Crafting Consumable Magic Items

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Creating Potions

Table: Potion Base Costs By Brewer's Class
Spell Level Cleric, Druid, Wizard Sorcerer Bard Paladin, Ranger*
0 25 gp 25 gp 25 gp -
1st 50 gp 50 gp 50 gp 50 gp
2nd 300 gp 400 gp 400 gp 400 gp
3rd 750 gp 900 gp 1,050 gp 1,050 gp
  • * Caster level is equal to class level -3.
  • Prices assume that the potion was made at the minimum caster level. The cost to create a potion is half the base price.

The creator of a potion needs a large, firm, and level working surface and at least a few good quality containers in which to mix liquids, as well as a source of moderate and well-controlled heat to boil the brew. In addition, he needs ingredients, sealing materials, and of course, vials. The costs for materials and ingredients are subsumed in the cost for brewing the potion: 25 gp x the level of the spell x the level of the caster.

All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. Brewing a potion is a many-step process and the end result is highly concentrated. Most potions are between one and two ounces in volume, suitable for hasty consumption. (Economies of scale do not apply. Sorry, brewing in a barrel just gets you beer. Which is fantastic in its own way....)

The imbiber of the potion is considered to be both the caster and the target of the potions effect, though any caster-level-dependent effects are determined at the time the potion is created. In most cases, potions are created at the minimum caster level for the spell being imbued into the potion, so the effects of the spell use that caster level, or whatever caster level is included in the cost of the potion when it is created.

Spells with a range of personal cannot be made into potions.

The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

Material components are consumed when he begins working, but a focus is not. (a focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)

  • Time Required: See below.
  • Feat(s) Required: Creator.
  • Skill(s) Required: Divinity, Naturalism, Reason, Spellcraft, Spycraft or Warfare

The time required to create a potion is much less than other magic items, and varies based upon the cost of the potion. If they are worth less than 250 gold, the base time to brew a potion is 2 hours. Potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a creator can create no more than one magic item per day unless there is a feat or class ability being used.

The time needed to brew a potion can be halved by increasing the DC to create the item by 5. So a potion worth less than 250 gold can be made in an hour if the DC is increased by 5. In all cases, 1 hour is the minimum time to create such items.

Creating Scrolls

Table: Scroll Base Costs By Scriber's Class
Spell Level Cleric, Druid, Wizard Sorcerer Bard Paladin, Ranger*
0 12 gp 5 sp 12 gp 5 sp 12 gp 5 sp -
1st 25 gp 25 gp 25 gp 25 gp
2nd 150 gp 200 gp 200 gp 200 gp
3rd 375 gp 450 gp 525 gp 525 gp
4th 700 gp 800 gp 1,000 gp 1,000 gp
5th 1,125 gp 1,250 gp 1,625 gp -
6th 1,650 gp 1,800 gp 2,400 gp -
7th 2,275 gp 2,450 gp - -
8th 3,000 gp 3,200 gp - -
9th 3,825 gp 4,050 gp - -
  • * Caster level is equal to class level -3.
  • Prices assume that the scroll was made at the minimum caster level. The cost to create a scroll is half the base price.

To create a scroll, a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll: 12.5 gp x the level of the spell x the level of the caster.

All writing implements and materials used to scribe a scroll must be fresh and unused. A character must pay the full cost for scribing each spell scroll no matter how many times she previously has scribed the same spell.

The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires. A material component is consumed when she begins writing, but a focus is not. (A focus used in scribing a scroll can be reused.) The act of writing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)

  • Time Required: See below. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.
  • Feat(s) Required: Creator.
  • Skill(s) Required: Divinity, Naturalism, Reason, Spellcraft, Spycraft or Warfare

The time required to create a scroll is much less than other magic items, and varies based upon the cost of the scroll. If they are worth less than 250 gold, the base time to scribe a scroll is 2 hours. Scrolls whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to scribe. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a creator can create no more than one magic item per day unless there is a feat or class ability being used.

The time needed to scribe a scroll can be halved by increasing the DC to create the item by 5. So a scroll worth less than 250 gold can be made in an hour if the DC is increased by 5. In all cases, 1 hour is the minimum time to create such items.

Manastones

Manastones are more powerful and arcane versions of the simple knowledge crystals, and are a more durable (and water-proof) form of the magical scroll, designed to be used by those with very little magical aptitude. A manastone is usually a small rock crystal or a highly polished pebble of some interesting mineral, although it does not need to be extremely valuable. A spell is cast into the stone and locked there in the making of the stone (the Creator feat is used for this). Runes are placed on the stone denoting what the spell is and what command words activate it. Nearly any spell or scroll effect can be placed into a manastone.

Typically, manastones containing spells of a defensive or personal nature are held in the hand when cast, while offensive spells are often hurled or shoot out spontaneously to deliver their dweomers.

Manastones never contain more than one spell, and often only one use of that spell. Manastone magics are condensed so that the spells contained within cannot be transcribed into a mage's memory or spell books.

Manastones cost 10% more than a scroll containing the same spell. When activated via Use Magic Device, they have the same target DC as activating a scroll, but the spell cannot be used up in the event of a failure. Instead, the action is wasted, and the spell does not go off.