Feet Slot Magic Items

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These are sturdy or dainty, highly figured, items of clothing that are worn over the feet and some way up the legs, ranging from ankle-height to all the way to the hips. They are underneath body and shoulder items, and worn beneath belts.

  • Boots (hessian, cossack, cavalry, jack), slippers, sandals, shoes, footwraps, clogs, cleats, mocassin, crampons, solleret, greaves, espadrille, talaria (winged sandals), Caligae, poleyns (knee armor), gaiters, stockings, socks, jodhpurs

Templates For New Items


  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
Magic Item Name Description Cost
Boots of Bounding +1 Grants a 20 foot Hover move. 21,700 gp
Boots of Bounding +2 Grants a Hover speed of 30 feet. 91,000 gp
Boots of Bounding +3 Grants a Hover speed of 40 feet. 528,500 gp
Boots of Bounding +4 Grants a Hover speed of 50 feet. 2,870,000 gp
Boots of Bounding +5 Grants a Hover speed of 80 feet. 15,435,000 gp
Boots of Speed +1 Adds +10 feet to the wearers Walk speed. 5,250 gp
Boots of Speed +2 Adds +20 feet to the wearers Walk speed. 14,000 gp
Boots of Speed +3 Adds +30 feet to the wearers Walk speed. 26,250 gp
Boots of Speed +4 Adds +40 feet to the wearers Walk speed. 49,700 gp
Boots of Speed +5 Adds +50 feet to the wearers Walk speed. 168,000 gp
Boots of Speed +6 Adds +50 feet to the wearers Walk speed and one other movement type. 399,000 gp
Boots of Speed +7 Adds +60 feet to the wearers Walk speed and one other movement type. 1,225,000 gp
Boots of Speed +8 Adds +60 feet to the wearers Walk speed and two other movement types. 3,815,000 gp
Boots of Speed +9 Adds +60 feet to all of the wearers movement speeds. 11,585,000 gp
Daredevil Boots Grants +1 bonus to Tumble checks to avoid attacks of opportunity, and +1 to-hit if you succeed. 1,875 gp
Brash Boots Grants bonuses and powers when taking risky moves. 6,250 gp
Heedless Boots Grants bonuses and powers when taking risky moves. 15,500 gp
Impulsive Boots Grants bonuses and powers when taking risky moves. 28,000 gp
Foolhardy Boots Grants bonuses and powers when taking risky moves. 90,000 gp
Breakneck Boots Grants bonuses and powers when taking risky moves. 285,000 gp
Risk-Taker Boots Grants bonuses and powers when taking risky moves. 875,000 gp
Thrill-Seeker Boots Grants bonuses and powers when taking risky moves. 2,725,000 gp
Madcap Boots Grants bonuses and powers when taking risky moves. 8,275,000 gp
Stampede Stompers +1 Gain a basic martial movement power. 1,125 gp
Stampede Stompers +2 Gain two martial movement powers. 6,000 gp
Stampede Stompers +3 Gain three martial movement powers. 15,000 gp
Stampede Stompers +4 Gain four martial movement powers. 44,800 gp
Stampede Stompers +5 Gain four martial movement powers. 180,000 gp
Stampede Stompers +6 Gain four potent martial movement powers. 798,000 gp
Stampede Stompers +7 Gain four highly potent martial movement powers. 2,800,000 gp
Stampede Stompers +8 Gain four extremely potent martial movement powers. 10,900,000 gp
Stampede Stompers +9 Gain four epicly potent martial movement powers. 33,100,000 gp