Death Ward (Spell)

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Template:Spell

| Alchemist=4

| Bard=

| Cleric=4

| Druid=5

| Paladin=4

| Pariah=

| Ranger=

| Sorcerer/Wizard=

| School=Necromancy

| CastTime=Standard

| Components=V, S, DF

| Range=Touch

| Target=living creature touched

| Duration=1 min/lvl

| Save=HWillNegates

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes (harmless)

| Description = The subject gains a +4 [Morale Bonus]] on saves against all "Death" spells and magical effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to essence damage (suppression, omission, and destruction) and any negative energy effects, including negative energy from Channel Divinity (Su).

This spell does not remove essence damage that the subject has already gained, but it does temporarily restore abilities lost to essence damage for the duration of its effect.
Death Ward does not protect against other sorts of attacks, even if those attacks might be lethal.

| ShortDesc=Grants bonuses against "Death" spells and negative energy.

| Reviewed=N }}