Divine Domains

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Clerics are vessels for the will of their gods.

Clerics can select two domains which are associated with those of her god. If the cleric's god has no listed domains, she should work with her GM to decide which domains are appropriate to the deity's divine interests. Some gods and greater spirits grant access to any domain, while others grant access to only one or two domains. Refer to the Gods and Spirits page for a listing of the gods of Celegia and Fane. Your GM may choose to include some or all of these gods in his campaign, or create his own.

The list below contains domains as well as subdomains. As with domains, the subdomain must be one associated with the Cleric's god. A Cleric may not select both a subdomain and its parent domain when selecting domains, since each subdomain replaces some of the spells and abilities of the parent domain. Neither can the Cleric select more than one subdomain from the same parent domain.

Subdomains are treated as being the same as their parent Domain for purposes of meeting prerequisites based on Domains.

If a domain (or subdomain) power calls for a saving throw, the DC of the saving throw is always 10 + 1/2 the Cleric's level + WIS modifier.

Domain Listings

Air Domain

Animal Domain

Artifice Domain

Chaos Domain

Charm Domain

Community Domain

Darkness Domain

Death Domain

Destruction Domain

Earth Domain

Evil Domain

Fire Domain

Glory Domain

Good Domain

Healing Domain

Knowledge Domain

Law Domain

Liberation Domain

Luck Domain

Madness Domain

Magic Domain

Nobility Domain

Plant Domain

Protection Domain

Repose Domain

Rune Domain

Scalykind Domain

Strength Domain

Sun Domain

Travel Domain

Trickery Domain

Vermin Domain

Void Domain

War Domain

Water Domain

Weather Domain