Druid Spells

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Level 0 Druid Spells

Level 0 druid spells are also called "Orisons".

Spell Name School Spell Level Components Description
Create Water conjuration (creation) [water] 0 V, S Creates 2 gallons/lvl of pure water.
Detect Magic divination 0 V, S Detects all spells and magic items within 60 ft.
Detect Poison divination 0 V, S Detects poison in a creature or object.
Enhanced Diplomacy divination 0 V, S Touched creature gains +2 Competence Bonus on one Diplomacy or Intimidate check.
Flare evocation 0 V Dazzles one creature (-1 on attack rolls).
Guidance divination 0 V, S +1 Competence Bonus on one attack roll, saving throw, or skill check.
Know Direction divination 0 V, S You discern north.
Light evocation 0 V, M/DF Object shines like a torch.
Mending transmutation 0 V, S Makes minor repairs on an object.
Purify Food and Drink transmutation 0 V, S Purifies 1 cu. ft./lvl of food or water.
Read Magic divination 0 V, S, F Read scrolls and spellbooks.
Resistance abjuration 0 V, S, M/DF Subject gains +1 Resistance Bonus on saving throws.
Spark evocation 0 V or S Ignites flammable objects.
Stabilize conjuration (healing) 0 V, S Cause a dying creature to stabilize.
Virtue transmutation 0 V, S, DF Subject gains 1 temporary hp.

Level 1 Druid Spells

Spell Name School Spell Level Components Description
Abstemiousness transmutation 1 V Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day.
Acid Maw transmutation 1 V, S, DF Your Animal Companion's bite attack deals an additional 1d4 points of Acid Damage, and the acid deals another 1d4 points of Acid Damage to the target on the next round.
Advanced Scurvy necromancy [disease, evil] 1 V, S A living touched target contracts an advanced form of scurvy.
Air Bubble conjuration (creation) 1 S, M/DF (a small bladder filled with air) Creates a small pocket of air around your head or an object.
Alter Winds transmutation 1 V, S Increase/decrease strength of natural winds.
Ant Haul transmutation 1 V, S, M/DF (a small pulley) Increases the carrying capacity of a creature by 10 pounds per caster level.
Aspect of the Falcon transmutation 1 V, S, DF Gives Competence Bonuses on Perception checks and ranged attacks.
Aspect of the Nightingale transmutation 1 V, S, DF +2 Competence Bonus to Perform and Diplomacy, and 1/min roll twice on charm effect saving throws
Blend illusion (glamer) 1 S Gain a Circumstance Bonus to Stealth and make checks without cover or concealment.
Bristle transmutation 1 V, S, DF Trade Natural Armor Bonus for an Enhancement Bonus on attacks with natural weapons.
Burning Disarm transmutation 1 V, S A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Call Animal enchantment (compulsion) [mind-affecting] 1 V, S, DF Makes an animal come to you.
Calm Animals enchantment 1 V, S Calms 2d4 + level HD of animals.
Charm Animal enchantment (charm) [mind-affecting] 1 V, S Makes one animal your friend.
Cheetah's Sprint transmutation 1 V A wild surge of energy courses through your body and propels you into a sprint.
Cloak of Shade abjuration 1 V, S, M (a leaf from a shade tree) Reduces effects of intense sun exposure and environmental heat.
Commune with Birds divination 1 V, S Communicate with birds up to a mile away.
Cure Light Wounds conjuration 1 V, S Cures 2d8 damage + 1/lvl (max +10).
Deadeye's Lore divination 1 V, S Gain a +1 Sacred Bonus on Survival and move full speed while tracking.
Decompose Corpse necromancy 1 V, S, M (a pinch of dried toadstool) Turn corpse into clean skeleton.
Detect Aberration divination 1 V, S Reveals presence of Aberrations.
Detect Animals or Plants divination 1 V, S Detects kinds of animals or plants.
Detect Snares and Pits divination 1 V, S Reveals natural or primitive traps.
Detect the Faithful divination 1 V, S, DF You can detect other worshipers of your deity.
Diagnose Disease divination 1 V, S Detect and identify diseases.
Dream Feast conjuration (creation) 1 V, S, DF Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal.
Endothermic Touch transmutation 1 V, S, M/DF (a small bit of snakeskin) This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Endure Elements abjuration 1 V, S Exist comfortably in hot or cold regions.
Entangle transmutation 1 V, S, DF Plants entangle everyone in 40-ft. radius.
Expeditious Excavation transmutation 1 V, S, M Moves 5-ft. cube of earth.
Faerie Fire evocation [light] 1 V, S, DF Outlines subjects with light, canceling Blur (Spell), concealment, and the like.
Feather Step transmutation 1 V, S Ignores the adverse movement effects of difficult terrain.
Firebelly abjuration 1 V, S, DF A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies).
Flare Burst evocation 1 V Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls).
Frostbite transmutation 1 V, S Target takes Cold Damage and is fatigued.
Gentle Breeze evocation [air] 1 V, S Light wind protects one target from clouds, gases, heat, and vapors.
