Bard Spells

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Level 0 Bard Spells

Level 0 bard spells are also referred to as "Cantrips".

Name Description Rev?
Dancing Lights Creates illusory torches or other lights. Y
Detect Magic Detects all spells and magic items within a 60 ft cone. Y
Flare Dazzles one creature. Y
Ghost Sound Create figment sounds in a location. Y
Hand of the Magus You can telekinetically move and attack with a modest object. Y
Know Direction You discern north. Y
Light Object shines like a torch. Y
Lullaby Can make one or more subjects Drowsy. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message Whisper conversation at distance. Y
Prestidigitation Performs minor tricks. Y
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Sift Examine an area at a distance Y
Spark Dangerous spark injures your attacker. Y
Summon Instrument Summons one musical instrument Y
Unwitting Ally Subject is considered ally for 1 round Y

Level 1 Bard Spells

Name Description Rev?
Abstemiousness Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. N
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Adoration You gain a Morale Bonus on Diplomacy checks. N
Alarm Wards an area for the night. Y
Alter Musical Instrument Treat any instrument as your bard implement. Y
Animate Rope Makes a rope move at your command, to trip or entangle an enemy. Y
Anticipate Peril Targets gain a scaling bonus on their next initiative check. Y
Beguiling Gift Subject immediately accepts an offered item and uses it. N
Blurred Movement As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Borrow Skill Make a skill check using another's total skill bonus. N
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Call Weapon Telekinetically summon a weapon from an ally's possession. N
Cause Fear One creature gains the Cringing condition. Y
Charm Person Makes one Humanoid creature or person your friend. Y
Chord of Shards Performance deals 2d6 Piercing Damage. N
Compel Hostility Compels opponents to attack you instead of your allies. N
Confusion, Lesser One creature is confused for 1 round. N
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Dancing Lantern Animates a lantern that follows you. N
Deadeye's Lore Gain a +1 Sacred Bonus on Survival and move full speed while tracking. N
Deja Vu Make a creature realize that things aren't so bad after all. Y
Delusional Pride Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self Changes your appearance. Y
Disguise Weapon Changes one manufactured weapon's appearance. N
Ear-Piercing Scream Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. Y
Enhance Water Transform water into an alcoholic beverage, removing poisons, diseases, and toxins. N
Expeditious Retreat Your base land speed increases by 30 ft Enhancement Bonus. N
Feather Fall Instantly changes the rate at which the targets falls. Y
Feather Step Ignores the adverse movement effects of difficult terrain. N
Flare Burst Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Fumbletongue Causes a creature to be unable to speak intelligibly. N
Glue Seal Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Grease Covers a 10-ft. square or one object with a layer of slippery grease. Y
Haze of Dreams Target moves at 1/2 speed. N
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter Subject becomes wobbly due to gales of forced mirth. Y
Horn of Pursuit Create 3 notes that can be heard up to five miles away. N
Hypnotism Distracts and inflicts psychic damage. Y
Innocence +10 Competence Bonus on Bluff skill checks to seem innocent. N
Invigorate Temporarily relieves fatigue or exhaustion. N
Jitterbugs Prevents target from taking hold action, ready action, or total defense. N
Jury-Rig Relieves the broken condition for a short time. N
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze Compel the target to look at you and only you, no matter how painful. Y
Magic Aura Alter an object's aura. N
Magic Mouth Objects speaks once when triggered. Y
Memory Lapse Subject forgets events back to last turn. Y
Nature's Paths Instinctively know the shortest, easiest, and fastest way through the wilderness. N
Peacebond Locks a weapon in place on the target's body. Y
Play Instrument Play instrument as if you were skilled. N
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Read Weather Forecast the weather at your location for the next 48 hours. N
Remove Fear Suppresses fear or gives +4 bonus on saves against fear Y
Restful Sleep Gain more hit points while sleeping. N
Saving Finale End Bardic Performance to allow the subject to immediately re-roll a failed saving throw. N
Silent Image Creates minor illusion of your design. Y
Sleep Puts 4 HD of creatures into magical slumber. N
Solid Note Creates tangible music note. N
Sow Thought You plant an idea, concept, or suspicion in the mind of the subject. N
Summon Monster I Summons one Summoned Monster to fight for you. Y
Swallow Your Fear Grants +2 Morale Bonus to STR and CON, +1 Morale Bonus to WILL saves, and -2 penalty to AC to subjects suffering from a [fear] effect. Prevents frightened subject from running. N
Tap Inner Beauty +2 Insight Bonus on all Charisma ability checks and Charisma-based skill checks. N
Timely Inspiration Immediate spell gives an Arcane Bonus on failed skill check or attack roll. Y
Toilsome Chant Inspire Competence (Performance) persists until the target’s next skill check. N
Unbreakable Heart +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions. N
Undetectable Alignment Conceals the alignment of an object or a creature from all forms of divination. N
Unseen Servant Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish Immediately become Invisible for 1 round. Y
Ventriloquism Make your voice seem to issue from someplace else. N
Weaponwand Merge a magic wand with a weapon to wield both simultaneously. N
Windy Escape Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Bard Spells

