Druid Spells

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Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Name Description Rev?
Create Water Creates 2 gallons/lvl of pure water. N
Detect Magic Detects all spells and magic items within 60 ft. Y
Detect Poison Detects poison in a creature or object. Y
Enhanced Diplomacy Touched creature gains +2 Competence Bonus on one Diplomacy or Intimidate check. N
Flare Dazzles one creature (-1 on attack rolls). Y
Guidance +1 Competence Bonus on one attack roll, saving throw, or skill check. N
Know Direction You discern north. N
Light Object shines like a torch. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Purify Food and Drink Purifies 1 cu. ft./lvl of food or water. N
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Spark Dangerous spark injures your attacker. Y
Stabilize Cause a dying creature to stabilize. N
Virtue Subject gains 1 temporary hp. N

Level 1 Druid Spells

Name Description Rev?
Abstemiousness Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. N
Acid Maw Your Animal Companion's bite attack deals an additional 1d4 points of Acid Damage, and the acid deals another 1d4 points of Acid Damage to the target on the next round. N
Advanced Scurvy Advanced Scurvy (Spell) Advanced Scurvy (Spell)
Air Bubble Creates a small pocket of air around your head or an object. Y
Alter Winds Modify the winds to make flying difficult in an area, or make sailing faster. Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Aspect of the Falcon Gives Competence Bonuses on Perception checks and ranged attacks. N
Aspect of the Nightingale Aspect of the Nightingale (Spell) Aspect of the Nightingale (Spell)
Blend Gain a bonus to Stealth checks and make checks without cover or concealment. Y
Bristle Trade Natural Armor Bonus for an Enhancement Bonus on attacks with natural weapons. N
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Call Animal Makes an animal come to you. N
Calm Animals Calms 2d4 + level HD of animals. N
Charm Animal Makes one animal your friend. N
Cheetah's Sprint A wild surge of energy courses through your body and propels you into a sprint. N
Cloak of Shade Reduces effects of intense sun exposure and environmental heat. N
Commune with Birds Commune with Birds (Spell) Commune with Birds (Spell)
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Deadeye's Lore Gain a +1 Sacred Bonus on Survival and move full speed while tracking. N
Decompose Corpse Decompose Corpse (Spell) Decompose Corpse (Spell)
Detect Aberration Reveals presence of Aberrations. N
Detect Animals or Plants Detects kinds of animals or plants. N
Detect Snares and Pits Reveals natural or primitive traps. N
Detect the Faithful You can detect other worshipers of your deity. N
Diagnose Disease Detect and identify diseases. N
Dream Feast Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. N
Endothermic Touch Endothermic Touch (Spell) Endothermic Touch (Spell)
Endure Elements Exist comfortably in hot or cold regions. N
Entangle Plants entangle everyone in 40-ft. radius. N
Expeditious Excavation Moves 5-ft. cube of earth. N
Faerie Fire Outlines subjects with light, canceling Blur (Spell), concealment, and the like. N
Feather Step Ignores the adverse movement effects of difficult terrain. N
Firebelly A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies). N
Flare Burst Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Frostbite Target takes Cold Damage and is fatigued. N
Gentle Breeze Gentle Breeze (Spell) Gentle Breeze (Spell)
Goodberry 2d4 berries each cure 1 hp (max 8 hp/24 hours). N
Hairline Fractures Reduce the hardness of a stone object or lower the AC of an earth-type creature. N
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hide from Animals Animals can't perceive one subject/lvl. N
Hydraulic Push Wave of water Bull Rushes an enemy. N
Ice Armor Ice Armor (Spell) Ice Armor (Spell)
Jump Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Keen Senses Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision. N
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Longstrider Your base speed increases by 10 ft. N
Magic Fang One natural weapon of subject creature gets +1 Enhancement Bonus on attack and damage rolls. N
Magic Stone Magic Stone (Spell) Magic Stone (Spell)
Marid's Mastery Marid's Mastery (Spell) Marid's Mastery (Spell)
Mighty Fist of the Earth Make an unarmed strike attack roll against a target at distance. N
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time. Y
Mudball Range Touch Attack that cause the target to be blinded. N
Nature's Paths Instinctively know the shortest, easiest, and fastest way through the wilderness. N
Nauseating Dart Poisonous stinger deals 1d2 piercing damage and nauseates target. N
Negate Aroma Subject cannot be tracked by Scent. N
Nereid's Grace Gain a deflection bonus to AC and Maneuver Defense. N
Obscuring Mist Obscuring Mist (Spell) Obscuring Mist (Spell)
Pass without Trace One subject/lvl leaves no tracks. N
Produce Flame 1d6 Fire Damage + 1/lvl, touch or thrown. N
Ray of Sickening Ray makes the subject sickened. N
Read Weather Forecast the weather at your location for the next 48 hours. N
Recharge Innate Magic Recharge Innate Magic (Spell) Recharge Innate Magic (Spell)
Remove Sickness Suppress disease, nausea, and the sickened condition. N
Restore Corpse Restore Corpse (Spell) Restore Corpse (Spell)
Shield Companion As Shield Other (Spell), but affecting your companion creature. N
Shillelagh Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min/lvl. N
Snow Shape Snow Shape (Spell) Snow Shape (Spell)
Snowball Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Speak with Animals You can communicate with animals. N
Spirit Call For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 Insight Bonus on their concentration checks for those spells only. N
Stone Fist Your unarmed strikes are lethal. N
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Strong Wings Strong Wings (Spell) Strong Wings (Spell)
Summon Minor Ally Summon 1d3 Tiny animals. N
Summon Monster I Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally I Summon Nature's Ally I (Spell) Summon Nature's Ally I (Spell)
Thorn Javelin Wield a javelin that sickens opponents when it strikes. N
Thunderstomp Trip one creature within range. N
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of the Sea Greater Swim speed becomes 30 ft. N
Tracking Mark You gain a supernatural ability to detect tracks and other clues left behind by the target. N
Twisted Futures Disrupt fortunate outcomes for a creature N
Wave Shield Water blunts one incoming attack or effect. Y
Whispering Lore Gain a bonus to Knowledge checks about your environment from the land itself. N
Winter Feathers Winter Feathers (Spell) Winter Feathers (Spell)

