Chaos Engine (Spell)

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Level: Sorcerer/Wizard 9
School: Transmutation


Casting Time: Standard Action
Components: V, S, M (one severed hand from any creature, clapping, worth 1 gp, or 0 gp if "acquired")


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe) in a 30 foot area (6 x 6 squares.)
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + 1/2 caster level
Spell Resistance: Yes


You cast this spell, and for the merest moment, you transform the target area within your range into a version of TRUE Reality.
The shrieking eldritch mechanisms which make Reality Real are exposed, in all their furious, gnashing horror. Energy surges from place to place seemingly willy-nilly, the ground opens and gnashes with hyper-real edges, air hammers, and blows, and gasps, as it fulfills functions beyond mortal ken, and a hundred other terrible things besides.
All creatures, friend or foe, who are wholly or partially caught within the dire grip of the Chaos Engine when it is laid bare suffer (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) in the form of thundercrash (energy, rare) damage.
Affected creatures are allowed a FORT save against the miserable rearrangement of their innards. If they make the save, they only suffer half damage from the terrible and awesome effects of the Chaos Engine.