Name Description Rev?
Acute Senses Subject gains an increasing Enhancement Bonus on Perception checks. N
Air Step Tread unsteadily on air, with limitations. N
Allegro Gain Haste (Spell) while maintaining Bardic Performance. N
Ancestral Communion Gain an increasing Insight Bonus on a Knowledge check N
Animal Messenger Sends a Tiny animal to a specific place. N
Animal Purpose Training Animal gains a new general purpose. N
Animal Trance Fascinates 2d6 HD of animals. N
Anonymous Interaction Creatures forget details about you and conversations with you. N
Aversion Cause the target to avoid an object or location. N
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced. Y
Bladed Dash Swiftly move 30 feet and attack one foe along the way. N
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blistering Invective Make an Intimidate check against all foes within 30 feet; those demoralized also take Fire Damage. N
Blood Biography Learn about a creature with its blood. N
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Boiling Blood Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Cacophonous Call Nauseates target. N
Calm Emotions Calms creatures, negating emotion effects. N
Catatonia Make a willing target appear to be dead. N
Codespeak Recipients gain the ability to speak, read, and write a new, coded language. Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Y
Contagious Zeal Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). N
Darkness 20-ft. radius of supernatural shadow.
Delay Poison Stops poison from harming subject for 1 hour/lvl. N
Discovery Torch Touched object emanates bright light that provides +2 Enhancement Bonus on Perception and Sense Motive checks. N
Disguise Other As Disguise Self (Spell), but affects you or another. Y
Distressing Tone Sound sickens 1d4 creatures. N
Dust of Twilight Black particles extinguish light sources and damages creatures. Y
Empower Holy Water You empower a flask of Holy Water to deal additional damage to Undead or Outsider creatures. N
Enter Image Transfers your consciousness to an object bearing your likeness. N
Enthrall Captivates all within 100 ft. + 10 ft./lvl. N
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. N
False Life Gain 1d10 temporary hp + 1/lvl (max +10). N
Focused Scrutiny Gain skill bonuses when interacting with the target. N
Gallant Inspiration Immediate spell allows +2d4 Arcane Bonus on failed attack roll or skill check. Y
Gentle Repose Preserves one corpse. N
Ghostbane Dirge Incorporeal creature takes half damage from non-magical weapons. N
Glitterdust Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects. Y
Haunting Mists Creatures are shaken and take gnashing damage...or DO they? Y
Heightened Reflexes Each ally in area gains a +10 Competence Bonus on one REFL save. N
Heroic Fortune The target gains 1 temporary Action Point . N
Heroism Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hidden Speech Gain +10 Competence Bonus on Bluff to send secret messages. N
Hold Person Paralyzes one humanoid creature for a brief time. Y
Honeyed Tongue Roll 2 dice when using Diplomacy, take higher roll. N
Hydrophobia Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. N
Invisibility Subject is invisible until the end of its next encounter. Y
Least Polymorph Assume form of a Small or Medium Humanoid. Y
Marching Chant Allies can hustle without penalty while you sing or chant. N
Minor Image As Silent Image (Spell), plus sound and damage. Y
Mirror Image Creates a decoy duplicate of you. Y
Miserable Pity Opponents cannot attack a pathetic creature. N
Muffle Sound Allies gain a bonus on Stealth checks but risk verbal spell failure. N
Path of Glory Create an expanding glow that heals allies within it of 1 hp of damage. N
Piercing Shriek Target is staggered by a painful sound. N
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Pyrotechnics Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing. Y
Resounding Clang You create a loud, resonating clangor that causes metallic objects to vibrate wildly. N
Scare Inflict psychic damage and Cringing on one or two targets. N
Seducer's Eyes You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them. Y
Share Memory Share or inflict one memory upon the target. Y
Shatter Sonic vibration damages objects or an enemy creature. Y
Silence Negates sound in 20-ft. radius. N
Silk to Steel Use a scarf as a shield or whip. N
Sound Burst Deals 1d8 Sonic Damage and may stun subjects. N
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Suggestion Compels subject to follow stated course of action. N
Summon Monster II Summons one Summoned Monster to fight for you. Y
Tactical Acumen Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Touch of Mercy The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Trail of the Rose Creates an illusory misty, faint pink-tinged rose-scented trail that ripples and flows in the area that you and up to six others can see. N
Umbral Weapon 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 Cold Damage, plus 1 per 2 caster levels (maximum 1d8+10). N
Wartrain Mount Animal gains the combat training general purpose N
Whip of Spiders Create a whip made of poisonous spiders. N