Goodberry transmutation 1 V, S, DF 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hairline Fractures transmutation [earth] 1 V, S M (a broken twig) Reduce the hardness of a stone object or lower the AC of an earth-type creature.
Heightened Awareness divination 1 V, M/DF +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in.
Hide from Animals abjuration 1 S, DF Animals can't perceive one subject/lvl.
Hydraulic Push evocation 1 V, S Wave of water Bull Rushes an enemy.
Ice Armor transmutation [cold, water] 1 V, S, F (5 gallons of water) You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points.
Jump transmutation 1 V, S, M Subject gets Enhancement Bonus bonus on Acrobatics checks.
Keen Senses transmutation 1 V, M/DF Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision.
Liberating Command transmutation 1 V Restrained target may make an Escape Artist check to escape as an immediate action.
Longstrider transmutation 1 V, S, M Your base speed increases by 10 ft.
Magic Fang transmutation 1 V, S, DF One natural weapon of subject creature gets +1 Enhancement Bonus on attack and damage rolls.
Magic Stone transmutation 1 V, S, DF Three stones gain +1 Enhancement Bonus on attack rolls, deal 1d6+1 damage.
Marid's Mastery transmutation [water] 1 V, S If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.
Mighty Fist of the Earth conjuration (creation) [earth] 1 V, S, DF Make an unarmed strike attack roll against a target at distance.
Monkey Fish transmutation 1 V, S Gain a climb speed and a swim speed of 10 ft. for a time.
Mudball conjuration (creation) [earth] 1 V, S Range Touch Attack that cause the target to be blinded.
Nature's Paths divination 1 V, S, M/DF Instinctively know the shortest, easiest, and fastest way through the wilderness.
Nauseating Dart conjuration (creation) [poison] 1 S, DF Poisonous stinger deals 1d2 piercing damage and nauseates target.
Negate Aroma transmutation 1 V, S, M/DF (a pinch of alum) Subject cannot be tracked by Scent.
Nereid's Grace abjuration 1 V, S Gain a deflection bonus to AC and Maneuver Defense.
Obscuring Mist conjuration 1 V, S Fog surrounds you.
Pass without Trace transmutation 1 V, S, DF One subject/lvl leaves no tracks.
Produce Flame evocation 1 V, S 1d6 Fire Damage + 1/lvl, touch or thrown.
Ray of Sickening necromancy 1 V, S, M (a drop of sweat) Ray makes the subject sickened.
Read Weather divination 1 V, S, F Forecast the weather at your location for the next 48 hours.
Recharge Innate Magic transmutation 1 V, S Regain one use of a supernatural or spell-like racial trait.
Remove Sickness conjuration (healing) 1 V, S Suppress disease, nausea, and the sickened condition.
Restore Corpse necromancy 1 V, S Skeletal corpse grows flesh.
Shield Companion abjuration 1 V, S As Shield Other (Spell), but affecting your companion creature.
Shillelagh transmutation 1 V, S, DF Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min/lvl.
Snow Shape transmutation 1 V, S, M/DF In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of Stone Shape (Spell) that other spellcasters have since learned.
Snowball conjuration 1 V, S Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid.
Speak with Animals divination 1 V, S You can communicate with animals.
Spirit Call enchantment 1 V, S, DF For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 Insight Bonus on their concentration checks for those spells only.
Stone Fist transmutation 1 V, S, M Your unarmed strikes are lethal.
Stone Shield conjuration (creation) [earth] 1 V, S, DF A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Strong Wings transmutation 1 V, S The target’s wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of Greater Flight).
Summon Minor Ally conjuration (summoning) 1 V, S, DF Summon 1d3 Tiny animals.
Summon Nature's Ally I conjuration (summoning) 1 V, S, DF Summons creature to fight for you.
Thorn Javelin conjuration (creation) [poison] 1 V, S Wield a javelin that sickens opponents when it strikes.
Thunderstomp evocation [earth] 1 V, S Trip one creature within range.
Touch of Bloodletting necromancy 1 V, S This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of the Sea transmutation 1 V, S, M Greater Swim speed becomes 30 ft.
Tracking Mark evocation 1 V, S You gain a supernatural ability to detect tracks and other clues left behind by the target.
Twisted Futures divination 1 V, S, M Disrupt fortunate outcomes for other creatures' class and/or racial abilities.
Wave Shield abjuration [water] 1 V Water blunts one incoming attack or [fire] effect.
Whispering Lore divination 1 V, S, M/DF (an owl’s beak) Gain a bonus to Knowledge checks about your environment from the land itself.
Winter Feathers abjuration 1 V, S The target’s feathers thicken and fluff up to ward against a Cold Environment and grants it a +4 Circumstance Bonus on Stealth checks to hide in ice and snow.

