Flat-Footed

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Condition Severity: Weak


   You have been caught off-guard, exposing you to attack.

Effects

  • You suffer a -4 penalty to AC, and Maneuver Defense.
  • You cannot make attacks of opportunity, unless you have Combat Reflexes (Feat).
  • You cannot make immediate actions.
  • If you cast a spell, you must make a Caster Check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect.
  • You are susceptible to abilities which require a flat-footed target to activate, such as a rogue's sneak attack.
  • Characters which have not yet acted in the first round of combat are (typically) flat-footed, unable to react normally until their initiative comes up.
  • Note that characters with Uncanny Dodge are immune to the Flat-Footed status condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The Flat-Footed condition automatically ends at the start of your next turn.
  • If you become flat-footed in the middle of your current turn, you can spend a swift action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on the check, you immediately shrug off the condition. You may only attempt this once – if you fail the Escape Artist check, you must wait until the start of your next turn for the condition to end.

Array

Flat-FootedWobblyHelpless