From Epic Path
Condition Severity: Moderate
You are bleeding at an alarming rate, pouring your life force onto the floor around you.
- A creature that is taking bleed damage takes the listed amount of damage at the beginning of each of your turns.
- Bleed effects do not stack with each other unless they deal different kinds of damage.
- Some bleed effects cause ability damage or even ability drain instead of hit point damage (or even in addition to hit point damage!). In all cases, the damage caused by a bleed remains after the bleed is removed, and must be separately healed.
- When two or more bleed effects deal the same kind of damage, you take only the worst of the two effects. In this case, ability drain is worse than ability damage.
- The damage caused by a Bleed remains after the Bleed is removed, and must be separately healed.
- Bleed can be stopped by a Heal check, or through the application of any effect that cures hit point damage or grants temporary hit points (even if the bleed is ability damage).
- The DC of the Heal check is an Average DC based on the CR of the creature or effect that inflicted the bleed condition.
- The Heal check, healing or temporary hit points provide no benefit other than to stop the Bleed condition.
- Note that class abilities which include a built-in healing effect and do other things in addition to healing (such as a Druid's Wild Shape) still function normally, except that the healing component of the ability provides no healing, but instead removes the Bleed condition.
- Bleed does not end at the end of the encounter, instead persisting until cleared, as described above.