Bard Spells

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0th 1st 2nd 3rd 4th 5th 6th

Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Name Description Rev?
Dancing Lights Creates illusory torches or other lights. Y
Detect Magic Detects all spells and magic items within a 60 ft cone. Y
Flare Dazzles one creature. Y
Ghost Sound Create figment sounds in a location. Y
Hand of the Magus You can telekinetically move and attack with a modest object. Y
Know Direction You discern north. Y
Light Object shines like a torch. Y
Lullaby Can make one or more subjects Drowsy. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message Whisper conversation at distance. Y
Prestidigitation Performs minor tricks. Y
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Sift Examine an area at a distance Y
Spark Dangerous spark injures your attacker. Y
Summon Instrument Summons one musical instrument Y
Unwitting Ally Subject is considered ally for 1 round Y

Level 1 Bard Spells

Name Description Rev?
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Alarm Wards an area for the night. Y
Alter Musical Instrument Treat any instrument as your bard implement. Y
Animate Rope Makes a rope move at your command, to trip or entangle an enemy. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Blurred Movement As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Cause Fear One creature gains the Cringing condition. Y
Charm Person Makes one Humanoid creature or person your friend. Y
Chord of Shards Performance deals 2d6 Piercing Damage. N
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Y
Deja Vu Make a creature realize that things aren't so bad after all. Y
Disguise Self Changes your appearance. Y
Ear-Piercing Scream Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. Y
Embrace Destiny Dice with Fate, for good or ill. Y
Expeditious Retreat Your Walk speed increases. Y
Feather Fall Instantly changes the rate at which the targets falls. Y
Feather Step Ignores the adverse movement effects of difficult terrain. Y
Fumbletongue Causes a creature to be unable to speak intelligibly. N
Grease Covers a 10-ft. square or one object with a layer of slippery grease. Y
Hideous Laughter Subject becomes wobbly due to gales of forced mirth. Y
Horn of Pursuit Create 3 notes that can be heard up to five miles away. Y
Hypnotism Distracts and inflicts psychic damage. Y
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze Compel the target to look at you and only you, no matter how painful. Y
Magic Aura Alter your aura to grant AC. Y
Magic Mouth Objects speaks once when triggered. Y
Memory Lapse Subject forgets events back to last turn. Y
Peacebond Locks a weapon in place on the target's body. Y
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Remove Fear Suppresses fear or gives +4 bonus on saves against fear Y
Restful Sleep Gain more hit points while sleeping. N
Shillelagh Target's bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon. Y
Silent Image Creates minor illusion of your design. Y
Solid Note Creates tangible music note. N
Summon Monster I Summons one Summoned Monster to fight for you. Y
Tap Inner Beauty Gain a bonus on all Charisma-based skill checks. Y
Timely Inspiration Immediate spell gives an Arcane Bonus on failed skill check or attack roll. Y
Toilsome Chant Inspire Competence (Performance) persists until the target’s next skill check. Y
Unseen Servant Creates an invisible, mindless, shapeless force that performs simple tasks. Y
Vanish Immediately become Invisible for 1 round. Y
Ventriloquism Make your voice seem to issue from someplace else. Y

Level 2 Bard Spells

Name Description Rev?
Air Step Tread on air, with limitations. Y
Allegro Gain Haste (Spell) while maintaining Bardic Performance. Y
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced. Y
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blistering Invective Make an Intimidate check against all foes within 30 feet; those demoralized also take Fire Damage. N
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Codespeak Recipients gain the ability to speak, read, and write a new, coded language. Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Y
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). Y
Disguise Other As Disguise Self (Spell), but affects you or another. Y
Dust of Twilight Black particles extinguish light sources and damages creatures. Y
False Life Gain 1d10 temporary hp + 1/lvl (max +10). Y
Gallant Inspiration Immediate spell allows +2d4 Arcane Bonus on failed attack roll or skill check. Y
Gentle Repose Preserves one corpse. Y
Glitterdust Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. Y
Haunting Mists Creatures are shaken and take gnashing damage...or DO they? Y
Heroic Fortune The target gains 1 temporary Action Point. Y
Heroism Gives +2 bonus on attack rolls, saving throws, and skill checks. Y
Hidden Speech Gain +10 Competence Bonus on Bluff to send secret messages. N
Hold Person Paralyzes one humanoid creature for a brief time. Y
Honeyed Tongue Roll 2 dice for some uses of Diplomacy, take higher roll. Y
Invisibility Subject is invisible until the end of its next encounter. Y
Least Polymorph Assume form of a Small or Medium Humanoid. Y
Marching Chant Allies can hustle without penalty. Y
Minor Image As Silent Image (Spell), plus sound and damage. Y
Mirror Image Creates a decoy duplicate of you. Y
Piercing Shriek Target is staggered by a painful sound. N
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Pyrotechnics Turns a fire into a burst of dazzling fireworks and a thick column of smoke. Y
Qualm Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. Y
Scare Inflict psychic damage and Cringing on one or two targets. Y
Seducer's Eyes You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. Y
Share Memory Share or inflict one memory upon the target. Y
Shatter Sonic vibration damages objects or an enemy creature. Y
Sound Burst Deals 1d8 Sonic Damage and may stun subjects. N
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Suggestion Compels subject to follow stated course of action. Y
Summon Monster II Summons one Summoned Monster to fight for you. Y
Tactical Acumen Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Touch of Mercy The target creature deals only Non-Lethal Damage with all of its weapon attacks. N

