Heroism, Greater (Spell)

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Level: Sorcerer/Wizard 6
School: Enchantment
Subdomain: heroism 6

Casting

Casting Time: Standard Action
Components: V, S, M (a colorful silk ribbon, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions like Heroism (Spell), except the creature gains a +3 Arcane AND Divine bonus to attack rolls, saves, and skill checks, and temporary hit points equal to your caster level.
This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.
(see also: Heroism (Spell))