Damnation Stride (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 5
School: Enchantment


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, M (A fine mirror, ruined in a fire, worth 1 gp.)


Range: Long (200 ft. + 20 ft./lvl)
Target or Area: you and touched objects or other touched willing creatures, plus (see text)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


What sort of a maniac deliberately pronounces a word of OM...incorrectly? Whoever they were, their insanity has been preserved as the dangerous spell, Damnation Stride, which is literally Dimension Door, only broken.
Paradoxically, this broken spell is harder to master and cast than Dimension Door, because doing it wrong and surviving is not simple.
This spell functions like a Dimension Door (Sorcerer/Wizard Spell), except you leave behind a burst of fire. The space you vacate and all adjacent spaces (a 3x3 area) are engulfed in a brief flicker of seething hellfire, that is snuffed as the portal stabilizes. This fire inflicts (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of fire (energy, common) to all creatures wholly or partially caught within it. Creatures are allowed a saving throw as described above to take half damage. You can bring others with you using this spell, but they are subject to the damage it inflicts...which can be a problem.
This spell can be used with all Feats that apply to Dimension Door.