Dimensional Anchor (Spell)

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Level: Cleric 4Sorcerer/Wizard 4
School: Abjuration
Subdomain: wards 4


Casting Time: Standard Action
Components: V, S


Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: ray
Duration: 1 min/lvl
Saving Throw: none
Save DC:
Spell Resistance: Yes


A green ray springs from your hand. You must make a ranged Touch Attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a Dimensional Anchor include Astral Projection (Spell), Blink (Spell), Dimension Door (Spell), Ethereal Jaunt (Spell), Etherealness (Spell), Maze (Spell), Plane Shift (Spell), Shadow Walk (Spell), Teleport (Spell), and similar spell-like abilities. The spell also prevents the use of a Gate (Spell) or Teleportation Circle (Spell) for the duration of the spell.
A Dimensional Anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, Dimensional Anchor does not prevent summoned creatures from disappearing at the end of a (summoning) spell.