Dancing Lantern (Sorcerer/Wizard Spell)

From Epic Path
Jump to navigation Jump to search
Level: Sorcerer/Wizard 1
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A tiny clay figurine of a lantern, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

You speak thrilling words of power as you blow upon a figurine of a lantern you hold cupped in your hands. The figure first glows, then bursts into a bright flame you can direct.
The lantern flame floats at shoulder height and remains within 5 feet of you, no matter how fast you move, unless you spend a standard action directing it to attack. The flame cannot support any additional weight. The lantern-flame illuminates as a hooded lantern as long as it persists.
As a standard action (which can be included in the action of casting the spell), the flame can be directed by the caster to dance forth, moving erratically as it gutters wildly from the speed of its motion, to the limit of its range. This is a ray attack, and if the caster succeeds in a ranged touch attack, the lantern flame impacts a creature they choose to attack and inflicts (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of fire (energy, common) damage to them. Whether the ray hits or misses, the spell is ended.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30