False Life, Greater (Spell)
- Level: Sorcerer/Wizard 4
- School: Necromancy
- Casting Time: Standard Action
- Components: V, S, M (A small vial containing a drop of blood, worth 1 gp.)
- Range: Touch
- Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), creature(s) touched.
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- This spell functions as False Life (Spell), except you may touch multiple creatures as noted above, and each creature touched receives gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects of this spell do not stack with those of False Life (Spell).