Level 2 Druid Spells

Name Description Rev?
Aboleth's Lung Targets gain the ability to breathe water but can no longer breathe air. N
Accelerate Poison Accelerate Poison (Spell) Accelerate Poison (Spell)
Aggressive Thundercloud Flying storm cloud deals 3d6 electricity damage. N
Air Step Tread unsteadily on air, with limitations. N
Alter Summoned Monster Alter Summoned Monster (Spell) Alter Summoned Monster (Spell)
Amplify Stench Amplify Stench (Spell) Amplify Stench (Spell)
Animal Aspect Animal Aspect (Spell) Animal Aspect (Spell)
Animal Messenger Sends a Tiny animal to a specific place. N
Animal Purpose Training Animal gains a new general purpose. N
Animal Trance Fascinates 2d6 HD of animals. N
Ant Haul, Communal Ant Haul, Communal (Spell) Ant Haul, Communal (Spell)
Aspect of the Bear +2 Enhancement Bonus AC and Maneuver Offense rolls. N
Barkskin Grants +2 (or higher) Enhancement Bonus to Natural Armor Bonus. N
Bear's Endurance Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Beastspeak Speak normally while in animal form. N
Binding Earth Target creature treats areas of earth and stone as difficult terrain. N
Bull's Strength Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burdened Thoughts Burdened Thoughts (Spell) Burdened Thoughts (Spell)
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging evil creatures. Y
Callback Callback (Spell) Callback (Spell)
Campfire Wall Campfire Wall (Spell) Campfire Wall (Spell)
Carry Companion Carry Companion (Spell) Carry Companion (Spell)
Cat's Grace Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Certain Grip Certain Grip (Spell) Certain Grip (Spell)
Chill Metal Cold metal damages those who touch it. N
Climbing Beanstalk Create a beanstalk that is very easy to climb. N
Cloud of Seasickness Cloud of Seasickness (Spell) Cloud of Seasickness (Spell)
Companion Life Link Companion Life Link (Spell) Companion Life Link (Spell)
Control Vermin Control Vermin (Spell) Control Vermin (Spell)
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Delay Disease Gain immunity to disease for 24h. N
Delay Poison Stops poison from harming subject for 1 hour/lvl. N
Determine Depth Determine Depth (Spell) Determine Depth (Spell)
Divine Trident You make Touch Attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials. N
Eagle Eye Creates a magical sensor high above you. N
Elemental Speech Enables you to speak to elementals and some creatures. N
Endure Elements, Communal As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Euphoric Cloud Fog fascinates living creatures. N
Feast of Ashes A target starves with an insatiable hunger. N
Fiery Runes Fiery Runes (Spell) Fiery Runes (Spell)
Fire Sneeze Launch flaming, forceful loogies at your enemies. N
Fire Trap Opened object deals 1d4 Fire Damage + 1/lvl. N
Flame Blade Touch Attack deals 1d8 Fire Damage (+ 1/two levels). N
Flaming Sphere Rolling ball of fire deals 3d6 Fire Damage. N
Flotsam Vessel Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. N
Fog Cloud Fog obscures vision. N
Forest Friend Plants in a forested area become helpful instead of hindering you and your allies. N
Frigid Touch Target takes Cold Damage and is torpid. N
Frost Fall The area is covered in a chilling frost. N
Fury of the Sun Target takes 1d4 Non-Lethal Damage and suffers from heatstroke (fatigue). N
Gird Ally Gird Ally (Spell) Gird Ally (Spell)