Level 3 Bard Spells

Name Description Rev?
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. Y
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Blink You randomly vanish and reappear for 1 round per level. N
Blot Ruins writings and wipes creatures out of existence. Y
Charm Monster Makes monster believe it is your ally. Y
Confusion Subjects struck by ray behave oddly and are at risk of a synergy. Y
Coordinated Effort Grants allies a Teamwork feat. Y
Crushing Despair Subjects struggle to keep living against the assault of quiescent damage. Y
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Daylight 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Dispel Magic Cancels one magical spell or effect Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. Y
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Feather Step, Mass As Feather Step (Spell), but multiple creatures. Y
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Good Hope Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and checks Y
Haste Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Isolate Your ray attack causes a target to become Exiled. Y
Jester's Jaunt Teleport target within 30 ft. of itself. Y
Lucky Strike You gain an increasing Arcane Bonus on attack and damage rolls. Y
Major Image As Minor Image (Spell), plus bigger, more damaging, and has sound, smell and thermal effects. Y
Overwhelming Grief Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. Y
Phantom Steed Magic mount appears for the day. Y
Remove Curse Frees object or person from curse. Y
See Invisibility Reveals invisible creatures or objects. Y
Slow One subject/lvl is hindered and takes -1 to REFL saves. N
Summon Monster III Summons one Summoned Monster to fight for you. Y
Tiny Hut Creates shelter for 10 creatures on a Material Plane. Y

Level 4 Bard Spells

Name Description Rev?
Adjustable Polymorph As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Break Enchantment Frees subjects from enchantments, transmutations, and curses. N
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40). Y
Dimension Door Teleports you and possibly others a short distance Y
Dominate Person Controls Humanoid telepathically. Y
Echolocation Grants you Echolocation. Y
Envious Urge Targets suffer damage and want what you have. A lot. Y
Feast on Fear Targets are panicked, and you gain temporary hit points. N
Freedom of Movement Subject moves, despite impediments to restrict movement. Y
Heroic Fortune, Mass Multiple targets receive an Action Point. Y
Hold Monster Briefly paralyzes one creature of any type. Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
Master's Escape Switch places with one summoned creature you control. Y
Modify Memory Changes 5 minutes of subject's memories. Y
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject. Y
Phantom Steed, Communal Summon up to 6 Phantom Steeds, dividing the duration among them. Y
Rainbow Pattern Lights fascinate and inflict Light damage on chosen creatures. Y
Secure Shelter Creates sturdy cottage. Y
Serenity Peaceful feelings harm those attempting violence. Y
Shadow Step Teleport from one shadow to another. N
Shocking Image As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. Y
Shout Deafens all within cone and deals 5d6 Sonic Damage. N
Sonic Thrust Ray of sound damages and moves targets. Y
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Utter Contempt Targets suffer heavy Soul (energy, rare) damage as you deride them. Y
Wall of Blindness Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. Y
Wall of Sound Sonic wall damages creatures. Y
Wandering Star Motes Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. Y

Level 5 Bard Spells

Name Description Rev?
Archon's Trumpet Inflicts heavy thundercrash damage to all targets in a 30 foot cone. Y
Bard's Escape You and allies escape an emergency by teleporting to safety. N
Boneshatter A crackling ray deals heavy damage and inflicts wobbly. Y
Cloak of Dreams Ray causes living creatures to fall asleep and risk a Synergy. Y
Cure Light Wounds, Mass Cures 1d8 damage + 1/lvl, maximum +15. Y
Dispel Magic, Greater Cancels multiple magical spells or effects Y
Foe to Friend Redirect an enemy creature's attack. Y
Hallucinatory Terrain Appears like any sort of natural terrain, but does not conceal structures or creatures. Y
Heroism, Greater Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points. Y
Hymn of Mercy As Touch of Mercy (Spell), except 30-ft.-radius burst centered on you. N
Mind Fog Illusory fog obscures vision and causes fictive damage. Y
Mislead Turns you invisible and creates illusory double. N
Music of the Spheres Grant Fast Healing, ER, and a bonus to saves to targets. Y
Nap Stack Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. N
Nightmare Sends vision dealing heavy psychic damage and fatigue. Y
Persistent Image As Minor Image (Spell), but much stronger. Y
Phantasmal Web Catches subjects in an illusory web. Y
Resonating Word Target is damaged, and suffers ongoing sonic damage. Y
Shadow Walk Step into shadow to travel rapidly. Y
Suggestion, Mass As Suggestion (Spell), affects multiple targets. Y
Summon Monster V Summons one Summoned Monster to fight for you. Y

Level 6 Bard Spells

Name Description Rev?
Brilliant Inspiration Immediate spell can add 1d4+1 to many rolls for one round. Y
Charm Monster, Mass As Charm Monster (Spell), but multiple targets within 30 feet of each other. Y
Cure Moderate Wounds, Mass Cures 3d8 damage + 1/lvl, maximum +20. Y
Eyebite Targets suffer rugosic damage and are dazzled. Y
Forced Quiet Muffle sound around the target. Y
Heroes' Feast Food for one creature/lvl cures and grants combat bonuses. N
Insanity Subject suffers continuous confusion. Y
Irresistible Dance Forces subject to dance. Y
Mad Hallucination Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. Y
Mirage Arcana As Hallucinatory Terrain (Spell), plus structures. Y
Overwhelming Presence Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. Y
Programmed Image As Minor Image (Spell), but dormant until triggered by event. Y
Project Image Illusory double can talk and cast spells. Y
Sending Delivers short message anywhere, instantly. Y
Shout, Greater Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Sonic Form Turn yourself into a creature of semisolid sound. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Sympathetic Vibration Deals 2 Siege Damage damage/round to freestanding structure. N