Level 3 Bard Spells

Name Description Rev?
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. N
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Blink You randomly vanish and reappear for 1 round per level. N
Blot Ruins writings and wipes creatures out of existence. Y
Charm Monster Makes monster believe it is your ally. Y
Clairaudience / Clairvoyance Hear or see at a distance for 1 min/lvl. N
Confusion Subjects behave oddly for 1 rnd/lvl. N
Coordinated Effort Grants allies a Teamwork feat. N
Crushing Despair Subjects struggle to keep living against the assault of quiescent damage. Y
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Daylight 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Deep Slumber Puts 10 HD of creatures to sleep. N
Delay Poison, Communal As Delay Poison (Spell), but you may divide the duration among creatures touched N
Dispel Magic Cancels one magical spell or effect Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Speech Enables you to speak to elementals and some creatures. N
False Alibi As Modify Memory (Spell), except you can modify the target's memory only in a specific way. N
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fearsome Duplicate Make a monstrously distorted duplicate of you and control it. N
Feather Step, Mass As Feather Step (Spell), but multiple creatures. N
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Glibness You gain +2 bonus on Bluff checks, and your lies can escape magical discernment. N
Good Hope Subjects gain +2 Arcane Bonus on attack rolls, damage rolls, saves, and checks
Harrowing You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Haunting Choir Spirits cause wracking pain to listeners. N
Invigorate, Mass As Invigorate (Spell), but for multiple creatures. N
Invisibility Sphere Makes creatures within 10 ft. of the touched recipient invisible. Y
Isolate You cause the target to become invisible and silent, but only to his allies. N
Jester's Jaunt Teleport target within 30 ft. of itself. N
Mad Monkeys Summon a swarm of mischievous monkeys. N
Major Image As Minor Image (Spell), plus bigger, more damaging, and has sound, smell and thermal effects. Y
Martial Marionette Manipulate foe's limbs to hamper its attacks and provide you cover. N
Overwhelming Grief Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. Y
Phantom Driver Conjures a phantom to drive vehicles. N
Phantom Steed Magic mount appears for the day. Y
Purging Finale Removes one negative effect. N
Raven's Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. N
Remove Curse Frees object or person from curse. N
Reviving Finale Allies cured 2d6 damage. N
Sculpt Sound Creates new sounds or changes existing ones into new sounds. N
See Invisibility Reveals invisible creatures or objects. Y
Slow One subject/lvl is hindered and takes -1 to REFL saves. N
Speak with Animals You can communicate with animals. N
Summon Monster III Summons one Summoned Monster to fight for you. Y
Thunderous Drums 1d8 sonic damage/lvl and knocked prone. N
Tiny Hut Creates shelter for 10 creatures. N
Triggered Suggestion As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Vision of Hell Illusory hellscape makes creatures shaken. N
Witness See through the target's eyes and ears. N

Level 4 Bard Spells

Name Description Rev?
Adjustable Polymorph As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Ancestral Gift A ghostly ancestor appears and gives you a magic weapon, which you may use as if you were proficient in it. N
Break Enchantment Frees subjects from enchantments, transmutations, and curses. N
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40). Y
Dance of a Hundred Cuts Gain +1 combat bonus/3 levels. N
Denounce Worsens creatures' attitudes. N
Dimension Door Teleports you and possibly others a short distance Y
Discordant Blast 3d6 Sonic Damage in 10-ft. burst or 30-ft. cone can also Bull Rush creatures. N
Dominate Person Controls Humanoid telepathically. Y
Echolocation Sonic sense gives you Blindsense 40 ft. N
Envious Urge Targets suffer damage and want what you have. A lot. Y
Feast on Fear Targets are panicked, and you gain temporary hit points. N
Forgetful Slumber As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Freedom of Movement Subject moves normally despite impediments to restrict movement.
Ghostbane Dirge, Mass As Ghostbane Dirge (Spell), but affects multiple creatures. N
Heroic Finale Subject within range of your Bardic Performance can take an action. N
Heroic Fortune, Mass Multiple targets receive an Action Point. N
Hold Monster Briefly paralyzes one creature of any type. Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
Kiss of the First World Grant living creatures enhanced life or undead creatures debilitating conditions. N
Modify Memory Changes 5 minutes of subject's memories. Y
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject.
Path of Glory, Greater Create an expanding glow that heals allies within it of 5 hp of damage. N
Phantom Steed, Communal Summon up to 6 Phantom Steeds, dividing the duration among them. Y
Primal Scream Free yourself from enchantments and paralysis effects. N
Rainbow Pattern Lights fascinate and inflict Light damage on chosen creatures. Y
Repel Vermin Insects, spiders, and other Vermin stay 10 ft. away. N
Secure Shelter Creates sturdy cottage. Y
Serenity Peaceful feelings harm those attempting violence. Y
Shadow Step Teleport from one shadow to another. N
Shield of Dawn Creatures that strike you take 1d6 +1/lvl Fire Damage. N
Shocking Image As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. Y
Shout Deafens all within cone and deals 5d6 Sonic Damage. N
Song of Healing Your Bardic Performance heals allies. N
Sonic Thrust Sound moves targets away from you. N
Speak with Plants You can talk to plants and Plant Creatures. N
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Treasure Stitching Objects on cloth become embroidered. N
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Utter Contempt Targets suffer heavy Soul (energy, rare) damage as you deride them. Y
Wall of Blindness/Deafness Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Sound Sonic wall deflects and damages creatures. N
Wandering Star Motes Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. Y
Zone of Silence Keeps eavesdroppers from overhearing you. N

