Firebrand (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 7
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A flint and steel, both marked with a rune, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30)
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

Cursing under your breath, you strike sparks from a flint and steel, marking several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. Typically, the rune is applied to weapon or other hand-held object, but it may be applied to anything, even directly to the subjects skin. One of the targets of this rune can be the caster themselves.
For the duration of the spell, all of the target's weapons (both natural and manufactured) inflict +1d6 points of Fire Damage on a hit (this bonus Fire Damage stacks with any amount of Fire Damage a creature's weapons might already inflict).
At any point during the spell's duration, a creature bearing a Firebrand can launch a beam of fire at any target within 30 feet as a standard action. This ray requires a ranged Touch Attack to hit and deals (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of fire (energy, common) damage. Once a creature uses its Firebrand to fire a ray in this manner, the effects of the spell end for that creature.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30