Glide Glide (Spell) Glide (Spell)
Greensight Greensight (Spell) Greensight (Spell)
Groundswell As a swift action, make ground rise 5 feet and prevent flanking. N
Gust of Wind Blows away or knocks down smaller creatures. N
Gusting Sphere Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Harmless Form You transform the target into a harmless animal of the same approximate body type. N
Heat Metal Makes metal so hot it damages those who touch it. N
Hold Animal Paralyzes one Animal or Magical Beast for a little over a round. Y
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Ironskin Your skin hardens and takes on the color and texture of rough iron. N
Jitterbugs Prevents target from taking hold action, ready action, or total defense. N
Lockjaw Gives creature Grab (Ex) ability with a natural attack. N
Magic Boulder Magic Boulder (Spell) Magic Boulder (Spell)
Mud Buddy You create a Small minion out of mud, and it obeys your commands. N
Natural Rhythm +1 on damage rolls with each hit (max +5). N
Owl's Wisdom Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pernicious Poison Pernicious Poison (Spell) Pernicious Poison (Spell)
Plant Voice You grant one Plant Creature the ability to speak, hear, and understand any of the languages you know. N
Pox Pustules Subject is sickened and has -4 DEX. N
Recentering Drone You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions. N
Reduce Animal Shrinks one willing animal. N
Resist Energy Ignores a scaling number of points of damage per attack from specified energy type. N
Restoration, Lesser Removes a weak status condition
River Whip Create a War Whip of water that you wield as a weapon. Y
Riversight Riversight (Spell) Riversight (Spell)
Scale Spikes Scale Spikes (Spell) Scale Spikes (Spell)
Scent Trail Leave trail for allies to follow. N
Share Language Share your facility for one particular language with another creature. N
Sickening Entanglement As Entangle (Spell), but plants have sickening sap. N
Slipstream Wave boosts or hampers creature's speed. Y
Soften Earth and Stone Turns stone to clay, or dirt to sand or mud. N
Soothing Word Reduces effects of multiple conditions on target. N
Spider Climb Grants Greater Climb of 20 feet. N
Spore Burst You cause a willing Plant Creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. N
Steal Breath Steal Breath (Spell) Steal Breath (Spell)
Stone Call 2d6 damage to all creatures in area. Y
Stone Discus Flying discus deals bludgeoning damage or slashing damage. N
Stone Throwing Stone Throwing (Spell) Stone Throwing (Spell)
Summon Monster II Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally II Summon Nature's Ally II (Spell) Summon Nature's Ally II (Spell)
Summon Swarm Summon Swarm (Spell) Summon Swarm (Spell)
Tar Ball Burning tar harms target and penalizes its DEX. N
Tree Shape You look exactly like a tree for 1 hour/lvl. N
Unshakable Chill Unshakable Chill (Spell) Unshakable Chill (Spell)
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Warp Wood Bends wood. N
Wartrain Mount Animal gains the combat training general purpose N
Web Shelter Web Shelter (Spell) Web Shelter (Spell)
Whip of Spiders Create a whip made of poisonous spiders. N
Wild Instinct This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. N
Wilderness Soldiers Nearby plants aid you in combat. N
Wood Shape Reshapes wooden objects to suit you. N

