Foehammer (Spell)

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Level: Sorcerer/Wizard 9
School: Abjuration


Casting Time: Standard Action
Components: S, M (a tiny, metal hammer, worth 1 gp)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), no two of which may be further than 30 feet apart.
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


The mighty Foehammer spell is completely non-verbal, such that when written in a spellbook it is illustrated with pages of finely detailed drawings of the deceptively simple but extremely powerful gestures required.
Upon completing the powerful, driving motions of the spell, the caster chooses a target or targets as detailed above, and with the final smashing gesture, drives a wave of empowering force upon them. This magical energy swells and drives forth as a mere ripple in reality, the very fabric of existence woven into a mighty hammering strike.
All targets afflicted by this spell take (Circle 9 damage): 1d6+3 points of damage per character level (max 25d6+75 at character level 25) of force (energy, uncommon) damage.
The targets chosen may make a Fortitude save against the DC above to take only half damage.