Contagious Flame (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 6
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A ball of mixed sulfur and guano, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe), in a 30 foot diameter burst (a 7x7 square area)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You growl the huffing, chuffing, stanzas of this spell in a deep throaty voice, before sending forth a raging ball of fire as big as your head to explode in a fiery maelstrom. The ball of fire explodes unerringly where you direct it, as long as you have line of sight and line of effect to that square. This fiery ball is too large to attempt sending it through small passages.
The ball explodes into massive gouts of heavy, almost liquid flame, red and smoky. This exerts no pressure, and so does not inflict Sunders or Siege Damage in any way. All creatures wholly or partially in the area of effect must make a saving throw as defined above. Those who fail their save take (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of fire (energy, common) damage, and gain the Burned condition, dealing fire damage. Those who make their save take only half damage, and are Singed.
If the creatures affected by this spell already have the Burned condition from a prior casting of this spell, they receive a -3 penalty on their saving throw and the Burned condition is increased to Immolated, save or not, dealing yet more fire. If the creatures affected by this spell already have the Singed condition from a prior casting of this spell, they receive a -1 penalty to their saving throw and the Singed condition is escalated to Burned if they make the save, and Immolated if they fail the save. Casting this spell on creatures suffering from the Immolated condition from two or more prior castings of this spell does not penalize the save, but if the save is failed, they gain Vulnerable to fire for the rest of the encounter.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30