Level 3 Druid Spells

Name Description Rev?
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. N
Aggravate Affliction All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Air Breathing Air Breathing (Spell) Air Breathing (Spell)
Air Geyser Blast of air deals bludgeoning damage and slides target violently around. N
Anchored Step Anchored Step (Spell) Anchored Step (Spell)
Animal Aspect, Greater Animal Aspect, Greater (Spell) Animal Aspect, Greater (Spell)
Anthropomorphic Animal Anthropomorphic Animal (Spell) Anthropomorphic Animal (Spell)
Ape Walk Ape Walk (Spell) Ape Walk (Spell)
Apport Animal Apport Animal (Spell) Apport Animal (Spell)
Aqueous Orb Creates rolling sphere of water. N
Ash Storm Hamper vision and movement. N
Aversion Cause the target to avoid an object or location. N
Badger's Ferocity Badger's Ferocity (Spell) Badger's Ferocity (Spell)
Bite the Hand Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Bleed for Your Master Bleed for Your Master (Spell) Bleed for Your Master (Spell)
Blood Scent Gain scent ability against injured creatures. N
Burrow Target gains a burrow speed of 15. N
Burst of Nettles Burst deals 3d6 damage and 1d6 Acid Damage. N
Call Lightning Calls down lightning bolts (3d6 per bolt) from sky. N
Channel the Gift Channel the Gift (Spell) Channel the Gift (Spell)
Clear Grove Trees, shrubs, and other thick vegetation move out of the spell's area. N
Cloak of Winds Creates a whirling screen of strong wind around you. N
Companion Mind Link You can talk with your Animal Companion, and can handle it with supernatural ease. N
Contagion Infects subject with chosen disease. N
Create Treasure Map Create Treasure Map (Spell) Create Treasure Map (Spell)
Cup of Dust Causes a creature to become dehydrated. N
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). N
Daylight 60-ft. radius of bright light. N
Delay Poison, Communal As Delay Poison (Spell), but you may divide the duration among creatures touched N
Diminish Plants Reduces size or blights the growth of normal plants. N
Dominate Animal One animal obeys your silent mental commands and orders. N
Feather Step, Mass As Feather Step (Spell), but multiple creatures. N
Fungal Infestation Target takes bleed from attacks. N
Gentle Repose Preserves one corpse. N
Heatstroke As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Hide Campsite Hides all traces of your campsite. N
Hurricane Blast Creates a severe blast of wind. N
Hydraulic Torrent Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears Cause icy spears to strike foes for damage; can knock foes down. N
Insect Spies Insect Spies (Spell) Insect Spies (Spell)
Improve Trap Improve Trap (Spell) Improve Trap (Spell)
Life Shield You surround yourself with positive energy that damages undead opponents. N
Lily Pad Stride Walk across water on moving lily pads. N
Longstrider, Greater As Longstrider (Spell), plus the speeds of other movement modes increase. N
Mad Monkeys Summon a swarm of mischievous monkeys. N
Magic Fang, Greater One natural weapon gets + 1/four levels (max. +5). N
Meld into Stone Meld into Stone (Spell) Meld into Stone (Spell)
Nature's Exile This spell curses the subject, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. N
Nauseating Trail Creature leaves a trail of Stinking Cloud (Spell) squares. N
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject.
Plant Growth Grows vegetation, improves crops. N
Poison Touch deals 1d3 CON damage 1/round for 3 rounds. N
Protection from Energy Absorbs 12 points/lvl of damage from one kind of energy. N
Pup Shape Pup Shape (Spell) Pup Shape (Spell)
Quench Extinguishes fires. N
Rain of Frogs Rain of Frogs (Spell) Rain of Frogs (Spell)
Raven's Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. N
Remove Disease Attempts to cure a disease in the target.
Resinous Skin Resinous Skin (Spell) Resinous Skin (Spell)
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Scale Spikes, Greater Scale Spikes, Greater (Spell) Scale Spikes, Greater (Spell)
Share Language, Communal As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning You create a dazzling flash of electricity that fills the target area. N
Shifting Sand Shifting Sand (Spell) Shifting Sand (Spell)
Siphon Might You drain the might of the target and transfer that power to another creature. N
Sky Swim This spell grants the target the ability to swim through the air. N
Sleet Storm Hampers vision and movement. N
Snare Creates a magic booby trap. N
Speak with Plants You can talk to plants and Plant Creatures. N
Spider Climb, Communal As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Spike Growth Creatures in area take 1d4 damage, may be slowed. N
Spit Venom Spit blinding black adder venom. N
Steal Size Steal Size (Spell) Steal Size (Spell)
Stench of Prey Predatory animals must successfully save or attack the target. N
Stone Shape Stone Shape (Spell) Stone Shape (Spell)
Summon Monster III Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally III Summon Nature's Ally III (Spell) Summon Nature's Ally III (Spell)
Summon Totem Creature Summon Totem Creature (Spell) Summon Totem Creature (Spell)
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thorny Entanglement As Entangle (Spell), plus plants make ranged attacks. N
Thunderstomp, Greater Trip multiple creatures within range. N
Transfer Regeneration You bestow your regenerative abilities on the target. N
Vengeful Comets Vengeful Comets (Spell) Vengeful Comets (Spell)
Vermin Shape I Vermin Shape I (Spell) Vermin Shape I (Spell)
Ward of the Season Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). N
Water Breathing Subjects can breathe underwater. N
Waters of Maddening Create a more potent unholy water. N
Wind Wall Deflects arrows, smaller creatures, and gases. N

