Frost Fingers (Spell)
- Level: Sorcerer/Wizard 8
- School: Transmutation
- Casting Time: Standard Action
- Components: V, S, M (A bit of desiccated skin, painted or tattooed with a rune, worth 1 gp.)
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: all creatures in target area (friend or foe), in a 30 foot burst(a 7 x 7 square space).
- Duration: Instantaneous
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- You whisper a testament to the quiet wonders of freezing. As you speak, your breath fumes with frigid mist, and the bit of frozen, dry skin you work between your fingers crackles loudly, flakes crackling away, smoking with cold. At the culmination of your art, you inflict the effects of long, bitter cold upon all creatures in the area you choose.
- Choose a target square to which you have line of effect, although line of sight is not required. (Given the dire effects of this spell, conscientious casters usually want to see what they are hitting, as this spell is...unpleasant. If you are not a careful caster, then let fly!) All creatures in a 7 x 7 square space centered on that square suffer (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of cold (energy, common) damage. Far worse, the savage effects of long exposure to frost cause them to gain the Crippled status effect, as parts of their body freeze, wither, and in severe cases, crack and flake completely off. A saving throw as defined above reduces the damage by half, and completely negates the condition.