Giant Octopus (Mount)

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  • Cost (Combat Trained): 21,000 gp
  • Cost (Riding Trained): 10,500 gp
  • Weight: 875 lbs.
This large, aquatic invertebrate has eight tentacles for movement, two very disturbing eyes, and a beak-like mouth where its butt should be. Its head is bulbous and squishy, given its lack of bones. Giant octopi are highly intelligent, agile swimmers, and surprisingly mobile out of the water as well. Giant Octopi require water to breathe, but can hold their breaths for several minutes for excursions onto land, if they so wish.
This mount grants its rider the following bonuses:
Mounted CR: 14
Size: Large (can carry up to sized-Medium riders)
Intelligence: 5
Movement: Walk 10 ft., Greater Climb 10 ft., Lesser Swim 40 ft., Jet 90 ft.
Bonus Damage:
(if Combat Trained)
+1 bonus damage to all of the rider's melee attacks made while riding.
Carrying Capacity: 1,000 lbs.
Unlockable Special Abilities:

Growth Spurt

  • Requires: 1 point(s) of CR
  • Benefit: This mount is an unusually large specimen of its species. When this ability is unlocked, its size category permanently increases by 1 step, from large to huge. This increases its carrying capacity by 1 step, from 1,000 lbs to 3,500 lbs. It is also capable of carrying riders up to one size category larger than before (up to sized-large riders are now possible).
— OR —

Flexible Form

  • Requires: 1 point(s) of CR
  • Benefit: This special ability allows the mount to move through spaces up to one size category smaller than itself without suffering any penalties to its movement or AC. However, the mount cannot end its turn in a space that is too small for its normal size. If it does, it suffers squeezing penalties as normal.
— OR —

Walktopus

  • Requires: 1 point(s) of CR
  • Benefit: This mount is freakishly adapted for surviving on land. Perhaps it grew lungs, or brings water with it. In any case, when this special ability is unlocked, the mount only needs to return to water once per day for a few (about 15) minutes. The body of water must be large enough for the giant octopus to fully submerge itself without squeezing. If it fails to swim in water before a full night's rest, it gains the fatigued condition until it can return to water. A giant octopus which is denied access to water for a full week (7 days) will die.