- Level: Alchemist 2, Cleric 2, Sorcerer/Wizard 2
- School: Necromancy
- Casting Time: Standard Action
- Components: V, S
- Range: Touch
- Target or Area: 1 potion touched/lvl
- Duration: 1 hour/lvl
- Saving Throw: none (object)
- Spell Resistance: Yes
- This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spell can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura if Detect Magic (Spell) is cast on it while it remains under this spell’s effects.
- When you drink a potion affected by this spell, you do not gain the potion’s normal effect. Instead, the first Necromancy spell you cast within the next minute is cast at a higher caster level. The bonus to caster level is equal to the spell level of the spell used to create the potion that Deathwine affects. For example, a 5th-level wizard who drinks Deathwine made from a Potion of Cure Serious Wounds (Magic Item) would cast his next Necromancy spell as an 8th-level caster, as Cure Serious Wounds (Spell) is a 3rd-level spell.
- In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by Deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell’s duration expires is destroyed at the end of the Deathwine’s duration.