Chest Slot Magic Items

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These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot

Magic Item Name Description CL Cost
Quickrunner Surcoat +1 Once per day, gain a move action by spending a swift action. 2 1,485 gp
Quickrunner Surcoat +2 Once per day, gain a move action by spending a free action. 6 6,600 gp
Quickrunner Surcoat +3 Once per day, gain a move action by spending a free action, and Freedom of Movement 10 16,500 gp
Quickrunner Surcoat +4 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement. 14 36,960 gp
Quickrunner Surcoat +5 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. 18 118,800 gp
Quickrunner Surcoat +6 Once per encounter, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 22 376,200 gp
Quickrunner Surcoat +7 Once per round, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 26 1,155,000 gp
Quickrunner Surcoat +8 Once per round, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 30 16,350,000 gp
Quickrunner Surcoat +9 Once per round, gain a move action by spending a free action, and once per encounter, gain Freedom of Movement for the rest of the encounter. 34 33,100,000 gp
Reinforced Waistcoat +1 Adds a +1 Enhancement Bonus to the wearers Natural Armor rating. 2 2,475 gp
Reinforced Waistcoat +2 Adds a +2 Enhancement Bonus to the wearers Natural Armor rating. 5 8,250 gp
Reinforced Waistcoat +3 Adds a +3 Enhancement Bonus to the wearers Natural Armor rating. 9 22,000 gp
Reinforced Waistcoat +4 Adds a +4 Enhancement Bonus to the wearers Natural Armor rating. 13 50,050 gp
Reinforced Waistcoat +5 Adds a +5 Enhancement Bonus to the wearers Natural Armor rating. 17 143,000 gp
Reinforced Waistcoat +6 Adds a +6 Enhancement Bonus to the wearers Natural Armor rating. 21 467,500 gp
Reinforced Waistcoat +7 Adds a +7 Enhancement Bonus to the wearers Natural Armor rating. 25 1,430,000 gp
Reinforced Waistcoat +8 Adds a +8 Enhancement Bonus to the wearers Natural Armor rating. 29 4,510,000 gp
Reinforced Waistcoat +9 Adds a +9 Enhancement Bonus to the wearers Natural Armor rating. 33 13,750,000 gp
Reinforced Waistcoat +10 Adds a +10 Enhancement Bonus to the wearers Natural Armor rating. 35 55,125,000 gp
Sipping Jacket +1 Store a potion, and use it as a swift action, up to once per round. 1 500 gp
Sipping Jacket +2 Store up to two potions, and use them as a swift action. 4 2,750 gp
Sipping Jacket +3 Store up to three potions, and use them as a swift action. 7 6,250 gp
Sipping Jacket +4 Store up to four potions, and use them as an immediate action, once per turn. 11 15,500 gp
Sipping Jacket +5 Store up to five potions, and use them as an immediate action, once per turn. 15 35,500 gp
Sipping Jacket +6 Store up to six potions, and use them as an immediate action, once per turn. 20 160,000 gp
Sipping Jacket +7 Store up to seven potions, and use them as either a swift or an immediate action. 23 377,500 gp
Sipping Jacket +8 Store up to eight potions, and use them as either a swift or an immediate action. 25 650,000 gp
Sipping Jacket +9 Store up to nine potions, and use them as either a swift or an immediate action. 28 1,550,000 gp
Tunic of Deadly Might +1 Adds the result of a Might roll to a successful attack, once per day. 2 1,125 gp
Tunic of Deadly Might +2 Adds the result of a Might roll to a successful attack, up to twice per day. 6 5,000 gp
Tunic of Deadly Might +3 Adds the result of a Might roll to a successful attack, up to once per encounter. 10 25,000 gp
Tunic of Deadly Might +4 Adds the result of a Might roll to a successful attack, up to three times per day. 14 112,000 gp
Tunic of Deadly Might +5 Adds the result of a Might roll to a successful attack, up to twice per encounter. 18 450,000 gp
Tunic of Deadly Might +6 Adds the result of a Might roll to a successful attack, up to five times per day. 22 1,710,000 gp
Tunic of Deadly Might +7 Adds the result of a Might roll to a successful attack, up to three times per encounter. 26 6,125,000 gp
Tunic of Deadly Might +8 Adds the result of a Might roll to a successful attack, up to nine times per day. 30 21,800,000 gp
Tunic of Deadly Might +9 Adds the result of a Might roll to a successful attack, up to twice per round. 34 66,200,000 gp
Vest of Escape +1 Grants a ten foot escape teleport once per day. 10 12,500 gp
Vest of Escape +2 Grants a twenty foot escape teleport up to three times per day. 13 22,750 gp
Vest of Escape +3 Grants a thirty foot escape teleport up to once per encounter. 16 48,250 gp
Vest of Escape +4 Grants a fifty foot escape teleport up to five times per day. 19 120,000 gp
Vest of Escape +5 Grants a fifty foot teleport up to twice per encounter. 22 285,000 gp
Vest of Escape +6 Grants a eighty foot teleport up to nine times per day. 25 650,000 gp
Vest of Escape +7 Grants a ninety foot teleport up to once per round. 28 1,550,000 gp
Vest of Escape +8 Grants a one hundred foot teleport up to three times per encounter. 32 4,725,000 gp
Vest of Escape +9 Grants a one hundred twenty foot swift action teleport up to three times per encounter. 35 11,025,000 gp