 V Gain +1 combat bonus/3 levels.
Daze, Mass enchantment 4 V, S As Daze (Spell), but affecting multiple creatures.
Denounce enchantment 4 V Worsens creatures' attitudes.
Detect Scrying divination 4 V, S, M Alerts you to magical eavesdropping
Dimension Door conjuration 4 V Teleports you a short distance
Discordant Blast evocation 4 V, S 3d6 Sonic Damage in 10-ft. burst or 30-ft. cone can also Bull Rush creatures.
Dominate Person enchantment 4 V, S Controls Humanoid telepathically.
Echolocation transmutation 4 V Sonic sense gives you Blindsense 40 ft.
Envious Urge enchantment 4 V, S Targets Steal from or Disarm others.
Feast on Fear necromancy 4 V, S Targets are panicked, and you gain temporary hit points.
Forgetful Slumber enchantment 4 V, S, M As Deep Slumber (Spell) and make target forgets the last 5 minutes.
Freedom of Movement abjuration 4 V, S, DF, M Subject moves normally despite impediments to restrict movement.
Ghostbane Dirge, Mass transmutation 4 V, S, M/DF As Ghostbane Dirge (Spell), but affects multiple creatures.
Hallucinatory Terrain illusion 4 V, S, M Makes one type of terrain appear like another (field as forest, or the like).
Heroic Finale enchantment 4 V, S Subject within range of your Bardic Performance can take an action.
Heroic Fortune, Mass evocation 4 V, S, M/DF Multiple targets receive an Action Point.
Hold Monster enchantment 4 V, S, M/DF As Hold Person (Spell), but any creature.
Invisibility, Greater illusion 4 V, S As Invisibility (Spell), but works against all senses.
Kiss of the First World transmutation 4 V, S, M Grant living creatures enhanced life or undead creatures debilitating conditions.
Legend Lore divination 4 V, S, M, F Lets you learn tales about a person, place, or thing.
Locate Creature divination 4 V, S, M Indicates direction to familiar creature.
Modify Memory enchantment 4 V, S Changes 5 minutes of subject's memories.
Neutralize Poison conjuration 4 V, S, M/DF Immunizes subject against poison, or detoxifies poison in or on subject.
Path of Glory, Greater conjuration 4 V, S Create an expanding glow that heals allies within it of 5 hp of damage.
Phantom Steed, Communal conjuration 4 V, S Summon up to 6 Phantom Steeds, dividing the duration among them.
Primal Scream abjuration 4 V Free yourself from enchantments and paralysis effects.
Rainbow Pattern illusion 4 V, S, M, F Lights fascinate 24 HD of creatures.
Repel Vermin abjuration 4 V, S, DF Insects, spiders, and other Vermin stay 10 ft. away.
Secure Shelter conjuration 4 V, S, M Creates sturdy cottage.
Serenity enchantment 4 V, S Peaceful feelings harm those attempting violence.
Shadow Conjuration illusion 4 V, S Mimics conjuration below 4th level, but only 20% real.
Shadow Step illusion 4 V, S Teleport from one shadow to another.
Shield of Dawn evocation 4 V, S, DF Creatures that strike you take 1d6 +1/lvl Fire Damage.
Shocking Image illusion 4 V, S As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed.
Shout evocation 4 V Deafens all within cone and deals 5d6 Sonic Damage.
Song of Healing conjuration 4 V, S Your Bardic Performance heals allies.
Sonic Thrust evocation 4 V, S Sound moves targets away from you.
Speak with Plants divination 4 V, S You can talk to plants and Plant Creatures.
Summon Accuser conjuration 4 V, S, F/DF Summons a single Accuser Devil from Hell to do your bidding.
Summon Monster IV conjuration 4 V, S, F/DF Summons extra-planar creature to fight for you.
Treasure Stitching transmutation 4 V, S, M Objects on cloth become embroidered.
Unseen Crew conjuration 4 V, S, M Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs.
Utter Contempt enchantment 4 V, S, M Target's attitude worsens by two categories.
Wall of Blindness/Deafness necromancy 4 V, S Creatures that pass through a translucent wall are blinded or deafened.
Wall of Sound evocation 4 V, S, M Sonic wall deflects and damages creatures.
Wandering Star Motes illusion 4 V, S, M Outlines subject and produces light as a Sunrod.
Zone of Silence illusion 4 V, S Keeps eavesdroppers from overhearing you.

