Groundswell (Spell)

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Level: Cleric 2Druid 2Ranger 2
School: Transmutation


Casting Time: Standard Action
Components: V, S


Range: Touch
Target or Area: one creature up to size Large touched
Duration: 1 min/lvl
Saving Throw: FORT negates (harmless)
Save DC:
Spell Resistance: Yes


This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target, as long as they are within one size category larger than the targets current size.

IE, if the target is size medium, one square beneath them elevates by five feet, and threatening creatures up to size Large cannot flank them. If the target is size large, four squares beneath them elevate by five feet, and threatening creatures up to size Huge cannot flank them.

If the target moves with a move action or takes a five foot step after creating a groundswell, the ground he leaves returns to its normal elevation at the end of his movement. If the target is forced off their patch of elevated ground by a Combat maneuver or other forced movement, the ground subsides as soon as the forced movement is resolved. The target must use another swift action after any move to re-elevate the new patch of ground beneath them. Once elevated, the ground remains elevated until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.