Level 2 Druid Spells

Spell Name School Spell Level Components Description
Aboleth's Lung transmutation 2 V, S, M/DF (piece of seaweed) Targets gain the ability to breathe water but can no longer breathe air.
Accelerate Poison transmutation 2 V, S, M (a thorn) Hastens targeted poison's onset.
Aggressive Thundercloud evocation [electricity] 2 V, S, M/DF (a piece of a tree struck by lightning) Flying storm cloud deals 3d6 electricity damage.
Air Step transmutation 2 V, S, M Tread unsteadily on air, with limitations.
Alter Summoned Monster conjuration 2 V, S You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a Summon Monster (Spell) or Summon Nature's Ally (Spell).
Amplify Stench transmutation 2 V, S You amplify your natural Stench (Ex) special ability-its save DC increases by 2, and creatures that fail their saving throws against your Stench (Ex) become nauseated rather than sickened.
Animal Aspect transmutation (polymorph) 2 V, S, M/DF (a part of the animal) You gain some of the beneficial qualities of an animal.
Animal Messenger enchantment 2 V, S, M Sends a Tiny animal to a specific place.
Animal Purpose Training enchantment 2 V, S, M Animal gains a new general purpose.
Animal Trance enchantment 2 V, S Fascinates 2d6 HD of animals.
Ant Haul, Communal transmutation 2 V, S, M/DF (a small pulley) As Ant Haul (Spell), but you may divide the duration among creatures touched.
Aspect of the Bear transmutation 2 V, S, DF +2 Enhancement Bonus AC and Maneuver Offense rolls.
Barkskin transmutation 2 V, S, DF Grants +2 (or higher) Enhancement Bonus to Natural Armor Bonus.
Bear's Endurance transmutation 2 V, S, M/DF Subject gains +4 Enhancement Bonus to CON for 1 min/lvl.
Beastspeak divination 2 S, DF Speak normally while in animal form.
Binding Earth transmutation [earth] 2 V, S, DF Target creature treats areas of earth and stone as difficult terrain.
Bull's Strength transmutation 2 V, S, M/DF Subject gains +4 Enhancement Bonus to STR for 1 min/lvl.
Burdened Thoughts enchantment (compulsion) [mind-affecting] 2 V, S, M (a lead bearing wrapped in clay) Target creature gains heavy encumbrance and is cannot fly.
Burning Gaze evocation 2 V, S, M/DF Inflict 1d6 Fire Damage to creature by looking at it.
Burst of Radiance evocation [good, light] 2 V, S, M/DF (a piece of flint and a pinch of silver dust) Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.
Callback conjuration 2 V, S, M Calls back Familiar if it takes hp damage.
Campfire Wall evocation 2 V, S, M/DF Creates a shelter around a campfire.
Carry Companion transmutation 2 V, S, M (a pinch of sand or limestone dust) You transform a helpful animal or magical beast into a miniature stone figurine.
Cat's Grace transmutation 2 V, S, M Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl.
Certain Grip transmutation 2 V, S, M/DF You gain a +2 Competence Bonus on Acrobatics, Might, Movement, and to Maneuver Defense.
Chill Metal transmutation 2 V, S, DF Cold metal damages those who touch it.
Climbing Beanstalk conjuration (creation) 2 V, S, DF Create a beanstalk that is very easy to climb.
Cloud of Seasickness conjuration (creation) [poison] 2 V, S, M (a piece of seaweed) As Stinking Cloud (Spell), except as noted and creatures are sickened instead of nauseated.
Companion Life Link necromancy 2 V, S, M/DF (a drop of eidolon ichor) Sense whenever your companion is wounded and call out to it in a time of need.
Control Vermin transmutation 2 V, S, DF/M (a beetle) You and a limited number of allies can use skills to control vermin as if they were animals
Defoliate necromancy 2 V, S, M (a locust) You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
Delay Disease conjuration (healing) 2 V, S, DF Gain immunity to disease for 24h.
Delay Poison conjuration 2 V, S, DF Stops poison from harming subject for 1 hour/lvl.
Determine Depth divination 2 V, S With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.
Divine Trident evocation [electricity] 2 V, S, DF You make Touch Attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials.
Eagle Eye divination 2 V, S, DF Creates a magical sensor high above you.
Elemental Speech divination 2 V, S, M Enables you to speak to elementals and some creatures.
Endure Elements, Communal abjuration 2 V, S As Endure Elements (Spell), but you may divide the duration among creatures touched.
Euphoric Cloud conjuration (creation) [poison] 2 V, S, M (rare mushrooms worth 5 gp) Fog obscures vision and fascinates living creatures.
Feast of Ashes transmutation 2 V, S, M A target starves with an insatiable hunger.
Fiery Runes evocation 2 V, S You charge a weapon with a magic rune of fire.
Fire Sneeze evocation 2 V, S, M Launch flaming, forceful loogies at your enemies.
Fire Trap abjuration 2 V, S, M Opened object deals 1d4 Fire Damage + 1/lvl.
Flame Blade evocation 2 V, S, DF Touch Attack deals 1d8 Fire Damage (+ 1/two levels).
Flaming Sphere evocation 2 V, S, M/DF Rolling ball of fire deals 3d6 Fire Damage.
Flotsam Vessel conjuration 2 V, S, M Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.
Fog Cloud conjuration 2 V, S Fog obscures vision.
Forest Friend abjuration 2 V, S, M Plants in a forested area become helpful instead of hindering you and your allies.
Frigid Touch evocation 2 V, S Target takes Cold Damage and is staggered.
