Feats-T

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-T-

Feat Name Level Increase Prerequisites Benefit
Tamer of Nature Ranger 21 You can critically hit your quarry, even if it is normally immune to crits.
Taunt  1 Level 1, <Fighter's Challenge class feature -OR- Goading Ki (Feat) -OR- Censuring Smite (Feat) -OR- Heedful Jeer (Feat)> All penalties inflicted on a taunted creature increase by an additional 1.
Team Up  1 Level 26, Combat Expertise (Feat), Gang Up (Feat) Aid another as a swift action when flanking
Technicals  1 Brawler 1 You may select one Fighter Tactic
Technicals, Epic Brawler 21 You may select one Epic Fighter Tactic
Technicals, Improved  1 Brawler 11 You may select one Advanced Fighter Tactic
Tenacious Survivor  1 Level 11, Diehard (Feat), Endurance (Feat) When you are killed by hit point damage, you can be brought back to life by normal healing magic.
The Cup Runs Over Cleric 21 Healing you cast may become temporary hit points if it exceeds the target's maximum health.
Thousand Arms  1 <Fighter 31 -OR- level 36+>, Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Achieve Ultimate Mastery (Feat) with an entire weapon group.
Throw Anything  1 Level 1 No penalties for improvised ranged weapons
Tide of Iron <Fighter 31 -OR- level 36+>, Thousand Arms (Feat), Ultimate Mastery (Feat), Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat) Inspire all allies using weapons with a +4 circumstance bonus to AC, to-hit, damage, and Maneuver Offense if they have line of sight to you.
Toughness  1 Level 1 +3 hit points, and +1 per character level beyond 3
Toughness, Epic Level 21, Toughness (Feat) You gain +3 hit points per character level.
True Blood  1 Level 6 You may select an additional minor racial trait from your race's list of available traits.
Truemagic Scribe  1 Ability to cast Level 10 or higher Spells, Caster Level 16. You learn three, 10th level, True Dweomers.
Truemagic Supplicant  1 Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) You learn three, 10th or 11th level, True Dweomers.
Truemagic Ordinate  1 Ability to cast Level 12 or higher Spells, Caster Level 21, Truemagic Scribe (Feat), Truemagic Supplicant (Feat) You learn six, 10th, 11th or 12th level, True Dweomers.
Truemagic Nominate  1 Ability to cast Level 14 or higher Spells, Caster Level 26, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat) You learn six True Dweomers of any level.
Truemagic Heirophant Ability to cast Level 14 or higher Spells, Caster Level 31, Truemagic Scribe (Feat), Truemagic Supplicant (Feat), Truemagic Ordinate (Feat), Truemagic Nominate (Feat) You learn nine True Dweomers of any level.
Two-Weapon Defense  1 Level 6, Two-Weapon Fighting (Feat) Gain +1 dodge bonus when fighting with two weapons
Two-Weapon Fighting  1 Level 1 Reduce two-weapon fighting penalties when dual-wielding
Two-Weapon Fighting, Greater  1 Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Two-Weapon Fighting, Improved  1 Level 6, Two-Weapon Fighting (Feat) Gain an additional off-hand attack during a full attack action
Two-Weapon Fighting, Perfect Level 26, Two-Weapon Fighting, Greater (Feat), Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a fourth attack at -5 to-hit with your off-hand weapon.