Defending Bone (Spell)

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Level: Cleric 2Sorcerer/Wizard 2
School: Necromancy


Casting Time: Standard Action
Components: V, S, F/DF (a Medium creature’s skull or femur)


Range: Self
Target or Area: you
Duration: 1 hour/lvl or until discharged
Saving Throw: none
Save DC:
Spell Resistance: No


You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.
You gain DR 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have DR from another source.