Frost Fall evocation 2 V, S The area is covered in a chilling frost.
Fury of the Sun transmutation 2 V, S Target takes 1d4 Non-Lethal Damage and suffers from heatstroke (fatigue).
Gird Ally abjuration 2 V, S You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a scaling deflection bonus to their AC.
Glide transmutation 2 V, S, M/DF You take no falling damage, move 60 ft./round while falling.
Greensight transmutation 2 V, S, M (a leaf) See through plant matter as though it were transparent. Blocked by solid wood.
Groundswell transmutation [earth] 2 V, S As a swift action, make ground rise 5 feet and prevent flanking.
Gust of Wind evocation 2 V, S Blows away or knocks down smaller creatures.
Gusting Sphere evocation 2 V, S Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage.
Harmless Form transmutation 2 V, S You transform the target into a harmless animal of the same approximate body type.
Heat Metal transmutation 2 V, S, DF Makes metal so hot it damages those who touch it.
Hold Animal enchantment 2 V, S Paralyzes one Animal for 1 rnd/lvl.
Ice Slick evocation 2 V, S You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Ironskin transmutation 2 V, S, M/DF Your skin hardens and takes on the color and texture of rough iron.
Lockjaw transmutation 2 V, S, M (sticky tree gum) Gives creature Grab (Ex) ability with a natural attack.
Magic Boulder transmutation 2 V, S, DF As Magic Stone (Spell), except you affect up to three boulders (rocks up to two size categories smaller than yourself).
Mud Buddy conjuration (creation) 2 V, S, M (1 pint of water) You create a Small minion out of mud, and it obeys your commands.
Natural Rhythm transmutation 2 V, S, M (a handful of pebbles dropped one by one onto the ground) +1 on damage rolls with each hit (max +5).
Owl's Wisdom transmutation 2 V, S, M/DF (feathers or droppings from an owl) Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl.
Pernicious Poison necromancy [poison] 2 V, S, DF Target takes a -4 penalty against poison.
Plant Voice transmutation 2 V, S, M (a small root cutting) You grant one Plant Creature the ability to speak, hear, and understand any of the languages you know.
Pox Pustules necromancy [disease] 2 V, S, M (leaves from a toxic plant) Subject is sickened and has -4 DEX.
Recentering Drone abjuration 2 V, S, DF You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions.
Reduce Animal transmutation 2 V, S Shrinks one willing animal.
Resist Energy abjuration 2 V, S, DF Ignores a scaling number of points of damage per attack from specified energy type.
Restoration, Lesser conjuration (healing) 2 V, S Removes a weak status condition
Riversight divination (scrying) 2 V, S F/DF (a smooth river stone) You can view events transpiring along a natural watercourse you touch.
Scale Spikes transmutation 2 V, S, M/DF (a small thorn) Target's scales grow jagged +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
Scent Trail transmutation 2 V, S, M Leave trail for allies to follow.
Share Language divination 2 V, S, M Share your facility for one particular language with another creature.
Sickening Entanglement transmutation [poison] 2 V, S, DF As Entangle (Spell), but plants have sickening sap.
Slipstream conjuration 2 V, S, M/DF Wave boosts creature's speed.
Soften Earth and Stone transmutation 2 V, S, DF Turns stone to clay, or dirt to sand or mud.
Soothing Word conjuration (healing) 2 V, S Reduces effects of multiple conditions on target.
Spider Climb transmutation 2 V, S, M (a live spider) Grants Greater Climb of 20 feet.
Spore Burst conjuration [poison] 2 V, S, M (a tiny puffball mushroom) You cause a willing Plant Creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
Steal Breath transmutation 2 V, S You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Stone Call conjuration 2 V, S, DF 2d6 damage to all creatures in area.
Stone Discus conjuration (creation) [earth] 2 V, S, M (a pinch of earth or metal) Flying discus deals bludgeoning damage or slashing damage.
Stone Throwing transmutation 2 V, S, M (powdered stone) The subject gains the Rock Throwing (Ex) and Rock Catching (Ex) abilities usable with solid, inflexible objects with hardness of at least 5.
Summon Nature's Ally II conjuration (summoning) 2 V, S, DF Summons creature to fight for you.
Summon Swarm conjuration 2 V, S, M/DF Summons a swarm of bats, rats, or spiders.
Tar Ball transmutation 2 V, S, M Burning tar harms target and penalizes its DEX.
Tree Shape transmutation 2 V, S, DF You look exactly like a tree for 1 hour/lvl.
Unshakable Chill necromancy [cold] 2 V, S, M Target is afflicted with severe cold.
Vine Strike conjuration (creation) 2 V, S Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Warp Wood transmutation 2 V, S Bends wood.
Wartrain Mount enchantment 2 V, S, M Animal gains the combat training general purpose
Web Shelter conjuration (creation) 2 V, S, DF Create a comfortable shelter made of webbing.
Whip of Spiders conjuration 2 V, S, M/DF Create a whip made of poisonous spiders.
Wild Instinct divination 2 V, S, DF This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
Wilderness Soldiers transmutation 2 V, S Nearby plants aid you in combat.
Wood Shape transmutation 2 V, S, DF Reshapes wooden objects to suit you.

