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Condition Severity: Moderate

   A terrible foe looms before you. Your only thought is to survive the next few moments.


  • You take a -4 penalty on all d20 rolls, except saving throws.
  • In addition, you must fight defensively at all times while the condition persists.
  • You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
  • This is a fear condition.

Ended By

  • You may take a Total Defense action to regain your composure, immediately ending the Cringing condition.
  • Alternatively, an adjacent ally who is not afflicted with a fear condition can spend a Move Action to bolster your morale, immediately ending the Cringing condition.
  • If not cleared, the Cringing condition automatically ends at the end of the encounter.