Level 4 Druid Spells

Name Description Rev?
Absorb Toxicity You become immune to diseases and poisons, absorb one, and then spread it to others. N
Absorbing Inhalation Absorbing Inhalation (Spell) Absorbing Inhalation (Spell)
Age Resistance, Lesser Age Resistance, Lesser (Spell) Age Resistance, Lesser (Spell)
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage. N
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle). N
Ancestral Memory Gain insight into current situation. N
Antiplant Shell Keeps animated plants at bay. N
Arboreal Hammer Tree branches attack opponents. N
Aspect of the Stag +2 AC against attacks of opportunity and increases speed. N
Atavism Animal gains Advanced Creature simple template. N
Ball Lightning Flying balls of lightning deal 3d6 Electricity Damage each. N
Blast Barrier Blast Barrier (Spell) Blast Barrier (Spell)
Blight Withers one plant or deals 1d6/lvl damage to plant creature. N
Bloody Claws Gives creature the ability to deal bleed damage with natural attacks. N
Calm Air You calm the air and disperse fog, dust, and other particles. N
Cape of Wasps Swarm, Wasp (Summoned) defends or carries you. N
Caustic Blood You imbue your blood with corrosive acid. N
Cloud Shape Cloud Shape (Spell) Cloud Shape (Spell)
Command Plants Sway the actions of Plant Creatures. N
Control Water Control Water (Spell) Control Water (Spell)
Create Holds Create Holds (Spell) Create Holds (Spell)
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. N
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Dispel Magic Cancels one magical spell or effect Y
Earth Glide Gain the ability to pass through stone, dirt and earth. N
Echolocation Sonic sense gives you Blindsense 40 ft. N
Explosion of Rot Rotting energy deals 1d6/lvl dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst. N
Flame Strike Smites foes with divine fire (1d6/level damage). N
Flaming Sphere, Greater Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Freedom of Movement Subject moves normally despite impediments to restrict movement.
Geyser Creates a geyser of boiling water. N
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin. N
Globe of Tranquil Water Globe of Tranquil Water (Spell) Globe of Tranquil Water (Spell)
Grove of Respite Creates trees and a small spring. N
Healing Warmth As Protection from Energy (Spell) (Fire Damage only), but can spend 12 points of energy absorption to heal 1d8. N
Heavy Water You cause a volume of water to become heavier than normal. N
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. N
Instant Restoration Instant Restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. N
Kiss of the First World Grant living creatures enhanced life or undead creatures debilitating conditions. N
Life Bubble Protects creatures from sustained environmental effects. N
Master's Escape Switch places with one summoned creature you control. N
Moonstruck Moonstruck (Spell) Moonstruck (Spell)
Nixie's Lure Nixie's Lure (Spell) Nixie's Lure (Spell)
Obsidian Flow Converts the surface of the ground into molten glass. N
Plague Carrier Plague Carrier (Spell) Plague Carrier (Spell)
Protection from Energy, Communal As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Reincarnate Brings dead subject back in a random body. N
Repel Vermin Insects, spiders, and other Vermin stay 10 ft. away. N
Ride the Waves Target can breathe water and swim. N
River of Wind A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Rusting Grasp Your touch corrodes iron and alloys. N
Scrying Scrying (Spell) Scrying (Spell)