Level 3 Druid Spells

Spell Name School Spell Level Components Description
Accept Affliction conjuration 3 V, S, M/DF The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Aggravate Affliction necromancy 3 V, S All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects.
Air Breathing transmutation 3 V, S, M/DF (flower or piece of grass) The transmuted creatures can breathe air freely.
Air Geyser evocation [air] 3 V, S Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Anchored Step transmutation 3 V, S, M (a bit of oak root) Vines beneath your feet stabilize you but slow you down.
Animal Aspect, Greater transmutation (polymorph) 3 V, S, M/DF (a part of the animal) As Animal Aspect (Spell), but you gain two animal qualities.
Anthropomorphic Animal transmutation (polymorph) 3 V, S, M (a Humanoid thumb bone) Animal becomes bipedal.
Ape Walk transmutation 3 V, S, M (an ape or monkey paw) Target gains climb speed of 30 feet and a +8 racial bonus on Movement (Climb) skill checks
Apport Animal conjuration (teleportation) 3 V Send or receive a Tiny or smaller animal via teleportation.
Aqueous Orb conjuration 3 V, S, M Creates rolling sphere of water.
Ash Storm conjuration (creation) [fire] 3 V, S, M/DF (a pinch of ash) Hamper vision and movement.
Aversion enchantment 3 V, S Cause the target to avoid an object or location.
Badger's Ferocity transmutation 3 V, S Weapons are Keen (Magic Property) while you concentrate.
Bite the Hand enchantment 3 V, S, DF Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability
Blade Snare abjuration 3 V, S This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
Bleed for Your Master enchantment 3 V, S When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
Blood Scent transmutation 3 V, S Gain scent ability against injured creatures.
Burrow transmutation 3 V, S Target gains a burrow speed of 15.
Burst of Nettles conjuration 3 V, S Burst deals 3d6 damage and 1d6 Acid Damage.
Call Lightning evocation 3 V, S Calls down lightning bolts (3d6 per bolt) from sky.
Channel the Gift evocation 3 V, S, DF Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.
Clear Grove transmutation 3 V, S, M/DF (a miniature hoe) Trees, shrubs, and other thick vegetation move out of the spell's area.
Cloak of Winds abjuration 3 V, S Creates a whirling screen of strong wind around you.
Companion Mind Link enchantment (charm) [mind-affecting] 3 V, S You can talk with your Animal Companion, and can handle it with supernatural ease.
Contagion necromancy [evil] 3 V, S Infects subject with chosen disease.
Create Treasure Map divination 3 V, S, M Creates treasure map out of a creature's corpse.
Cup of Dust transmutation 3 V, S, M Causes a creature to become dehydrated.
Cure Moderate Wounds conjuration 3 V, S Cures 4d8 damage +1/lvl (max. +20).
Daylight evocation 3 V, S 60-ft. radius of bright light.
Delay Poison, Communal conjuration 3 V, S, DF As Delay Poison (Spell), but you may divide the duration among creatures touched
Diminish Plants transmutation 3 V, S, DF Reduces size or blights the growth of normal plants.
Dominate Animal enchantment 3 V, S One animal obeys your silent mental commands and orders.
Feather Step, Mass transmutation 3 V, S As Feather Step (Spell), but multiple creatures.
Fungal Infestation necromancy [disease] 3 V, S Target takes bleed from attacks.
Heatstroke evocation 3 V, S, M As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves.
Hide Campsite illusion (glamer) 3 V, S, M (a sprig of mistletoe, and a vial of quicksilver) Hides all traces of your campsite.
Hurricane Blast evocation 3 V, S Creates a severe blast of wind.
Hydraulic Torrent evocation 3 V, S Creates torrent of water that Bull Rushes any creature in its path.
Hydrophobia necromancy 3 V, S Targets in the area must succeed at a WILL save or become deathly afraid of drowning.
Ice Spears conjuration 3 V, S, M Cause icy spears to strike foes for damage; can knock foes down.
Insect Spies divination 3 V, S, M You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
Improve Trap transmutation 3 V, S Improve one specific element of a trap.
Life Shield conjuration (healing) 3 S, DF You surround yourself with positive energy that damages undead opponents.
Lily Pad Stride transmutation 3 V, S, M (a frog's leg) Walk across water on moving lily pads.
Longstrider, Greater transmutation 3 V, S, M As Longstrider (Spell), plus the speeds of other movement modes increase.
Mad Monkeys conjuration 3 V, S, DF Summon a swarm of mischievous monkeys.
Magic Fang, Greater transmutation 3 V, S, DF One natural weapon gets + 1/four levels (max. +5).
Meld into Stone transmutation [earth] 3 V, S, DF You and your gear merge with stone.
Nature's Exile transmutation [curse] 3 V, S, DF This spell curses the subject, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target.
Nauseating Trail conjuration (creation) [poison] 3 V, S, M (a rotten egg or cabbage leaves) Creature leaves a trail of Stinking Cloud (Spell) squares.
Neutralize Poison conjuration 3 V, S, M/DF Immunizes subject against poison, or detoxifies poison in or on subject.
Plant Growth transmutation 3 V, S, DF Grows vegetation, improves crops.
Poison necromancy [poison] 3 V, S, DF Touch deals 1d3 CON damage 1/round for 3 rounds.
Protection from Energy abjuration 3 V, S, DF Absorbs 12 points/lvl of damage from one kind of energy.
Pup Shape transmutation (polymorph) 3 V, S, M (a rag doll) Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Quench transmutation 3 V, S, DF Extinguishes fires.
Rain of Frogs conjuration 3 V, S, M/DF Summon a swarm of poisonous frogs.
Raven's Flight transmutation 3 V You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.
Remove Disease conjuration 3 V, S Attempts to cure a disease in the target.
Resinous Skin transmutation 3 V, S You gain DR 5/piercing and +4 Circumstance Bonus to Maneuver Defense against Disarm attempts.
Resist Energy, Communal abjuration 3 V, S, DF This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched.
Scale Spikes, Greater transmutation 3 V, S, M/DF (a bit of thistle) When the target is affected by this spell, its scales grow jagged spikes.
Share Language, Communal divination 3 V, S, M As Share Language (Spell), but you may divide the duration among creatures touched.
Sheet Lightning evocation [electricity] 3 V, S You create a dazzling flash of electricity that fills the target area.
Shifting Sand transmutation 3 V, S, M Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Siphon Might transmutation 3 V, S You drain the might of the target and transfer that power to another creature.
Sky Swim transmutation [air] 3 V, S, DF This spell grants the target the ability to swim through the air.
Sleet Storm conjuration 3 V, S, M/DF Hampers vision and movement.
Snare transmutation 3 V, S, DF Creates a magic booby trap.
Speak with Plants divination 3 V, S You can talk to plants and Plant Creatures.
Spider Climb, Communal transmutation 3 V, S, M (a live spider) As Spider Climb (Spell), but you may divide the duration among creatures touched.
Spike Growth transmutation 3 V, S, DF Creatures in area take 1d4 damage, may be slowed.
Spit Venom transmutation [poison] 3 V Spit blinding black adder venom.
Steal Size transmutation 3 V, S, M (a piece of iron shaped like a scale tray) Reduce one Humanoid's size by one size category (if it is larger than you) and you grow one size category.
Stench of Prey transmutation 3 V, S, DF Predatory animals must successfully save or attack the target.
Stone Shape transmutation 3 V, S, M/DF Sculpts stone into any shape.
Summon Nature's Ally III conjuration (summoning) 3 V, S, DF Summons creature to fight for you.
Summon Totem Creature conjuration (summoning) 3 V, S, M/DF (a piece of bone from any one of your totem animals) As Summon Nature’s Ally III (Spell) except for different creatures as options.
Swarm of Fangs conjuration (summoning) 3 V, S, M (a lizard’s tooth) You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
Thorny Entanglement transmutation 3 V, S, DF As Entangle (Spell), plus plants make ranged attacks.
Thunderstomp, Greater evocation [earth] 3 V, S Trip multiple creatures within range.
Transfer Regeneration transmutation 3 V, S You bestow your regenerative abilities on the target.
Vengeful Comets evocation 3 V, S Causes a number of miniature comets to orbit in the air above your head, granting you a Circumstance Bonus on all saving throws against [fire] effects.
Vermin Shape I transmutation (polymorph) 3 V, S, M (a piece of the creature whose form you plan to assume) Take the form and some of the powers of a Small or Medium vermin.
Ward of the Season abjuration 3 V, S Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter).
Water Breathing transmutation 3 V, S, M/DF Subjects can breathe underwater.
Waters of Maddening conjuration (creation) 3 V, S, M (250 gp of powdered amber) Create a more potent unholy water.
Wind Wall evocation 3 V, S, M/DF Deflects arrows, smaller creatures, and gases.

