Entropic Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Entropic Creature Pattern (+1 CR)

Alignment: changes to True Chaotic
Subtype: add Chaotic to subtypes


Entropic Creature is a pattern that can be added to any creature that is a Chaotic variant of a base creature. Free-spirited Trolls, wandering Fire Giants, and wide-scattered Orcs can all be represented by this pattern. This pattern can also be used to represent membership in chaos cults, and can be used to add some 'heft' and variety to lunatic cultists, worshippers of mad gods, and the like.

This creature's demeanor shows complete disregard for laws and rules.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

Maneuver Defense: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +1 CRs greater than base creature.
Damage: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +1 CRs to all of its existing skills.
  • creature adds +2 CRs to its Escape Artist skill.
  • creature adds +3 CRs to its Sense Motive skill.
Languages:

Special Abilities

Smite Order (Su; Entropic Creature Pattern)

Once per encounter, as a swift action, an Entropic creature may choose one lawful-aligned creature to Smite. Once it has declared its Smite Order target, it adds a +3 bonus to melee attack rolls, and a damage bonus, against that target only, of 2 points of damage, inflicted as scouring (energy, uncommon) damage. Smite Order persists until the target is dead or the end of the encounter.