Feeblemind (Spell)

From Epic Path
Jump to: navigation, search
Level: Sorcerer/Wizard 5
School: Enchantment
Bloodline: aberrant 5, accursed 5


Casting Time: Standard Action
Components: V, S, M (A handful of clay, crystal, or glass spheres, worth 1 gp.)


Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


The loose, meandering phrases of this spell sound like the babblings of an infant...and that is what the magic evoked does to its target.
The target creature chosen suffers (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of psychic (energy, uncommon), along with 2d6 of Ability Drain to both their Intelligence and Charisma scores. Affected creatures are allowed a saving throw as described above to take half damage and only half the Drain amount.
If the target has either or both of their Intelligence or Charisma reduced to 1 by this Drain and survives the damage inflicted, then the affected creature is unable to use Intelligence- or Charisma-based skills, use spell-like abilities, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them.
The subject remains in this state until killed, or a Heal (Spell), Wish, Limited (Spell), Miracle (Spell), or Wish (Spell) is used to cancel the effect of the Feeblemind. A creature that can use spell-like abilities takes a -2 Arcane penalty on its saving throw against this spell.