False Life (Spell)

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Level: Sorcerer/Wizard 2
School: Necromancy

Casting

Casting Time: Standard Action
Components: V, S, M (A small vial containing a drop of blood, worth 1 gp.)

Effect

Range: Touch
Target or Area: Creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You harness the power of unlife to grant yourself a limited ability to avoid death. When you cast this spell, the creature touched (which can be yourself), gains temporary hit points equal to 1d10 + 1 per caster level (maximum +10).