Level 4 Druid Spells

Spell Name School Spell Level Components Description
Absorb Toxicity necromancy 4 V, S, M You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Inhalation transmutation [air] 4 V, S Inhale a gas removing it from the area without harm and use it as a Breath Weapon.
Age Resistance, Lesser transmutation 4 V, S Ignore penalties from middle age.
Aggressive Thundercloud, Greater evocation [electricity, sonic] 4 V, S, M/DF (a piece of a tree struck by lightning) Flying storm cloud deals 6d6 electricity damage.
Air Walk transmutation 4 V, S, DF Subject treads on air as if solid (climb or descend at 45-degree angle).
Ancestral Memory divination 4 V, S Gain insight into current situation.
Antiplant Shell abjuration 4 V, S, DF Keeps animated plants at bay.
Arboreal Hammer transmutation 4 V, S, DF Tree branches attack opponents.
Aspect of the Stag transmutation (polymorph) 4 V, S, DF +2 AC against attacks of opportunity and increases speed.
Atavism transmutation 4 V, S Animal gains Advanced Creature simple template.
Ball Lightning evocation 4 V, S, M/DF Flying balls of lightning deal 3d6 Electricity Damage each.
Blast Barrier transmutation (sonic) 4 V, S, M (handful of snow, earth, or gravel) Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic damage /3 levels.
Blight necromancy 4 V, S, DF Withers one plant or deals 1d6/lvl damage to plant creature.
Bloody Claws necromancy 4 V, S, DF Gives creature the ability to deal bleed damage with natural attacks.
Calm Air abjuration [air] 4 V, S You calm the air and disperse fog, dust, and other particles.
Cape of Wasps conjuration (summoning) 4 V, S Swarm, Wasp (Summoned) defends or carries you.
Caustic Blood transmutation [acid] 4 V, S, M (vial of black adder venom) You imbue your blood with corrosive acid.
Cloud Shape transmutation [air] 4 S, M/DF (a bit of gauze and a wisp of smoke) Subject becomes insubstantial and can fly slowly.
Command Plants transmutation 4 V Sway the actions of Plant Creatures.
Control Water transmutation [water] 4 V, S, M/DF Raises or lowers bodies of water.
Create Holds transmutation 4 V, S, M (handful of pebbles) You create a path of handholds on earthen, plaster, stone, or wooden walls.
Creeping Ice evocation [cold] 4 V, S Sheet of ice slowly spreads outward on a horizontal surface.
Cure Serious Wounds conjuration 4 V, S Cures 6d8 damage + 1/lvl (max +30).
Dispel Magic abjuration 4 V, S Cancels one magical spell or effect
Earth Glide transmutation 4 V, S Gain the ability to pass through stone, dirt and earth.
Echolocation transmutation 4 V Sonic sense gives you Blindsense 40 ft.
Explosion of Rot necromancy 4 V, S, M (a rotting flower) Rotting energy deals 1d6/lvl dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst.
Flame Strike evocation [fire] 4 V, S, DF Smites foes with divine fire (1d6/level damage).
Flaming Sphere, Greater evocation 4 V, S, M/DF Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire.
Freedom of Movement abjuration 4 V, S, DF, M Subject moves normally despite impediments to restrict movement.
Geyser conjuration 4 V, S, M/DF Creates a geyser of boiling water.
Giant Vermin transmutation 4 V, S, DF Turns centipedes, scorpions, or spiders into giant vermin.
Globe of Tranquil Water abjuration 4 V, S, M/DF (a glass globe) Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
Grove of Respite conjuration (creation) 4 V, S, M/DF (a leaf or blade of grass and a drop of water) Creates trees and a small spring.
Healing Warmth abjuration 4 V, S As Protection from Energy (Spell) (Fire Damage only), but can spend 12 points of energy absorption to heal 1d8.
Heavy Water transmutation [water] 4 V, S, DF You cause a volume of water to become heavier than normal.
Ice Storm evocation 4 V, S, M/DF Hail deals 5d6 damage in cylinder 40 ft. across.
Instant Restoration conjuration (healing) 4 V, S, F/DF (a thimble of water and a seed) Instant Restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.
Kiss of the First World transmutation 4 V, S, M Grant living creatures enhanced life or undead creatures debilitating conditions.
Life Bubble abjuration 4 V, S, M/DF (a bit of eggshell) Protects creatures from sustained environmental effects.
Master's Escape conjuration (teleportation) 4 V, S Switch places with one summoned creature you control.
Moonstruck enchantment 4 V, S, M Subject is enraged and confused.
Nixie's Lure enchantment 4 V, S Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.
Obsidian Flow transmutation 4 V, S, M/DF Converts the surface of the ground into molten glass.
Plague Carrier necromancy [disease, evil] 4 V, S Target's attacks carry filth fever.
Protection from Energy, Communal abjuration 4 V, S, DF As Protection from Energy (Spell), but you may divide the duration among creatures touched.
Reincarnate transmutation 4 V, S, M, DF Brings dead subject back in a random body.
Repel Vermin abjuration 4 V, S, DF Insects, spiders, and other Vermin stay 10 ft. away.
Ride the Waves transmutation [water] 4 V, S Target can breathe water and swim.
River of Wind evocation 4 V, S A stream of wind causes Non-Lethal Damage and can knock down or push creatures.
Rusting Grasp transmutation 4 V, S, DF Your touch corrodes iron and alloys.
Scrying divination 4 V, S, M/DF, F Spies on subject from a distance.
Slowing Mud conjuration (creation) 4 V, S, M (earth and water) Targets are covered in mud that blinds them and acts like Slow (Spell).
Spike Stones transmutation 4 V, S, DF Creatures in area take 1d8 damage, may also be slowed.
Strong Jaw transmutation 4 V, S Natural attacks damage as two sizes bigger.
Summon Nature's Ally IV conjuration (summoning) 4 V, S, DF Summons creature to fight for you.
Thorn Body transmutation 4 V, S, DF Your attackers take 1d6 +1 damage/lvl.
Touch of Slime conjuration (creation) [disease] 4 V, S, M (a drop of acid and a black glass sphere) Touch infests a target with Green Slime.
True Form abjuration 4 V, S Removes (polymorph) effects.
Vermin Shape II transmutation 4 V, S, M Take the form and some of the powers of a Tiny or Large vermin.
Volcanic Storm evocation 4 V, S, M/DF Hot rocks deal 5d6 damage.
Watchful Animal divination 4 V, S, M/DF You place a scrying sensor on your Animal Companion or Familiar.
Zone of Foul Flames transmutation 4 V, S, M Creatures in zone take damage from their own [fire] spells; makes casting [fire] spells difficult.

