Giant Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Giant Creature Pattern (+2 CR)

Size: changes by 1 size category
Subtype: add Giant to subtypes


Giant Creature is a pattern that can be added to any creature that is much larger and tougher than normal. Gigantic lost valleys full of huge animals, extra-beefy alligators, terrifyingly huge aberrations, Vampires made from Frost Giants, all can be modeled with the Giant Creature pattern. Giant Creature can be used to create prehistoric throwbacks, memorable boss monsters, or even signify some terrible alchemical experiment gone wrong. In more fanciful campaigns, maybe creatures are infested with clockwork mechanisms that bulk them out to gigantic size, or all the bad guys wear 'meat suits' gifted from some life-aspected God gone horribly wrong. The possibilities are nearly endless, so use this pattern for all it's worth!

This powerful creature is very, very, large, especially when compared to others of its ilk. Dangerous, and not normal!

General

Init: -2 CRs less than base creature.
Ambush Chance: +2 (worse at ambushes)
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:
  • Increase all move speeds by 10 ft.

Defense

AC: +2 CRs greater than base creature.
Maneuver Defense: +3 CRs greater than base creature.
Hit Points: +3 CRs greater than base creature.
Fort: +3 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Will: +1 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: Creature's size increases by 1 size category. / Creature's reach increases by 5 ft.
To-Hits: +2 CRs greater than base creature.
Damage: +2 CRs greater than base creature.
Maneuver Offense: +3 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str: 4    Dex:     Con: 4    Int:     Wis:     Cha:
Feats:
Skills:
Languages:

Special Abilities