Deja Vu (Spell)
- Level: Bard 1, Sorcerer/Wizard 1
- School: Enchantment
- Casting Time: Immediate Action
- Components: V
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- You make a sudden exclamation of surprise, the magic triggering as fast as thought.
- You reach into the target's mind (which can be yourself) and put its thought processes into a temporary loop. This is of use when you or an ally to whom you have line of sight or line of effect are suddenly placed in unexpected environmental peril.
- If you or an ally within range are subject to a fall, a collision, or are struck by a trap, Deja Vu convinces the unfortunate target that whatever bad thing is happening to them...already happened, and everything turned out just fine. If the ally fails a saving throw as detailed above (and they may choose to fail this deliberately), then the damage they were about to suffer from their mishap is reduced by two d6, plus one d6 per two caster levels of the caster, round down. Note that this does not alter any conditions laid as a consequence of their mishap, such as maiming inflicted by a trap. The magic is only so potent.
- The body is the playground of the mind, and convincing the mind that their mishap was not that bad...makes it so.