Level 5 Druid Spells

Spell Name School Spell Level Components Description
Air Walk, Communal transmutation 5 V, S, DF As Air Walk (Spell), but you may divide the duration among creatures touched.
Animal Growth transmutation 5 V, S One animal doubles in size.
Aspect of the Wolf transmutation 5 V, S, DF +4 STR and DEX, +2 bonus on Trip attacks.
Atonement abjuration 5 V, S, M (burning incense), F (a set of prayer beads or other prayer device worth at least 500 gp), DF Removes burden of misdeeds from subject and reverses magical alignment change.
Awaken transmutation 5 V, S, M (herbs and oils worth 2,000 gp), DF Animal or tree gains human intellect.
Baleful Polymorph transmutation (polymorph) 5 V, S Turns subject into harmless animal.
Blessing of the Salamander transmutation (polymorph) 5 V, S, DF Subject gets fast healing 5, ER 20/fire, and +2 Competence Bonus to its Maneuver Defense.
Call Lightning Storm evocation [electricity] 5 V, S As Call Lightning (Spell), but 5d6 damage per bolt.
Callback, Greater conjuration 5 V, S, M Calls back Familiar if it takes hp damage.
Commune with Nature divination 5 V, S Learn about terrain for 1 mile/lvl.
Contagion, Greater necromancy [disease, evil] 5 V, S Infect a subject with a magical disease.
Control Winds transmutation 5 V, S Changes wind direction and speed.
Cure Critical Wounds conjuration 5 V, S Cures 8d8 damage + 2/lvl (max +40).
Death Ward necromancy 5 V, S, DF Grants bonuses against "Death" spells and negative energy.
Die for Your Master enchantment 5 V, S This spell allows your Animal Companion, Familiar or Palladin's Steed to intercept any attack that targets you, including those that do not require attack rolls.
Dispel Balance abjuration 5 V, S, DF You gain a Deflection Bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature.
Fickle Winds transmutation 5 V, S, M/DF Wind Wall (Spell) that selectively blocks attack.
Fire Snake evocation 5 V, S, M Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl.
Geniekind transmutation (polymorph) 5 V, S, M (a pinch of dust, embers, wind-blown sand or drops of water, depending on the Genie type) Gain your choice of genie-themed powers.
Half-blood Extraction transmutation 5 V, S, M/DF You transform the target Half-Orc into a full-blooded Orc.
Hallow evocation [good] 5 V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area), DF Designates location as holy.
Hungry Earth transmutation 5 V, S The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Insect Plague conjuration (summoning) 5 V, S, DF Wasp swarms attack creatures.
Master's Mutation transmutation (polymorph) 5 V, S You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.
Oasis transmutation 5 V, S, M/DF Create a permanent water source similar to a natural spring.
Old Salt's Curse necromancy [curse] 5 V, S, M (a flask of seawater) (Human only) You inflict a curse of the roiling sea upon the target.
Raise Animal Companion conjuration 5 V, S, M As Raise Dead (Spell), but it only affects an Animal Companion, Familiar or Paladin's Steed.
Reprobation transmutation [curse, see text] 5 V, S, DF Marked target is shunned by your religion.
Rest Eternal necromancy 5 V, S, M/DF (ashes and a (Un)Holy Water (Flask) Dead creature cannot be revived.
Snake Staff transmutation 5 V, S, M (a knife suitable for whittling) Transforms wood into snakes to fight for you.
Stoneskin abjuration 5 V, S, M Grants DR 10/Adamantine.
Summon Nature's Ally V conjuration (summoning) 5 V, S, DF Summons creature to fight for you.
Threefold Aspect transmutation 5 S, F (silver crescent worth 5 gp) Appear older or younger.
Transmute Mud to Rock transmutation 5 V, S, M/DF Transforms two 10-ft. cubes per level.
Transmute Rock to Mud transmutation 5 V, S, M/DF Transforms two 10-ft. cubes per level.
Tree Stride conjuration 5 V, S, DF Step from one tree to another far away.
Unhallow evocation [evil] 5 V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the unhallowed area), DF Designates location as unholy.
Vinetrap conjuration (creation) 5 V, S, DF Vines burst to life in a radius around a target with a variety of effects.
Wall of Fire evocation 5 V, S, M/DF Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl.
Wall of Light evocation [light] 5 V, S, M/DF (a chip of mica) An immobile, blinding curtain of white light that blocks line of sight springs into existence.
Wall of Thorns conjuration (creation) 5 V, S Thorns damage anyone who tries to pass.
Whip of Centipedes conjuration 5 V, S, M/DF Create a whip made of poisonous centipedes.

Level 6 Druid Spells

Spell Name School Spell Level Components Description
Age Resistance transmutation 6 V, S Ignore penalties from old age.
Antilife Shell abjuration 6 V, S, DF 10-ft.-radius field hedges out living creatures.
Bear's Endurance, Mass transmutation 6 V, S, M/DF (a few hairs, or a pinch of dung, from a bear) As Bear's Endurance (Spell), affects one subject/lvl.
Binding Earth, Mass transmutation [earth] 6 V, S, DF This spell functions as Binding Earth (Spell), against one creature or object/lvl,
Bite the Hand, Mass enchantment 6 V, S, DF Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability
Blazing Rainbow evocation [light] 6 V, S, M (a drop of rainwater) Create bow with +1 seeking brilliant energy arrows or a bridge that helps allies and hinders opponents.
Bull's Strength, Mass transmutation 6 V, S, M/DF (a few hairs, or a pinch of dung, from a bull) As Bull's Strength (Spell), affects 1 subject per level.
Cat's Grace, Mass transmutation 6 V, S, M As Cat's Grace (Spell), affects 1 subject/lvl.
Cure Light Wounds, Mass conjuration 6 V, S Cures 1d8 damage + 1/lvl, maximum +15, affects 1 subject/lvl.
Dispel Magic, Greater abjuration 6 V, S Cancels multiple magical spell or effect
Dust Form transmutation 6 V, S, M You become an incorporeal creature of dust for a short period of time.
Eagle Aerie conjuration (summoning) [good] 6 V, S, DF Summon 1 giant eagle/3 levels.
Epidemic necromancy [disease, evil] 6 V, S Infect a subject with a highly contagious disease.
Find the Path divination 6 V, S, F Shows most direct way to a location.
Fire Seeds conjuration 6 V, S, M Acorns and berries become grenades and bombs.
Insect Spies, Greater divination 6 V, S, M As Insect Spies (Spell), but you can also borrow the senses of the summoned insects.
Ironwood transmutation 6 V, S, F (wood to be transformed) Magic wood is as strong as steel.
Liveoak transmutation 6 V, S Oak becomes Treant guardian.
Move Earth transmutation 6 V, S, M Digs trenches and builds hills.
Owl's Wisdom, Mass transmutation 6 V, S, M/DF This spell functions like Owl's Wisdom (Spell), except that it affects multiple creatures.
Path of the Winds evocation [air] 6 V, S Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell).
Plague Storm necromancy [disease, evil] 6 V, S Cloud infects creatures like Contagion (Spell).
Repel Wood transmutation 6 V, S Pushes away wooden objects.
Share Skin necromancy 6 V, S You can possess an animal’s body in a manner that functions like a Magic Jar (Spell).
Sirocco evocation 6 V, S, M/DF Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Spellstaff transmutation 6 V, S, F (the staff that stores the spell) Stores one spell in wooden quarterstaff.
Stone Tell divination 6 V, S, DF Talk to natural or worked stone.
Stoneskin, Communal abjuration 6 V, S, M As Stoneskin (Spell), but you may divide the duration among creatures touched.
Summon Nature's Ally VI conjuration (summoning) 6 V, S, DF Summons creature to fight for you.
Summon Stampede conjuration (summoning) 6 V, S, M (piece of fur from a herd animal) Conjures a herd of Aurochs or similar herd animal that immediately stampedes in the indicated direction.
Swarm Skin transmutation 6 V, S, M/DF (a crushed insect hive) Turns your body into a swarm of vermin.
Tar Pool transmutation [earth, fire] 6 V, S, M/DF Converts the top layer of the ground into hot tar.
Transport via Plants conjuration (teleportation) 6 V, S Move instantly from one plant to another of the same kind.
Wall of Stone conjuration 6 V, S, M/DF Creates a stone wall that can be shaped.
Whip of Ants conjuration 6 V, S, M/DF Create a Whip made of Army Ants.

