CR 16 Blueprint

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Monster picture.jpg

(CR 16)

- -

General

Lore Check: Know (Local) (Basic: DC 32; Full: DC 47)
Init: +29
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses,
Passive Perception: 39 (Spot: +29, req's move action)

Defense

AC: 39
Maneuver Defense (MD): 41
Hit Points: 374     (Bloodied Value: 187)    Hit Dice: 31
Fort: +19    Refl: +15    Will: +15
Special Defenses:
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Movement Types: Walk 30 ft.,
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x +28 (3d10+12/x2) as (undefined damage type)
Full Attack:
  • 1x +28 (3d10+12/x2) as (undefined damage type)
  • 2x +28 (3d6+4/x2) as (undefined damage type)
Standard Ranged:
Maneuver Offense: +26
Siege Damage: Not siege capable
Special Attacks: -
Action Points: 0

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities

None


Combat Tactics

Out of Combat

Rewards

XP: 76,800
Treasure: Sellable Goods worth 43,125 gp.
Weight: 160 lbs.     Volume: 6.4 cu. ft.
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)