Holy Water

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  • Cost: 50 gp
  • Weight: 1 lbs.
Holy Water damages any Undead or Outsider with an evil alignment (i.e. Lawful Evil, Pure Evil, or Chaotic Evil) with positive energy damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent target.

Throwing a flask of holy water is a Ranged Touch Attack with a range increment of 10 feet, and is resolved as a Splash Weapon. A flask breaks if it successfully strikes the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 1d6+2 or more points of positive energy (energy, uncommon) damage to an evil-aligned Undead creature or an evil-aligned Outsider (assuming they were the target of the attack). In addition, each such creature within 5 feet of the point where the flask hits takes splash damage (ie, half damage) as positive energy damage from the splash.

If the attack misses its primary target, it scatters (per the splash weapon rules), and breaks when it hits the ground, instead. Any creatures in the space the flask breaks within, and creatures within all spaces within 5 feet of that target space, take splash damage as positive energy damage, but only if they are an evil-aligned Undead or an evil-aligned Outsider.

You can also pour holy water directly onto an adjacent target. This is the only way to directly target an incorporeal creature, for example. Note that Holy Water bypasses the damage reduction of an evil Undead or Outsider if used in this way. It IS Holy Water, after all.

Directly pouring Holy Water is a Melee Touch Attack that does not provoke attacks of opportunity. Pouring a flask of holy water does not cause splash damage to adjacent squares, but it also cannot scatter on a miss. On a successful hit, the target takes 1d6+2 or more points of positive energy damage, assuming they are an evil-aligned Undead, or an evil-aligned Outsider. If the target is missed by a poured flask of holy water, that creature still takes splash damage of positive energy damage (as long as it is an evil-aligned Undead or an evil-aligned Outsider).

Holy Water as described above is the least potent variety of this item, and can be blessed by almost any faithful worshiper upon consecrated ground. Higher level versions of this item are usually available, for an increasingly large fee. The time of a living saint is precious, after all.

See also Unholy Water.

Higher level versions of Holy Water offer improved damage, but cost more, as described in the table below. The GM has final say over whether higher level versions are available in your location (or campaign).

You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:

Creator Level Cost Save DC Damage Dealt Man Off Man Def
1 50 gp  - 1d6+2 d20+5 15
2 113 gp  - 2d6+4 d20+6 16
3 188 gp  - 3d6+6 d20+7 17
4 275 gp  - 4d6+8 d20+9 19
5 375 gp  - 5d6+10 d20+10 20
6 500 gp  - 6d6+12 d20+12 22
7 625 gp  - 7d6+14 d20+13 23
8 800 gp  - 8d6+16 d20+15 25
9 1,000 gp  - 9d6+18 d20+16 26
10 1,250 gp  - 10d6+20 d20+18 28
11 1,550 gp  - 11d6+22 d20+20 30
12 1,875 gp  - 12d6+24 d20+21 31
13 2,275 gp  - 13d6+26 d20+23 33
14 2,800 gp  - 14d6+28 d20+25 35
15 3,550 gp  - 15d6+30 d20+27 37
16 4,825 gp  - 16d6+32 d20+29 39
17 6,500 gp  - 17d6+34 d20+30 40
18 9,000 gp  - 18d6+36 d20+32 42
19 12,000 gp  - 19d6+38 d20+33 43
20 16,000 gp  - 20d6+40 d20+35 45
Creator Level Cost Save DC Damage Dealt Man Off Man Def
21 21,250 gp  - 21d6+42 d20+37 47
22 28,500 gp  - 22d6+44 d20+38 48
23 37,750 gp  - 23d6+46 d20+40 50
24 50,000 gp  - 24d6+48 d20+42 52
25 65,000 gp  - 25d6+50 d20+44 54
26 87,500 gp  - 26d6+52 d20+46 56
27 115,000 gp  - 27d6+54 d20+47 57
28 155,000 gp  - 28d6+56 d20+49 59
29 205,000 gp  - 29d6+58 d20+51 61
30 272,500 gp  - 30d6+60 d20+53 63
31 360,000 gp  - 31d6+62 d20+55 65
32 472,500 gp  - 32d6+64 d20+56 66
33 625,000 gp  - 33d6+66 d20+58 68
34 827,500 gp  - 34d6+68 d20+60 70
35 1,102,500 gp  - 35d6+70 d20+62 72