Heroic Fortune (Cleric Spell)

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Level: Cleric 2
School: Evocation


Casting Time: Standard Action
Components: V, S, M (Diamond dust, worth 100 gp.)


Range: Touch
Target or Area: one target creature, creature you touch
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


This spell grants 1 Action Point to the target. This Action Point must be spent before the duration expires, or it is lost. The bonus Action Point behaves like any other Action Points the target might possess.
(see also: Heroic Fortune, Mass (Cleric Spell))