Deadly Necrosis (Spell)

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Level: Sorcerer/Wizard 6
School: Necromancy


Casting Time: Standard Action
Components: V, S, M (A piece of spoiled fruit dosed with poison, worth 55 gp or more.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


Upon growling out the vile, rotten phrases of this spell, your target within range is smitten with an equally vile rotting affliction, whether they want it or not.
The caster chooses a creature to which they have line of sight and line of effect within Close range (25 feet plus five feet per two caster levels). That creature is struck by the most vile of afflictions upon the culmination of this terrible spell, as the caster draws upon the darkest realms for their edification.
The affected creature suffers (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of necrotic (energy, uncommon) damage as the very structure of their existence is destroyed, corrupted, and terribly warped. Far worse, the target is given the Crippled status, as huge portions of their structure is warped, withered, and ground away. Affected creatures are allowed to make a Fortitude saving throw as described above to lower the damage inflicted by half and reduce the Crippled status to merely Impaired.