Level 7 Druid Spells

Spell Name School Spell Level Components Description
Age Resistance, Greater transmutation 7 V, S Ignore any penalties from venerable age.
Animate Plants transmutation 7 V One or more plants animate and fight for you.
Black Mark necromancy [curse, fear] 7 V, S, M Cursed creature is shaken at sea, and aquatic/water subtype creatures are hostile.
Changestaff transmutation 7 V, S, F Your staff becomes a Treant on command.
Control Weather transmutation 7 V, S Changes weather in local area.
Creeping Doom conjuration (summoning) 7 V, S Swarms of centipedes attack at your command.
Cure Moderate Wounds, Mass conjuration 7 V, S Cures 3d8 damage + 1/lvl, maximum +20, affects 1 subject/lvl.
Fairy Ring Retreat conjuration 7 V, S, DF Toadstool circle leads to an extradimensional meadow.
Fire Storm evocation [fire] 7 V, S Deals 1d6/lvl Fire Damage.
Heal conjuration 7 V, S Cures 10 points/lvl damage, all diseases and mental conditions.
Planar Refuge conjuration (creation) 7 V, S, M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.
Rampart conjuration 7 V, S, M Creates 5-ft.-thick earthen barrier.
Scouring Winds evocation 7 V, S Winds block vision and deal 3d6 damage per round.
Scrying, Greater divination 7 V, S As Scrying (Spell), but faster and longer.
Siege of Trees transmutation 7 V, S, DF Transforms Large trees into arboreal catapults of the same size.
Summon Nature's Ally VII conjuration (summoning) 7 V, S, DF Summons creature to fight for you.
Sunbeam evocation [light] 7 V, S, DF Beam blinds and deals 4d6 damage.
Transmute Metal to Wood transmutation 7 V, S, DF Metal within 40 ft. becomes wood.
True Seeing divination 7 V, S, M Lets you see all things as they really are.
Vortex evocation 7 V, S, M/DF Creates a whirlpool in water.
Wind Walk transmutation [air] 7 V, S, DF You and your allies turn vaporous and travel fast.

Level 8 Druid Spells

Spell Name School Spell Level Components Description
Animal Shapes transmutation 8 V, S, DF One ally/lvl polymorphs into chosen animal.
Atavism, Mass transmutation 8 V, S One animal/lvl gains advanced template.
Blood Mist conjuration (creation) [poison] 8 V, S, M Mist causes Wisdom damage and rage.
Control Plants transmutation 8 V, S, DF Controls actions of one or more Plant Creatures.
Cure Serious Wounds, Mass conjuration (healing) 8 V, S Cures 3d8 damage + 1/lvl, maximum +30, affects 1 subject/lvl.
Earthquake evocation 8 V, S, DF Intense tremor shakes 80-ft.-radius.
Euphoric Tranquility enchantment 8 V, S, M/DF Makes a creature friendly.
Finger of Death necromancy [death] 8 V, S Deals 10 damage/lvl to one subject.
Frightful Aspect transmutation (polymorph) 8 V, S, M You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Repel Metal or Stone abjuration 8 V, S Pushes away metal and stone.
Reverse Gravity transmutation 8 V, S, M/DF Objects and creatures fall upward.
Seamantle conjuration 8 V, S, M Sheathes you in protective water.
Stormbolts evocation 8 V, S, M/DF 1d8 damage/lvl (max 20d8) to targets.
Summon Nature's Ally VIII conjuration (summoning) 8 V, S, DF Summons creature to fight for you.
Sunburst evocation 8 V, S, M/DF Blinds all within 10 ft., deals 6d6 damage.
Wall of Lava conjuration 8 V, S, M/DF Wall damages foes that try to enter, periodically launches lava at nearby targets.
Whirlwind evocation [air] 8 V, S, DF Cyclone deals damage and can pick up creatures.
Word of Recall conjuration (teleportation) 8 V Teleports you back to designated place.

Level 9 Druid Spells

Spell Name School Spell Level Components Description
Antipathy enchantment 9 V, S, M/DF Object or location affected by spell repels certain creatures.
Clashing Rocks conjuration 9 V, S 20d6 damage to target creature.
Cure Critical Wounds, Mass conjuration 9 V, S Cures 4d8 damage + 1/lvl, maximum +35, 1 target/lvl.
Elemental Swarm conjuration 9 V, S Summons multiple elementals.
Foresight divination 9 V, S, M/DF "Sixth sense" warns of impending danger.
Polar Midnight transmutation 9 V, S Cold darkness paralyzes and deals damage.
Regenerate conjuration 9 V, S, DF Subject's severed limbs grow back, cures 4d8 damage +1/lvl (max +35).
Shambler conjuration 9 V, S Creates 1d4+2 Shambling Mounds to fight for you.
Shapechange transmutation 9 V, S, F Transforms you into certain creatures, and lets you change forms once per round.
Siege of Trees, Greater transmutation 9 V, S, DF As Siege of Trees (Spell), but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
Storm of Vengeance conjuration 9 V, S Storm rains acid, lightning, and hail.
Summon Elder Worm conjuration 9 V, S Summon a Giant Purple Worm.
Summon Froghemoth conjuration 9 V, S Summon a Froghemoth.
Summon Nature's Ally IX conjuration 9 V, S, DF Summons creature to fight for you.
Sympathy enchantment 9 V, S, M Object or location attracts certain creatures.
Tsunami conjuration 9 V, S Huge wave damages and sweeps up all in its path.
Winds of Vengeance evocation 9 V, S, DF Gives you the ability to fly and attack with wind.
World Wave transmutation 9 V, S, DF Earth or water moves you across distances and damages things not of the natural world.