Bilocation (Spell)

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Level: Sorcerer/Wizard 9
School: Conjuration


Casting Time: Standard Action
Components: V, S, M (Two pearls worth 1,000 gp each. One is consumed in casting.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one duplicate of caster
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No


The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within range; you exist in two places at once until the spell ends. You and the duplicate use the same statistics and share the same resources. If the duplicate takes damage, for example, you deduct the damage from your hit point total(but see below). Similarly, if your duplicate expends a charge or daily use from a magic item you both wield, the charge or daily use is expended from the item you carry. If you or the duplicate drops or gives away something you're carrying, the item disappears from the other body as well. This spell doesn't duplicate artifacts; any you possess remain on only one of your copies, but you may choose which copy has it.
You perceive sensory information from your body and that of your duplicate simultaneously. The spell enables you to process the sensations so you don't find them disorienting. You may speak with both bodies simultaneously, perform different actions out of combat as you wish, etc.
When you take any action in combat, you choose which of your bodies performs the action, but both bodies share the same pool of actions. For instance, if you take a standard action to cast a spell, you can use either body as the point of origin, but the other body can't also take a standard action that round. Likewise, if your duplicate takes a full-round action, you couldn't take a standard or move action with your other body. Both bodies can take any number of free actions as usual; for example, both bodies could say different things or each drop a different item.
If either body doesn't move with a move action during a round, either or both bodies that did not move with a move action can either take a 5-foot step or move your normal Walk speed once each round as a free action. Up to once per round, as a move action, you may dismiss one of your two bodies and recreate it anywhere within the spell's range to which you have line of sight from your remaining body. The new you does not have to be your original body, and in this fashion, casters under the effects of Bilocation gain enormous mobility. If you have an artifact, this is a way to 'swap it' from one body to the other.
If one body is subject to lethal damage but the other is not, all damage is subtracted from a single pool of hitpoints shared between the two bodies, but half of the lethal damage is converted to non-lethal damage. If both bodies are subject to damage from the same effect (dragon breath, both falling from the same ledge, etc) then all the damage is lethal damage. Non-lethal damage inflicted on either body affects you fully.
Aside from that, the two bodies are affected by attacks, spells, and effects as though they were one person, taking the worse effect when applicable (for example, if the bodies would be subject to differing effects due to being at different ranges). If both bodies are in the area of the same Fireball (Spell), you would attempt the saving throw only once and take the damage only once. If one body is targeted by Hold Person (Spell), both would become paralyzed on a failed save. Both bodies count as a single creature for effects that target a specific number of creatures, and they can't be chosen more than once for such effects. You do count your other body as another creature for most combat effects, such as flanking or determining cover. However, you don't count as two unique creatures for the purposes of Teamwork feats or effects you use that can target only creatures other than yourself.
When the spell ends, you decide whether you or your duplicate disappears. If you disappear, you become your duplicate. If you are carrying artifacts when you do this, they transfer with your consciousness.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.