Level 5 Bard Spells

Name Description Rev?
Archon's Trumpet Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Bard's Escape You and allies escape an emergency by teleporting to safety. N
Bladed Dash, Greater Swiftly move 30 feet and attack all foes along the way. N
Cacophonous Call, Mass Nauseates multiple targets. N
Cloak of Dreams Causes living creatures within 5 ft. to fall asleep. N
Cure Light Wounds, Mass Cures 1d8 damage + 1/lvl, maximum +15, affects 1 subject/lvl. Y
Deafening Song Bolt Blast of song deals 3d10 Sonic Damage and deafens targets. N
Dispel Magic, Greater Cancels multiple magical spells or effects Y
Foe to Friend Redirect an enemy creature's attack. N
Frozen Note Paralyzes creatures listening to your song. N
Heroism, Greater Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Hymn of Mercy As Touch of Mercy (Spell), except 30-ft.-radius burst centered on you. N
Ki Shout Target takes 1d6 Sonic dmg/lvl and is stunned. N
Mind Fog Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana As Hallucinatory Terrain (Spell), plus structures. N
Mislead Turns you invisible and creates illusory double. N
Music of the Spheres Grant Fast Healing, ER, and Sacred Bonus to saves for all creatures in a 20-foot radius from you. N
Nightmare Sends vision dealing heavy psychic damage and fatigue. Y
Persistent Image As Minor Image (Spell), but much stronger. Y
Phantasmal Web Catches subjects in an illusory web. N
Resonating Word Target is damaged, and suffers ongoing sonic damage. Y
Seeming Changes appearance of 1 person per 2 levels. N
Shadow Walk Step into shadow to travel rapidly. Y
Song of Discord Forces targets to attack each other. N
Stunning Finale Stuns 3 creatures for 1 round. N
Suggestion, Mass As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster V Summons one Summoned Monster to fight for you. Y
Unwilling Shield Subject shares wounds you receive. N
Vengeful Outrage Target is compelled to destroy one enemy. N
Whip of Centipedes Create a whip made of poisonous centipedes. N

Level 6 Bard Spells

Name Description Rev?
Animate Objects Objects attack your foes. N
Brilliant Inspiration Immediate spell can add 1d4+1 to many rolls for one round. Y
Charm Monster, Mass As Charm Monster (Spell), but multiple targets within 30 feet of each other. Y
Cure Moderate Wounds, Mass Cures 3d8 damage + 1/lvl, maximum +20, affects 1 subject/lvl. Y
Dance of a Thousand Cuts As Dance of a Hundred Cuts (Spell), plus the benefits of Haste (Spell). N
Deadly Finale Deals 2d8 damage to multiple targets. N
Dirge of the Victorious Knights Call forth special illusions of mounted Hellknights. N
Eyebite Target becomes panicked, sickened, and comatose. N
Find the Path Shows most direct way to a location. N
Fool's Forbiddance Confuses enemies who come within a magical emanation centered on you. N
Forced Quiet Muffle sound around the target. Y
Getaway Teleports you and select creatures to predetermined location. N
Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like). N
Heroes' Feast Food for one creature/lvl cures and grants combat bonuses. N
Hymn of Peace Subjects of this spell must make a WILL save to attack or perform an aggressive or damaging actions. N
Irresistible Dance Forces subject to dance. N
Mad Hallucination Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. Y
Magnifying Chime Touched object deals increasing Disruptive Sonic Damage each round. N
Overwhelming Presence Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. Y
Pied Piping Compel similar creatures to follow you. N
Programmed Image As Minor Image (Spell), but dormant until triggered by event. Y
Project Image Illusory double can talk and cast spells. N
Shout, Greater Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Shield of the Dawn, Greater Creatures that strike you take 1d6 +1/lvl Fire and Holy damage. Increased damage versus undead. N
Sonic Form Turn yourself into a creature of semisolid sound. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Sympathetic Vibration Deals 2 Siege Damage damage/round to freestanding structure. N
Veil Changes appearance of a group of creatures. N
Whip of Ants Create a whip made of Army Ants. N