Feather Fall (Spell)
- Level: Bard 1, Sorcerer/Wizard 1
- School: Transmutation
- Domain: void 1
- Subdomain: feather 1
- Elemental School: air 1
- Casting Time: Immediate Action
- Components: V
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30), Medium or smaller free-falling object or creature, no two of which may be more than 20 ft. apart
- Duration: Concentration
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- You speak a Word, a short, abrupt Word, and you choose targets as above. The Word interrupts the natural flow of motion and speed for the targets you choose (which can include yourself) for as long as you concentrate.
- The affected creatures or objects fall slowly. Feather Fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. Subjects receive a saving throw, but most allies choose to fail this roll deliberately. When the spell duration expires, a normal rate of falling resumes. Since Feather Fall is an immediate action, it can be spoken at any point during a fall. If cast while more than 60 feet above a surface, it must be maintained by concentration for the duration of the fall. In no case may Feather Fall be maintained for more than 600 feet. Typically, the caster waits to the last moment to use this spell, which is both most efficient and very cinematic, although your allies may not be happy....
- If the caster of Feather Fall is among the targets doing the falling, it is important to note that casting a spell while falling requires a Caster Check to concentrate with a DC equal to 20 + the spell's level.
- The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth. It is entirely possible for an extremely strong creature to carry other creatures and fall, and as long as the strong creature's maximum load is not exceeded, all carried creatures are saved from falling damage. Creatures who are burdened beyond their maximum load are unaffected, their mass breaking through the effects, but all other creatures or objects are affected normally.
- Feather Fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature. This spell has no special effect on thrown, ranged or siege weapon projectiles that have been thrown or fired deliberately. If a catapult stone has been dropped accidentally, then the spell works normally, assuming its a small catapult stone.... If the spell is cast on any falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop.
- See Falling Down if something bad happens!