Blasting Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Blasting Creature Pattern (+2 CR)

Subtype: add Blasting to subtypes


Blasting Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Their Elemental Blast might be a potion they drink that then gouts forth a huge eructation of fire or acid, or perhaps they have a weird gem that emits horrible sounds as it shatters, or they can snap their fingers to open a momentary portal into the Outer Dark, freezing all before them.

The GM can use Blasting Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Blasting Creatures in many ways!

Note that a Blasting Creatures Elemental Blast power is completely indiscriminate, and will hurt friends and foe alike, not to mention any bystanders. Use caution in crowded settings, unless the GM wants a vile massacre on their hands!

This creature exudes a menacing air, as if it is possessed of a large, dangerous attack.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

AC: +2 CRs greater than base creature.
Hit Points: +2 CRs greater than base creature.
Fort: +1 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Will: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Save DC's: +2 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to all of its existing skills.
Languages:

Special Abilities

Elemental Blast (Su; Blasting Creature Pattern)

Once per encounter as a standard action, the Blasting Creature can blast forth a 60 foot cone of fire, cold, acid, lightning, sonic, or thundercrash damage, the damage type chosen by the GM to fit the circumstances of the encounter. This power inflicts 1d4 points of damage of the chosen damage type. A Reflex save can be made versus a DC of 14 to take half damage. Note that this damage effects all creatures, allies and enemies alike, so care must be taken to avoid allies...or not!