Exsanguinating (Melee Weapon Magic Property)

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Exsanguinating (Melee Weapon Magic Property)

Enchant Cost: +8 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

An Exsanguinating weapon exhibits a sharp, dangerous, somehow hungry appearance, incorporating hollow barbs, all supernaturally sharp. A Exsanguinating weapon usually smells of blood.

An Exsanguinating weapon deals 7 points of Ruptured damage when it hits a creature. Multiple hits from an Exsanguinating weapon increase the Rupture damage by 7 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

During any combat round in which there is an active Ruptured condition that has been applied by this weapon, the wielder of the Exsanguinating weapon heals 1 hit point at the beginning of the round as instant healing. This is considered to be instant healing for purposes of activating such things as Dweomermetals effects or class features or other abilities.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 5 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 65), a vital remnant (tier 6), and an item symbolic of the enchantment.