Level 5 Bard Spells

Spell Name School Spell Level Components Description
Archon's Trumpet evocation 5 V, S Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bard's Escape conjuration 5 V, S, M You and allies escape an emergency by teleporting to safety.
Bladed Dash, Greater transmutation 5 V Swiftly move 30 feet and attack all foes along the way.
Cacophonous Call, Mass enchantment 5 V, S, M Nauseates multiple targets.
Callback, Greater conjuration 5 V, S, M Calls back Familiar if it takes hp damage.
Cloak of Dreams enchantment 5 V, S, M Causes living creatures within 5 ft. to fall asleep.
Covetous Aura abjuration 5 V, S You may gain the benefits of a spell meant for someone else.
Cure Light Wounds, Mass conjuration 5 V, S Cures 1d8 damage + 1/lvl, affects 1 subject/lvl.
Deafening Song Bolt evocation 5 V, S Blast of song deals 3d10 Sonic Damage and deafens targets.
Dispel Magic, Greater abjuration 5 V, S Cancels multiple magical spell or effect
Dream illusion 5 V, S Sends message to anyone sleeping.
False Vision illusion 5 V, S, M Fools (scrying) with an illusion.
Foe to Friend enchantment 5 V, S Redirect an enemy creature's attack.
Frozen Note enchantment 5 V Paralyzes creatures listening to your song.
Heroism, Greater enchantment 5 V, S Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points.
Hymn of Mercy enchantment 5 V, S As Touch of Mercy (Spell), except 30-ft.-radius burst centered on you.
Joyful Rapture conjuration 5 V, S Negate harmful [emotion]s.
Ki Shout evocation 5 V, S Target takes 1d6 Sonic dmg/lvl and is stunned.
Mind Fog enchantment 5 V, S Subjects in fog get-10 to WIS and WILL checks.
Mirage Arcana illusion 5 V, S As Hallucinatory Terrain (Spell), plus structures.
Mislead illusion 5 S Turns you invisible and creates illusory double.
Music of the Spheres conjuration 5 V, S, M Grant Fast Healing, ER, and Sacred Bonus to saves for all creatures in a 20-foot radius from you.
Nightmare illusion 5 V, S Sends vision dealing 1d10 damage, fatigue.
Persistent Image illusion 5 V, S, F As Silent Image (Spell), but with no concentration required.
Phantasmal Web illusion (phantasm) 5 V, S Catches subjects in an illusory web.
Resonating Word transmutation 5 V Target is damaged, staggered, and stunned.
Sabotage Construct transmutation 5 V, S As Confusion (Spell), except that it affects only Contructs.
Seeming illusion 5 V, S Changes appearance of 1 person per 2 levels.
Shadow Evocation illusion 5 V, S Mimics evocation below 5th level, but only 20% real if disbelieved.
Shadow Walk illusion 5 V, S Step into shadow to travel rapidly.
Song of Discord enchantment 5 V, S Forces targets to attack each other.
Stunning Finale enchantment 5 V, S Stuns 3 creatures for 1 round.
Suggestion, Mass enchantment 5 V, M As Suggestion (Spell), affects 1 subject/lvl.
Summon Monster V conjuration 5 V, S, F/DF Summons extra-planar creature to fight for you.
Unwilling Shield necromancy 5 V, S, M Subject shares wounds you receive.
Vengeful Outrage enchantment 5 V, S Target is compelled to destroy one enemy.
Whip of Centipedes conjuration 5 V, S, M/DF Create a whip made of poisonous centipedes.

Level 6 Bard Spells

Spell Name School Spell Level Components Description
Analyze Dweomer divination 6 V, S, F Reveals magical aspects of subject.
Animate Objects transmutation 6 V, S Objects attack your foes.
Brilliant Inspiration evocation 6 V Take best of two d20 rolls.
Cat's Grace, Mass transmutation 6 V, S, M As Cat's Grace (Spell), affects 1 subject/lvl.
Charm Monster, Mass enchantment 6 V As Charm Monster (Spell), but all within 30 ft.
Cure Moderate Wounds, Mass conjuration 6 V, S Cures 2d8 damage + 1/lvl, affects 1 subject/lvl.
Dance of a Thousand Cuts transmutation 6 V As Dance of a Hundred Cuts (Spell), plus the benefits of Haste (Spell).
Deadly Finale evocation 6 V, S Deals 2d8 damage to multiple targets.
Dirge of the Victorious Knights illusion 6 V, S, F Call forth special illusions of mounted Hellknights.
Eagle's Splendor, Mass transmutation 6 V, S, M/DF As Eagle's Splendor (Spell), 1 subject/lvl.
Euphoric Tranquility enchantment 6 V, S, M/DF Makes a creature friendly.
Eyebite necromancy 6 V, S Target becomes panicked, sickened, and comatose.
Find the Path divination 6 V, S, F Shows most direct way to a location.
Fool's Forbiddance abjuration 6 V, S, M Confuses enemies who come within a magical emanation centered on you.
Fox's Cunning, Mass transmutation 6 V, S, M/DF As Fox's Cunning (Spell), affects 1 subject/ level.
Geas/Quest enchantment 6 V As Geas, Lesser (Spell) but affects any creature.
Getaway conjuration 6 V, S, M Teleports you and select creatures to predetermined location.
Heroes' Feast conjuration 6 V, S, DF Food for one creature/lvl cures and grants combat bonuses.
Hymn of Peace abjuration 6 V, S Subjects of this spell must make a WILL save to attack or perform an aggressive or damaging actions.
Irresistible Dance enchantment 6 V Forces subject to dance.
Magnifying Chime transmutation 6 V, S Touched object deals increasing Disruptive Sonic Damage each round.
Overwhelming Presence enchantment 6 V, S, M Creatures bow before you as if you were divine.
Permanent Image illusion 6 V, S, F Permanent illusion, includes sight, sound, smell, and thermal effects.
Pied Piping enchantment 6 V or F Compel similar creatures to follow you.
Programmed Image illusion 6 V, S, M As Major Image (Spell), but triggered by event.
Project Image illusion 6 V, S, M Illusory double can talk and cast spells.
Scrying, Greater divination 6 V, S As Scrying (Spell), but faster and longer.
Shout, Greater evocation 6 V, S, F Devastating yell deals 10d6 Sonic Damage; stuns creatures.
Shield of the Dawn, Greater evocation 6 V, S, DF Creatures that strike you take 1d6 +1/lvl Fire and Holy damage. Increased damage versus undead.
Sonic Form transmutation 6 V, S, M Turn yourself into a creature of semisolid sound.
Summon Monster VI conjuration 6 V, S, F/DF Summons extra-planar creature to fight for you.
Sympathetic Vibration evocation 6 V, S, F Deals 2 Siege Damage damage/round to freestanding structure.
Unconscious Agenda enchantment 6 V Plant subconscious directive in target creature.
Veil illusion 6 V, S Changes appearance of a group of creatures.
Waves of Ecstasy enchantment 6 V, S Pleasure stuns and staggers creatures.
Whip of Ants conjuration 6 V, S, M/DF Create a Whip made of Army Ants.