Slowing Mud Targets are covered in mud that blinds them and acts like Slow (Spell). N
Spike Stones Creatures in area take 1d8 damage, may also be slowed. N
Strong Jaw Natural attacks damage as two sizes bigger. N
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally IV Summon Nature's Ally IV (Spell) Summon Nature's Ally IV (Spell)
Thorn Body Your attackers take 1d6 +1 damage/lvl. N
Touch of Slime Touch infests a target with Green Slime. N
True Form True Form (Spell) True Form (Spell)
Vermin Shape II Vermin Shape II (Spell) Vermin Shape II (Spell)
Volcanic Storm Hot rocks deal 5d6 damage. N
Watchful Animal Watchful Animal (Spell) Watchful Animal (Spell)
Zone of Foul Flames Creatures in zone take damage from their own [fire] spells; makes casting [fire] spells difficult. N

Level 5 Druid Spells

Name Description Rev?
Air Walk, Communal As Air Walk (Spell), but you may divide the duration among creatures touched. N
Animal Growth One animal doubles in size. N
Aspect of the Wolf +4 STR and DEX, +2 bonus on Trip attacks. N
Atonement Removes burden of misdeeds from subject and reverses magical alignment change. N
Awaken Animal or tree gains human intellect. N
Baleful Polymorph Turns subject into harmless animal. N
Blessing of the Salamander Subject gets fast healing 5, ER 20/fire, and +2 Competence Bonus to its Maneuver Defense. N
Call Lightning Storm As Call Lightning (Spell), but 5d6 damage per bolt. N
Callback, Greater Callback, Greater (Spell) Callback, Greater (Spell)
Commune with Nature Learn about terrain for 1 mile/lvl. N
Contagion, Greater Infect a subject with a magical disease. N
Control Winds Changes wind direction and speed. N
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40). Y
Death Ward Grants bonuses against "Death" spells and negative energy. N
Dispel Balance You gain a Deflection Bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature. N
Fickle Winds Fickle Winds (Spell) Fickle Winds (Spell)
Fire Snake Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geniekind Geniekind (Spell) Geniekind (Spell)
Half-blood Extraction Half-blood Extraction (Spell) Half-blood Extraction (Spell)
Hallow Designates location as holy. N
Hungry Earth The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Insect Plague Wasp swarms attack creatures. N
Master's Mutation Master's Mutation (Spell) Master's Mutation (Spell)
Oasis Create a permanent water source similar to a natural spring. N
Old Salt's Curse (Human only) You inflict a curse of the roiling sea upon the target. N
Raise Animal Companion As Raise Dead (Spell), but it only affects an Animal Companion, Familiar or Paladin's Steed. N
Reprobation Marked target is shunned by your religion. N
Rest Eternal Dead creature cannot be revived. N
Snake Staff Transforms wood into snakes to fight for you. N
Stoneskin Grants DR 10/Adamantine. N
Summon Monster V Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally V Summon Nature's Ally V (Spell) Summon Nature's Ally V (Spell)
Threefold Aspect Threefold Aspect (Spell) Threefold Aspect (Spell)
Transmute Mud to Rock Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud Transforms two 10-ft. cubes per level. N
Tree Stride Step from one tree to another far away. N
Unhallow Designates location as unholy. N
Vinetrap Vines burst to life in a radius around a target with a variety of effects. N
Wall of Fire Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Light An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Thorns Thorns damage anyone who tries to pass. N
Whip of Centipedes Create a whip made of poisonous centipedes. N

