Force Anchor (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 3
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A twisted nail, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature, creature you choose within range
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You conjure an anchor of pure force that drives from your hand in a flash as a ray attack. This anchoring nail of force skewers your target on a successful ranged Touch Attack. If it hits, the attack deals the target (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of force (energy, uncommon) damage, and the anchor becomes firmly lodged in the target’s torso. The anchor has no weight, but its wide flukes prevent a corporeal target from moving through any space smaller than the creature’s size, thus negating the ability to squeeze, for example. This spell does not otherwise hamper or impede a normal, corporeal creature, although the damage it inflicts is certainly inconvenient.
Against an incorporeal target, the anchor hampers them by existing in both a material and immaterial form. This duality prevents incorporeal targets from moving through solid objects for the duration of the spell, which can be useful for hampering the ability of ghosts to flee, for example. Corporeal or incorporeal creatures also count all creatures as difficult terrain. Whenever the target moves through a square occupied by another creature, the square counts as 2 squares for the purpose of calculating movement, even if the square’s occupant is the target’s ally.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30