Farstrike Bracers +4

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Wrist Slot 1.jpg

Farstrike Bracers +4

CL 18 Wrists Slot Item • Moderate Evocation
Cost: 90,000 gp
Weight: 4 lbs.
Family: Farstrike Bracers

Farstrike Bracers are usually fairly large but lightly made wrist-pieces, of leather, iron, or gold, which seem to seethe with their constrained power. They have the effect of duplicating and manifesting the power of melee weapon attacks and/or some Combat Maneuvers made by an attuned wearer, letting them attack at a short distance. This does not make the attacks into a ranged attack. Instead, it adds one or more squares of the Inclusive Reach (Quality) to the base melee weapon being wielded.

If the base melee weapon already has normal reach, or inclusive reach, this stacks with the magically added reach. If you have even more reach due to feats, properties, or any other ability, it all stacks. The GM adjudicates any unusual circumstances, as always.

While this a remarkably potent ability all by itself, more powerful versions of Farstrike Bracers are 'even better'. Such items can, as a free action, change the type of damage inflicted by the weapon. Note that this change does not stack with the damage types lent by Melee Magic Properties. If you have a Magic Property that can be used to inflict Fire damage, for example, and a Farstrike Bracer that can change the weapon damage into Drilling damage, then you can use one, or the other, following the relevant rules and spending the appropriate action to activate each damage type. In practice, users typically pick a damage type and stick with it. See the writeup of each item for particulars.

A set of Farstrike Bracers +4, once attuned to their owner, grants +2 squares of Inclusive Reach on up to three melee attacks per round. This reach follows all the rules of normal melee attacks, requiring line of effect and inflicting all effects and powers normally usable with an unaugmented melee weapon. This extra reach also allows many Combat Maneuvers to be used with reach. The GM adjudicates all unusual circumstances.

In addition, as a free action, the Bracers can change the damage inflicted by successful attacks to a different damage type, since the force of the blow is delivered through the power of the bracer, rather than by directly swatting the enemy. Changing the damage type with the Bracers is a free action that can be performed once per round in the wearer's turn. What the damage type becomes is dependent upon the base damage type inflicted by the base weapon:

  • If the base weapon normally inflicts bludgeoning or buffeting damage, the Bracers can change that to Abrasion damage.
  • If the base weapon normally inflicts piercing or spindling damage, the Bracers can change that to Drilling damage.
  • If the base weapon normally inflicts slashing or hacking damage, the Bracers can change that to Ripping damage.
If the weapon has a Melee Magic Property that can also change the damage type, the wielder can choose to use the Bracer's damage type, or the weapons, as they wish. This does not affect the bonus Reach granted by the bracers.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 46 (10 + double CL)), Bright (tier 3) remnant, An item symbolic of the enchantment, 45,000 gp (minus cost of symbolic item).