Level 6 Druid Spells

Name Description Rev?
Age Resistance Age Resistance (Spell) Age Resistance (Spell)
Antilife Shell 10-ft.-radius field hedges out living creatures. N
Bear's Endurance, Mass As Bear's Endurance (Spell), affects one subject/lvl. N
Binding Earth, Mass This spell functions as Binding Earth (Spell), against one creature or object/lvl, N
Bite the Hand, Mass Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Blazing Rainbow Create bow with +1 seeking brilliant energy arrows or a bridge that helps allies and hinders opponents. N
Bull's Strength, Mass As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass As Cat's Grace (Spell), affects 1 subject/lvl. N
Cure Light Wounds, Mass Cures 1d8 damage + 1/lvl, maximum +15, affects 1 subject/lvl. Y
Dispel Magic, Greater Cancels multiple magical spells or effects
Dust Form You become an incorporeal creature of dust for a short period of time. N
Eagle Aerie Summon 1 giant eagle/3 levels. N
Epidemic Epidemic (Spell) Epidemic (Spell)
Find the Path Shows most direct way to a location. N
Fire Seeds Acorns and berries become grenades and bombs. N
Insect Spies, Greater Insect Spies, Greater (Spell) Insect Spies, Greater (Spell)
Ironwood Magic wood is as strong as steel. N
Liveoak Oak becomes Treant guardian. N
Move Earth Digs trenches and builds hills. N
Owl's Wisdom, Mass This spell functions like Owl's Wisdom (Spell), except that it affects multiple creatures. N
Path of the Winds Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Plague Storm Cloud infects creatures like Contagion (Spell). N
Repel Wood Pushes away wooden objects. N
Share Skin You can possess an animal’s body in a manner that functions like a Magic Jar (Spell). N
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Spellstaff Stores one spell in wooden quarterstaff. N
Stone Tell Talk to natural or worked stone. N
Stoneskin, Communal As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally VI Summon Nature's Ally VI (Spell) Summon Nature's Ally VI (Spell)
Summon Stampede Conjures a herd of Aurochs or similar herd animal that immediately stampedes in the indicated direction. N
Swarm Skin Turns your body into a swarm of vermin. N
Tar Pool Converts the top layer of the ground into hot tar. N
Transport via Plants Move instantly from one plant to another of the same kind. N
Wall of Stone Creates a stone wall that can be shaped. N
Whip of Ants Create a whip made of Army Ants. N

