Guardian Summoning (Feat)

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Your silvery spirit guides your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are.

Prerequisites: Level 6

Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:

  • 3 additional hit points per CR of the summoned creature
  • +1 to the summoned creature's Armor Class
  • Up to once per round as a free action, a summoned creature with this feat can force an attacking enemy to target them instead of targeting their summoner, assuming the summoned creature is within the reach of the attacking enemy. This ability can only be applied to a single attack per round. The attacking enemy may still perform any remaining attacks against any creature they choose.

Special: Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course). Applying, changing, or removing the effects of this feat may only be done after a full night's rest, and once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.