Level 7 Druid Spells

Name Description Rev?
Age Resistance, Greater Age Resistance, Greater (Spell) Age Resistance, Greater (Spell)
Animate Plants One or more plants animate and fight for you. N
Black Mark Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile. N
Changestaff Your staff becomes a Treant on command. N
Constricting Coils As Hold Monster but also deals crushing damage to the target. Y
Control Weather Changes weather in local area. N
Creeping Doom Swarms of centipedes attack at your command. N
Cure Moderate Wounds, Mass Cures 3d8 damage + 1/lvl, maximum +20, affects 1 subject/lvl. Y
Fairy Ring Retreat Toadstool circle leads to an extradimensional meadow. N
Fire Storm Deals 1d6/lvl Fire Damage. N
Heal Cures 10 points/lvl damage, all diseases and mental conditions. N
Planar Refuge This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Rampart Rampart (Spell) Rampart (Spell)
Scouring Winds Winds block vision and deal 3d6 damage per round. N
Scrying, Greater Scrying, Greater (Spell) Scrying, Greater (Spell)
Siege of Trees Transforms Large trees into arboreal catapults of the same size. N
Summon Monster VII Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally VII Summon Nature's Ally VII (Spell) Summon Nature's Ally VII (Spell)
Sunbeam Beam blinds and deals 4d6 damage. N
Transmute Metal to Wood Metal within 40 ft. becomes wood. N
True Seeing Lets you see all things as they really are. N
Vortex Creates a whirlpool in water. N
Wind Walk You and your allies turn vaporous and travel fast. N

Level 8 Druid Spells

Name Description Rev?
Animal Shapes One ally/lvl polymorphs into chosen animal. N
Atavism, Mass One animal/lvl gains advanced template. N
Blood Mist Mist causes Wisdom damage and rage. N
Control Plants Controls actions of one or more Plant Creatures. N
Cure Serious Wounds, Mass Cures 3d8 damage + 1/lvl, maximum +30, affects 1 subject/lvl. Y
Earthquake Intense tremor shakes 80-ft.-radius. N
Euphoric Tranquility Euphoric Tranquility (Spell) Euphoric Tranquility (Spell)
Finger of Death Deals 10 damage/lvl to one subject. N
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Repel Metal or Stone Pushes away metal and stone. N
Reverse Gravity Objects and creatures fall upward. N
Seamantle Sheathes you in protective water. N
Stormbolts 1d8 damage/lvl (max 20d8) to targets. N
Summon Monster VIII Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally VIII Summon Nature's Ally VIII (Spell) Summon Nature's Ally VIII (Spell)
Sunburst Blinds all within 10 ft., deals 6d6 damage. N
Wall of Lava Wall damages foes that try to enter, periodically launches lava at nearby targets. N
Whirlwind Cyclone deals damage and can pick up creatures. N
Word of Recall Teleports you back to designated place. N

Level 9 Druid Spells

Name Description Rev?
Antipathy Object or location affected by spell repels certain creatures. N
Clashing Rocks Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Cure Critical Wounds, Mass Cures 7d8 damage + 1/lvl, maximum +35, 1 target/lvl. Y
Elemental Swarm Summons multiple elementals. N
Foresight "Sixth sense" warns of impending danger and grants many benefits. Y
Polar Midnight Cold darkness paralyzes and deals damage. N
Regenerate Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35). N
Shambler Creates 1d4+2 Shambling Mounds to fight for you. N
Shapechange Transforms you into certain creatures, and lets you change forms once per round. N
Siege of Trees, Greater As Siege of Trees (Spell), but can transform Huge and Gargantuan trees into arboreal catapults of the same size. N
Storm of Vengeance Storm rains acid, lightning, and hail. N
Summon Elder Worm Summon Elder Worm (Spell) Summon Elder Worm (Spell)
Summon Froghemoth Summon Froghemoth (Spell) Summon Froghemoth (Spell)
Summon Monster IX Summons one Summoned Monster to fight for you. Y
Summon Nature's Ally IX Summon Nature's Ally IX (Spell) Summon Nature's Ally IX (Spell)
Sympathy Object or location attracts certain creatures. N
Tsunami Huge wave damages and sweeps up all in its path. N
Winds of Vengeance Gives you the ability to fly and attack with wind. N
World Wave Earth or water moves you across distances and damages things not of the natural world. N